JOBS

When I say "Other Stuff" in the ratings, it usually refers to defensive abilities, speed, and how cheap it is to maintain them. Ratings over 10 are not typos; the job is just that good in that aspect.

Job NameDescriptionCommandLevels NeededLina's Ratings Lina's Tips
SquireA basic Job without any distinctive featuresBasic SkillNone (you start with this job)Fighting:5
Magic:5
Command:7
Other stuff:5
Overall:6
Squires aren't so great, but basic skill is great for 'experiencing'
ChemistThe only Job that handles recovery items ItemNone (you start with this job)Fighting:7
Magic:6
Command:8
Other stuff:3
Overall:6
Use at least one chemist early on and equip them with guns as soon as you can!
KnightA master swordsman who can destroy enemies' armorBattle SkillLevel 2 SquireFighting:9
Magic:2
Command:2
Other stuff:8
Overall:5
Use knights mainly to get weapon guard, equip armor, and to aquire the better jobs of Monk and Samurai
ArcherThe only Job that can handle bows and crossbows ChargeLevel 2 Squire Fighting:8
Magic:4
Command:4
Other stuff:6
Overall:5
Archers are good before Mustiado joins.
MonkSkilled fighters that use their bodies as weapons Punch ArtLevel 2 Knight Fighting:9
Magic:3
Command:9
Other stuff:7
Overall:6
Monks are great replace to Knights and Chemists, thanks to their great strength and 'Chakra,' 'Stigma Magic,' and 'Revive.' Monks also don't require a weapon!
PriestA master of White/recovery magic White MagicLevel 2 Chemist Fighting:3
Magic:9
Command:8
Other stuff:5
Overall:6
Priests are great. They have powerful healing abilities, and other magic skills go great as a second ability.
WizardCasts Black/attack magic spells Black Magic Level 2 ChemistFighting:2
Magic:10
Command:8
Other stuff:3
Overall:6
Wizards can deal lots of damage with their magical powers and spells. Other magics are good choices for second abilities.
Time MageA user of Time magic, which controls time and spaceTime MagicLevel 2 WizardFighting:3
Magic:9
Command:7
Other stuff:3
Overall:6
If you know how to effectively use a Time Mage, use one! Controlling speed can be very beneficial!
SummonerCalls forth powerful monsters to attack enemiesSummon MagicLevel 3 Time MageFighting:3
Magic:10
Command:9
Other stuff:3
Overall:6
Summoners use up lots of MP (but have lots to use), but it's to cast spells that effect a wide range, and only either enemies or allies!
ThiefA crafty Job that can steal money and items from the enemyStealLevel 2 ArcherFighting:4
Magic:4
Command:8
Other stuff:5
Overall:5
At first, theives look bad: Low stats and commands with low hit rates and high costs. But think about the item stealing abilities. When fighting humans with a thief who knows these abilities, you can not only weaken the enemy, but own a great new item!
MediatorA mysterious warrior who fights by talking Talk SkillLevel 3 Oracle Fighting:7
Magic:5
Command:10
Other stuff:5
Overall:7
Mediators are just plain great! You can get all types of enemies to join you, get more brave and faith, and everything else with the Talk Skill. Mediators also can use guns. Mediators are so good, it's a "must-have" job.
OracleDeteriorates enemies by causing status abnormalalitiesYin-Yang MagicLevel 2 PriestFighting:4
Magic:9
Command:5
Other stuff:3
Overall:5
Oracles can be annoying to have, unless you know how to effectively use one.
GeomancerAttacks with the power of the earth ElementalLevel 3 Monk Fighting:8
Magic:5
Command:2
Other stuff:6
Overall:5
Geomancers aren't the best, but they could replace a knight if you wanted to...
MimeA warrior who mimics your allies' actionsNoneLv.8 Squire & Chemist, Lv.4 Geomancer, Summoner, Lancer, & MediatorFighting:6
Magic:4
Command:0
Other stuff:30
Overall:10
Mimes are GREAT! Mimes copy its allies' every move, so with the right spaces, mimes can easily kill without even going.
LancerAn expert w/ a spear and devastating high-jump attacksJumpLevel 3 ThiefFighting:8
Magic:3
Command:5
Other stuff:8
Overall:6
This isn't one of those "must have" jobs, but it's still a good one!
SamuraiA powerful swordsman from a distant land Draw OutLv.4 Monk, Lv.3 Knight, Lv.2 LancerFighting:7
Magic:4
Command:7
Other stuff:7
Overall:6
This isn't one of those "must have" jobs, but it's still a good one! When using draw out, the weapon is rarely destroyed.
NinjaAn expert in stealth attacks and throwing weapons ThrowLv.4 Thief, Lv.3 Archer, Lv.2 GeomancerFighting:12
Magic:4
Command:5
Other stuff:7
Overall:7
Ninjas attack TWICE! Now this is great! Its command is expensive, though...
CalculatorA warrior who selects its targets w/ math Math SkillLv.4 Priest & Wizard, Lv.3 Oracle & Time MageFighting:3
Magic:9
Command:10
Other stuff:1
Overall:6
Calculators are SLOW! But ignore that, because their abilities (when you have them all) are too good to ignore. Give them dance or sing as a second abilites for faster leveling up.
BardEncourages and protects allies w/ his singing SingLv.4 Summoner & MediatorFighting:4
Magic:6
Command:12
Other stuff:5
Overall:7
Keep your bard (who should be used often) in the corner to keep him singing! You don't have to repeat songs every turn. Males only.
DancerHer enchanting dance has various effects on the enemyDanceLv.4 Geomancer & LancerFighting:6
Magic:6
Command:7
Other stuff:7
Overall:7
Keep your dancer (if you want to have one) in the corner to keep her dancing! You don't have to repeat dances every turn. Females only.
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