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Time Mage | Geomancer | Lancer | Mediator | Summoner | Ninja | Samurai | Bard | Dancer | Page 1 | Page 3

V=Vertical
*=Must get
^=Worth your JP
#=Range is that of equipped weapon
Ratings of 6/5 are not typos. The abilities are that damn good.

TIME MAGE

Time Magic
NameJPMP useSpeedRangeEffectElementResultsRating: StartRating: MiddleRating: EndRating: Overall
Haste*10085032NoneSpeeds up target5/55/55/55/5
Haste 2550301532NoneSpeeds up target2/52/52/52/5
Slow^8085032NoneSlows down target3/53/53/53/5
Slow 2520301532NoneSlows down target1/51/51/51/5
Stop^330141532NoneStops target2/52/53/52/5
Don't Move100103432NoneTarget can't move1/51/51/51/5
Float^20085042NoneTarget floats in the air and is immune to earth attacks2/52/52/52/5
Reflect^300125041NoneTarget reflects back magic2/53/53/53/5
Quick800242541NoneTarget goes immediately1/51/52/51/5
Demi250241742NoneTarget has 3/4 of its previous HP2/51/51/51/5
Demi 2550501242NoneTarget has 1/2 of its previous HP1/52/51/51/5
Meteor150070844NoneExtreme damage1/51/51/51/5


Reaction Abilities
NameJPTriggerResultsRating: StartRating: MiddleRating: EndRating: Overall
Critical Quick700CriticalYou can go immediately1/51/51/51/5
MP Switch^400HP DamageHP damage is converted to MP damage2/53/53/53/5


Support Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Short Charge^800Charge time is halved (except for Charge command)1/54/54/53/5


Movement Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Teleport^540You can move anywhere, but the farther you go, the less likely it is to work.1/53/54/53/5
Float600Float. This defends you against earth attacks.1/52/51/51/5
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GEOMANCER

Elemental
NameJPMP useSpeedRangeEffectElementResultsRating: StartRating: MiddleRating: EndRating: Overall
Pitfall1500052NoneMinor damage, occasionally causes Don't Move2/51/51/52/5
Water Ball1500052WaterMinor damage, occasionaly causes Frog3/51/51/52/5
Hell Ivy1500052NoneMinor damage, occasionaly causes Stop3/51/51/52/5
Carve Model1500052NoneMinor damage, occasionaly causes Petrify3/51/51/52/5
Local Quake1500052EarthMinor damage, occasionaly causes Confusion3/51/51/52/5
Kamaitachi1500052WindMinor damage, occasionaly causes Don't Act3/51/51/52/5
Demon Fire1500052FireMinor damage, occasionaly causes Sleep3/51/51/52/5
Quicksand1500052WaterMinor damage, occasionaly causes Death Sentence3/51/51/52/5
Sand Storm1500052WindMinor damage, occasionaly causes Darkness2/51/51/52/5
Blizzard1500052IceMinor damage, occasionaly causes Silence2/51/51/52/5
Gusty Wind1500052WindMinor damage, occasionaly causes Slow2/51/51/52/5
Lava Ball1500052FireMinor damage, occasionaly kills3/51/51/52/5


Reaction Abilities
NameJPTriggerResultsRating: StartRating: MiddleRating: EndRating: Overall
Counter Flood300HP DamageCounter with the appropriate geomancy ability1/51/51/51/5


Support Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Attack Up^400Physical attack power increases2/53/53/53/5


Movement Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Any Ground220Walk on any terrain easily1/51/51/51/5
Walk on Lava150You can walk on lava1/51/51/51/5
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LANCER

Jump
All level jump abilities make the jump command go farther horizontally by the number of spaces of the number level jump it is. (Ex: level jump 5 allows you to jump 5 spaces horizontally). All vertical jump abilities make the jump command go higher vertically in the same fashion.
NameJPMP useSpeedRangeElementRating: StartRating: MiddleRating: EndRating: Overall
Level Jump 2150002None1/51/51/51/5
Level Jump 3300003None1/51/51/51/5
Level Jump 4450004None1/51/51/51/5
Level Jump 5600005None1/51/51/51/5
Level Jump 8^900008None1/53/54/53/5
Vertical Jump 210000V2None1/51/51/51/5
Vertical Jump 320000V3None1/51/51/51/5
Vertical Jump 430000V4None1/51/51/51/5
Vertical Jump 540000V5None1/51/51/51/5
Vertical Jump 650000V6None1/51/51/51/5
Vertical Jump 760000V7None1/51/51/51/5
Vertical Jump 8^90000V8None1/53/53/52/5


Reaction Abilities
NameJPTriggerResultsRating: StartRating: MiddleRating: EndRating: Overall
Dragon Spirit^560HP DamageGain reraise status2/54/54/53/5


Support Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Equip Spear400You can equip a spear1/51/51/51/5


Movement Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Ignore Height*700Can jump to any height2/54/54/53/5
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MEDIATOR

Talk Skill
NameJPMP useSpeedRangeEffectElementResultsRating: StartRating: MiddleRating: EndRating: Overall
Invitation*1000031NoneEnemies join you. Low hit rate.3/55/55/54/5
Persuade1000031NoneTarget's CT count is 0. Low hit rate.1/51/51/51/5
Praise*2000031NoneRaise target's brave. Some of it is permanant. Low hit rate.5/55/55/55/5
Threaten2000031NoneLower target's brave.2/53/53/53/5
Preach*2000031NoneRaise target's faith. Some of it is permanant. Low hit rate.5/55/55/55/5
Solution2000031NoneLower target's faith2/52/52/52/5
Death Sentence5000031NoneCauses death sentence. Low hit rate.1/51/51/51/5
Negotiate1000031NoneGet some gil1/51/51/51/5
Insult3000031NoneBeserks target. Low hit rate1/52/52/52/5
Mimic Daravon^3000032NonePuts targets to sleep. Low hit rate1/51/52/51/5


Reaction Abilities
NameJPTriggerResultsRating: StartRating: MiddleRating: EndRating: Overall
Finger Guard300NoneMediator skills don't work on you1/51/51/51/5


Support Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Equip Gun^750You can equip a gun2/53/53/53/5
Train^450Invite monsters you harm critically2/53/53/53/5
Monster Talk100Use Talk Skill on monsters1/51/51/51/5


Movement Abilities
Mediator has no movement abilites.
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SUMMONER

Summon Magic
NameJPMP useSpeedRangeEffectElementResultsRating: StartRating: MiddleRating: EndRating: Overall
Moogle^5085043NoneRecover a little HP5/53/51/53/5
Shiva^200242543IceDeals some damage4/53/52/53/5
Ramuh^200242543LightningDeals some damage4/53/52/53/5
Ifrit^200242543FireDeals some damage4/53/52/53/5
Titan^220302043EarthDeals some damage4/53/52/53/5
Golem50040340AllNoneFully protects against physical attacks2/52/52/52/5
Carbunkle350302543NoneTargets have reflect status2/52/52/52/5
Bahamut^1200601044NoneDeals big damage2/53/54/53/5
Odin^900501244NoneDeals big damage2/53/54/53/5
Leviathan^850481244WaterDeals big damage2/53/54/53/5
Salamander^820481243FireDeals big damage2/53/54/53/5
Silf400262043NoneTargets are silenced1/51/51/51/5
Fairy^400282543NoneRecover some HP2/55/54/54/5
Lich*600401243DarkTakes away half of the targets' max HP1/53/55/53/5
Cyclops1000621243NoneDeals extensive damage1/51/53/52/5
Zodiac0991044NoneDeals extreme damage1/51/52/51/5


Reaction Abilities
Summoner has no reaction abilities.


Support Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Half of MP^900MP use is cut in half1/54/54/53/5


Movement Abilities
Summoner has no movement abilities.
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NINJA

Throw
NameJPMP useSpeedRangeEffectElementResultsRating: StartRating: MiddleRating: EndRating: Overall
Shuriken^500031NoneThrow a shuriken1/54/54/53/5
Ball^700031NoneThrow a magic ball1/54/54/53/5
Knife^1000031NoneThrow a knife1/52/53/52/5
Sword1000031NoneThrow a sword1/52/52/52/5
Hammer1000031NoneThrow a flail1/51/52/51/5
Katana1000031NoneThrow a katana1/51/52/51/5
Ninja Sword1000031NoneThrow a ninja sword1/51/52/51/5
Axe1200031NoneThrow an axe1/51/51/51/5
Spear1000031NoneThrow a spear1/51/52/51/5
Stick1000031NoneThrow a stick1/52/52/52/5
Knight Sword1000031NoneThrow a knight sword1/51/51/51/5
Dictionary1000031NoneThrow a dictionary1/51/52/51/5


Reaction Abilities
NameJPTriggerResultsRating: StartRating: MiddleRating: EndRating: Overall
Sunken State900HP DamageYou are invincible1/51/52/51/5
Abandon400HP DamageEvade increases1/52/52/52/5


Support Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Two Swords*900You can equip two swords, therefore attacking twice1/54/55/53/5


Movement Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Move in water420You can move in deep water1/52/51/51/5
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SAMURAI

Draw Out
NameJPMP useSpeedRangeEffectElementResultsRating: StartRating: MiddleRating: EndRating: Overall
Asura^1000003NoneDeal a little damage1/53/51/52/5
Koutetsu^1800003NoneDeal some damage1/53/51/52/5
Bizen Boat2600003NoneTake away some MP1/52/52/52/5
Murasame^3400003NoneRecover some HP1/54/53/53/5
Heaven's Cloud^4200003NoneDeal some damage, occasionaly casts slow1/53/52/52/5
Kiyomori^5000003NoneCasts protect and shell1/53/53/52/5
Muramasa^5800003NoneDeal some damage, occasionally causes confusion and/or death sentence1/51/53/52/5
Kikuichimoji^660008, in 4 directions8NoneDeal more damage1/51/53/52/5
Masamune^7400003NoneCasts regen and haste1/51/53/52/5
Chirijiraden8200003NoneDeal big damage1/51/52/51/5


Reaction Abilities
NameJPTriggerResultsRating: StartRating: MiddleRating: EndRating: Overall
Meatbone Slash200Critical by an attackYou counterattack by dealing your max HP1/52/51/51/5
Blade Grasp*700NoneEvade to non-projectile attacks increases1/55/55/54/5


Support Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Two Hands900You can hold weapons in both hands to strengthen an attack1/52/52/52/5
Equip Knife400You can equip a katana1/51/51/51/5


Movement Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Walk on water300You can walk on the surface of the water1/51/51/51/5
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BARD

Sing
NameJPMP useSpeedRangeEffectElementResultsRating: StartRating: MiddleRating: EndRating: Overall
Angel Song1000170AllNoneRecover a bit of MP.1/52/53/52/5
Life Song^1000170AllNoneRecover a bit of HP.1/52/54/52/5
Cheer Song^1000130AllNoneRaises speed a bit.1/52/54/52/5
Battle Song^1000130AllNoneRaises physical attack a bit.1/52/54/52/5
Magic Song^1000100AllNoneRaises magic attack a bit.1/52/54/52/5
Nameless Song1000100AllNoneTargets gain reraise, regen, protect, and shell randomly.1/51/54/52/5
Last Song100050AllNoneTargets' CT becomes 100.1/51/52/51/5


Reaction Abilities
NameJPTriggerResultsRating: StartRating: MiddleRating: EndRating: Overall
MA Save^450Magic AttackYour magic attack increases by 11/53/53/52/5
Faith Up^500Magic AttackYour faith raises by 31/53/53/52/5


Support Abilities
Bard has no support abilities


Movement Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Fly1200You can fly over units and landforms1/52/52/52/5
Move + 31000Move raises by 31/53/53/52/5
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DANCER

Dance
NameJPMP useSpeedRangeEffectElementResultsRating: StartRating: MiddleRating: EndRating: Overall
Witch Hunt1000170AllNoneTakes away a bit of MP1/52/53/52/5
Wiznaibus1000170AllNoneDeals a bit of damage1/52/54/52/5
Slow Dance^1000130AllNoneLowers speed a bit1/52/54/52/5
Polka Polka^1000130AllNoneLowers physical attack a bit1/52/54/52/5
Disillusion^1000100AllNoneLowers magic attack a bit1/52/54/52/5
Nameless Dance1000100AllNoneCauses random negative status ailments1/51/53/52/5
Last Dance100050AllNoneTargets' CT is 01/51/52/51/5


Reaction Abilities
NameJPTriggerResultsRating: StartRating: MiddleRating: EndRating: Overall
A Save^550Physical AttackYour physical attack increases by 11/53/53/52/5
Brave Up^500Physical AttackYour brave raises by 31/53/53/52/5


Support Abilities
Dancer has no support abilites.


Movement Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Fly1200You can fly over units and landforms1/52/52/52/5
Jump + 31000Jump + 31/52/52/52/5
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