![Now, my little friend, you are going to learn the "Special Rules" of Chess. OR ... you are going to 'sleep with the fishes.' (Tony Soprano.) .......... [Casting, Piss-ant. This is how one 4-yr old put it!!] {Plus I will briefly cover how to make a DRAW.} (ajs_bcc-banner.jpg, 19 KB)](ajs_bcc-banner.jpg)
"Special Moves" in Chess
Pawn Promotion,
Castling, and
Pawn captures Pawn "En Passant."
(All the special moves in chess.)
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of how the pieces move are covered.
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These
moves are not absolutely critical to your chess knowledge.
You WILL see these
moves being made, and to understand them,
you will have to complete this section!
You
already have all the basic
information to start playing chess.
You
can actually skip this, and just start playing; if you like.
(I do NOT recommend this, but I leave it up to you.)
You will basically then learn the three rules below
"as you go." (Or as you play the game.)
Here I will explain very simply all the special
rules of chess.
There are only 3,
(THREE); at least until you decide to play in a tournament.
(Then you'll get
acquainted with all the many
rules that govern pairings,
a chess clock, The "Touch Move" Rule, the rules that govern recording
a chess
game in a tournament, etc.)
Most of this stuff you don't need to sweat too
much.
Castling is used for King protection, and
should be used right away. Pawn promotion, (If you get a Pawn all the way
down to the opposite side of the Board,
{8th Rank};
you can get a new/another Queen. - or any piece that you want.);
may not occur right away for the beginner, at least not for his first few games.
(Although your opponent may do it to you!!) Pawn capturing a pawn "in passing" (or "En Passant"), does
not happen all that much, and really is not that important. You need to learn
it, but once you have been playing chess for a while - you will be more than comfortable
with this move. But don't get too excited about it, especially if you can't
remember what it is and how to apply it. When you have been playing chess for a
while, you will do it naturally. Its not really all that critical, except maybe in
certain King and Pawn endings.
Now
let's look at each one of these special moves in detail.
The
Castling Rule
#
1.) Castling is a "King-safety" move. It gets the King OUT of the
middle -
where he is less likely to be MATED - and activates a Rook; getting the
poor fellow out of the corner.
#
2.) You
can't castle out of
check, over check or into check. This means your King
cannot be leaving,
passing over, or landing on a check. You CAN NOT
have
already moved the Rook, or your King.
(If
you have moved one Rook, but not the other, you may try to castle
with the Rook
that has not moved yet.)
***
Once you move your King you lose the right
(permanently!)
to
castle for the entire game.
***
(You will have to start a new game before you will be able to castle
again.)
#
3.) All
the pieces have got to be "out of the way." (Already moved.)
IF your
King has not yet moved, you [ALWAYS]
castle by moving the King
TWO squares towards the Rook,
and placing the Rook on
the square that the King just "hopped over.
I
should also point out you can castle on either side.
(As long you meet the criteria set forth here.)
#
4.) You get to castle ONLY ONCE per game!!
(And its a good idea [generally] to do so as early as possible.)
*****
Let's
take a look at castling in action.

This
picture/diagram fits our description above. The White King is NOT in check. No
enemy piece is attacking any squares between the White King and the White
Rook.
(IF
there were a Black Bishop on b5, castling would be impossible.
The White King would be castling through a check.)
Further,
let us state (pretend) that neither the White King nor the White Rook has moved
thus far in this game. Castling is accomplished by moving the King TWO squares
toward the Rook, putting the King on g1, then placing the White Rook on the
f1-square. ALWAYS
move the King FIRST when castling.
So
let's look at the actual move of castling.

The
blue arrow indicates the King move, the first half of castling.

The
above position shows that White has just moved his King two squares.
This
would be an ILLEGAL move IF
we stopped now, but I just
wanted to show you the actual process, step-by-step.
Now
we continue looking at the rest of the "Castling" move.
(See the diagram below.)

The
Blue Arrow indicates that White 'completes' the
Castling maneuver by moving his Rook.
REMEMBER:
The King (White OR Black) always moves
TWO squares in castling.
AND: The Rook (White OR Black) that you are
castling with
always goes on the square that the King just
"hopped over."
Look
at the diagram below.

The
White King (and Rook) have finished Castling.
This
is what it will always look like,
(JUST the White King and Rook - at any
rate.);
when White castles.
The
King has been made a little safer.
The Rook has been brought out of the corner.
Castling
usually occurs somewhere between
move FIVE (5) and move FIFTEEN. (15.)
*******
And
that's about all for castling!
Pawn
captures Pawn,
"En Passant."
(En
passant is French, and means "In passing.")
#
1.) Only a pawn
captures another
pawn this way!
#
2.) Its an option, BUT the move must be played IMMEDIATELY, or you lose
the right to capture that pawn "en-passant" (In
passing.) permanently.
[This
is the ONLY move like this in all of chess. ANY OTHER MOVE
may be made -
basically - any time you feel like it.
(As long as it conforms to the laws of chess.)
In other words, you can castle any time you want to AND have fulfilled the
requirements for that rule. The same goes for any other move in chess, EXCEPT
FOR THIS RULE!!]
#
3.) The pawn doing the capturing must be on its 5th row out. (3 squares from the
square it started on.) The enemy pawn must have just moved - for the very first
time - and have exercised the OPTION of moving two
squares instead of one.
This enemy pawn must be on the file to the immediate right or left of the pawn
that is going to be doing the capturing. (I.e., they must be 'neighbors.')
#
4.) You have the OPTION for this
move - AND
THIS MOVE
ONLY - of placing your
pawn on the square that the opposing pawn "jumped over" and removing
the enemy pawn from the board.
#
5.) Either side can capture in passing, as long as they meet the above
criteria.
***
(Once
again, if you have your own set, play along.
The following sequence will be much easier to follow.)

(Look carefully at
the above diagram.)
This
position has occurred after the moves:
1.
e4, e6; 2. d4, d5, 3. e5, c5; 4. c3,
Thus
far all the moves are correct. Black has played a French Defense.
(1...e6; in
answer to White's e4.)
White
played "The Advance Variation." (3. e5.)
This is also a legitimate "book" opening.
Black
had just played
4...c4?! This is a bad move, at least dubious
in concept. We will allow Black to do this
so that we may study
the "En Passant" capture.
Look
again at the above diagram.
It shows the position after Black's move, 4...c4.
Now
while the following moves are not really all that good, we will
just follow
along so that we understand this rule.
Let's
pretend that White plays the move
Pawn from b2 to the b4-square; or 5.
b4!?.
The
White Pawn has just moved for the very first time. Black's pawn is on Black's
Fifth Rank. Black could capture the pawn by taking White's Pawn off the board,
and then placing his pawn on the b3-square. BUT ...
IF BLACK DESIRES TO CAPTURE "EN PASSANT," HE MUST DO
IT NOW
or LOSE THE ABILITY or RIGHT TO DO SO!!
Let
us pretend further that Black decides to capture en passant.
This is written as "Pawn takes Pawn, en passant;"
or this is written as 5.
...
axb3, e.p.
Black makes this move by first moving his Black Pawn from the c4-square to
the b3-square.
Black then removes White's b4-pawn OFF the chess-board. And if this were a
tourney,
Black would then press his clock and write down the move.
***
(The three dots preceding Black's move is a
common convention. Any time you see three dots preceding a move it is generally
assumed that this is a move by the player marshalling the Black pieces.)
Let
us assume further that White recaptures
the Black Pawn -in the normal fashion - with his Rook Pawn.
This is "Pawn captures Pawn on b3," and is written as :
6. axb3.
(White takes his a2-Pawn and removes Black's Pawn on the b3-square
off the board.
White will then place his pawn - that was previously on a2 - onto the
b3-square.)
(The
lower-case "x" denotes a capture. In recording pawn moves in
Algebraic Notation, a pawn move is always given as the square, without a
"P" in front. Any other move or capture by any other piece is always
given as the Piece symbol, and then the square.
For example: If White captured any Black piece on the f6-square,
with a White Knight
on his tenth move, this would be written or
recorded as:
10. Nxf6. Any other move is just given as the piece, and then the square
it moved to.
For example: 22...Rd6;
means Black just moved his Rook to the d6-square. )
Now
let us carry on this hypothetical continuation just a bit further.
Let's
say, for the sake of argument, that play proceeds with
Black advancing his f-Pawn TWO squares.
This would be "Pawn to f5," or written as just :
6...f5.
Now
White has
the option of playing the "In Passing" Pawn Capture.
White's
Pawn is on its fifth row, and the enemy pawn has just moved TWO SQUARES instead
of one.
So
White decides to take, "In Passing."
White plays PxP en passant. This is recorded as:
7. exf6, e.p.
(This is accomplished by White first picking up the White Pawn on e5.
The first player then removes Black's Pawn of f6 from the chess board.
White finishes this move by placing his White pawn ... that was on the e5-square
...
onto the f6-square.)
That's
only 7 moves, and both sides have already captured an
opposing pawn using the
"en passant" rule!!
This
one of the shortest sequences I could come up with, from the starting position,
that shows both sides getting the opportunity to capture
"En Passant."
Now
for just a few more examples of "En Passant" capture.
**************************
Take
a good look at the diagram below.

(Let's
pretend it is Black's turn to move.)
Black
decides to play his b-pawn forward two squares.
(This is a mistake, but let's just carry on so to learn and understand this
rule.)

Black
advances his pawn two squares.
(The blue arrow shows the intended advance of Black's Pawn.)
Now
look at the diagram below.

Black
just pushed his b-pawn 'up' two squares.
(This is written/recorded as:
1...b5.)
ALL
the prerequisites have been met for the "En Passant" rule.
White's
Pawn is on its fifth row out. A neighboring Black Pawn on an adjacent file has
just advanced two squares, exercising the option of moving TWO squares instead
of one. Now White has the OPTION of capturing in passing. BUT ... if he is going
to do so, he must do so NOW, or forget about it!!
Now
its White's turn to move.

The
blue arrow shows the intended capture, "In Passing."

Our
final position shows that White has played
1. Pawn takes Pawn on b6, "En Passant."
The White Pawn is sitting on the b6-square, and the Black Pawn
that was on b5 has been removed from the board.)
(I
have given the b6-square a bold, black border
and high-lighted that square in yellow.)
This
move is written/recorded as 2. axb6, e.p.
**********

Now
pretend that it is WHITE's move in this position.
If White were to play 1. Pawn from h2 to h4, Black could respond
by playing 1...PxP/h3, "en passant."
(In
fact, if White advanced either his h-pawn OR his
f-pawn in the above position, Black could - if he wished to do so - capture in
passing with his g-pawn. All the requirements have been met for this rule.)
*******
And
that is all for the "En Passant" rule.
I
went into a lot of detail. But it was fairly necessary as the rule is quite
complicated and very often misunderstood. By now you should understand it, and
be able to use it in your own games.
Pawn
Promotion
*******
Pawn
Promotion is pretty simple. Get a pawn from your second row to the eighth row -
all
the way down the Board;
and you get to "PROMOTE." What this means is
you can get any piece you
want: a Knight, a Bishop, a Rook, or a Queen.
(The
promotion is automatic and instantaneous, although
the
player promoting gets to choose which piece he wants.)
99%
of the time, A Queen is chosen because this is the most powerful
piece.
Usually when a pawn promotes, this is a decisive moment in the
game.
Lets
take a look at this move in an actual case.

White
to move.
(This
position, as near as I can recall - - - is an ACTUAL tournament game
that I watched many
years ago.
I do not remember who the two actual players were.)
(Now
Black is actually up a lot of material. If White's Pawns were not
so far
advanced up the board, Black would have a WON
game!!)
White's
first move, in this position, is to advance his c-pawn one square.
This
is written or recorded simply as 1.
c7.

Look carefully
at the diagram above.
Its
a testament to how the power of the pawn increases as it travels down the
board.
(The Pawn on c7 is said to be "Forking" the Two Knights.)
White
threatens to PROMOTE THREE
different ways.
(Pushing through to the c8-square and making a new White Queen.
White also threatens to capture either Knight.
This too would result immediately in a new Queen -
as soon as the Pawn touches the Eighth {8th} Rank.)
In
this position, Black RESIGNED!!
(Resign means to throw in the towel or quit.)
Why?
Well let's go through a few of the possibilities...
If
Black plays his Knight on d8 to the f7-square, trying to save it; (1...Nf7)
White responds by playing "Pawn captures the Black Knight on b8, AND
promotes to a new White Queen." (Recorded as 2.
cxb8=Q.)
This would give White an overwhelming advantage, a Queen being much
superior
to a Knight on an open field.
Lets
say instead that Black responds to White advancing his Pawn to
the c7-square by
playing his Knight on the d8-square, to the c6-square.
(This is recorded as 1...N/d8-c6.)
(The idea being if White played Pawn captures Knight and makes a new Queen,
Black would respond by playing Knight captures Queen.)
White
responds to 1...N/d8-c6; by playing "The Pawn
on
the d5-square captures the Black Knight on the c6-square."
(This is written and recorded as: 2. dxc6!)
<<
The exclamation point means White just
made a very good or exceptional move. >>
(The
diagram below shows the position we have reached in our analysis.)

The
poor Black Knight on c6 is trapped. Any square that he moves to, he will be
captured by a White Pawn. In addition, the Pawn on the c7-square is unstoppable,
and cannot be prevented from reaching the last row and becoming a new Queen.
This is why Black surrendered.
And
that is all for Pawn Promotion!!
And that concludes
our study of all the special
moves in chess.
And you are almost done!!
© A.J. Goldsby I, 2001.
How
to make a Draw (Basic Ways)
There
are several different ways to make a draw.
#
1.) Just agree that the position is drawn and shake hands.
(You can offer a draw at any time.)
#
2.) A Draw by "Perpetual Check."
(You keep checking the other guy's King until he gets sick
of it and decides to accept your draw offer.)
#
3.) A Draw by Three-fold repetition of the position.
(Forget about this one. You will never use it unless you play in a tournament.
Basically the game is drawn if the SAME position - with the same player -
is repeated three times. It does NOT have to be repeated three times in a
row.
I.e., I once had a game where the position was repeated on move 52 or 53,
again on move 56, and then again around move 64. My opponent ... who was a
MASTER, and had been playing tournament chess for something like 10 {or
more}
years ... did NOT believe I was correct. I had to stop the clocks, call the TD
and
claim that I was about to make a move which repeated the exact, SAME
position
for the third time. The Tournament Director agreed with me and the game
was
declared drawn.)
#
4.) A Draw by "The Fifty Move Rule."
I like to call this one, "The NO-Progress Rule."
(If you make 50 moves without certain preconditions having been met the game is
drawn. Another rule you probably need not worry about until you compete in your
first tournament.
Basically it is 50 moves ... with NO captures made, and NO pawn moves.)
#
6.) Stalemate.
(NO legal moves and the King is NOT in check.)
#
7.) Insufficient mating material.
(You trade down to where all you have is a Knight and a King and your opponent
only has his King. But then you realize you DON'T have enough material to
deliver a checkmate.)
(There
are a few others. But unless you play tournament chess, you will never need to
learn about them. Consult the USCF rulebook for more details.)
Copyright (c) LM A.J. Goldsby I
Copyright (c) A.J. Goldsby, 1996-2008.
Copyright © A.J. Goldsby, 2009. All rights reserved.
***
Last edit or save on: Thursday, June 25, 2009
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