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a mathematic model for sc | glossary |
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semantics |
a mathematic model for sc the game works with the following elements: units functions: train, upgrade, research, lift, land, move, stop, attack, gather, patrol, repair, build, morph, warp, burrow, hold position, load, unload, stimpack, heal, lens flare, restoration, lockdown, cloack, use spider m [] [] [] WORK IN PROGRESS [] [] []
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glossary | up unit's damage packet (pa) is the maximum damage inflicted by an unit in a single attack, without any bonus. It is displayed in game leaving the cursor over the unit's weapon icon. round (ro) is the time between the beginning of an attack and the beginning of an other. cooldown (cd) is the time between the ending of an attack and the beginning of an other. attack ratio (ar) is the number of attacks in one second. (ex.: SCV.ar = 0,8666) firepower (fp) is the total max damage inflicted in one second. fp = pa*ar lifespan (ls) is the sum of the hit points and the shields. ls = hp + sh warpower (wp) is the war power of an unit. wp = fp*ls warworth (ww) is the killing worth value. ww = fp/ls STS, STB, STA, ATS, ATB, ATA, XTS, XTB, XTA describe the attack abilities of an unit: S means soil, ground; A means air, B means both ground and air, X means either ground or air. The meaning of STA is "the unit is a ground unit which is capable of attacking only air units" and an example of STA is the Terran Missile Turret. player's warpower (wp) is the sum of the warpower of all player's units warpower speed (wps) is the [] [] [] WORK IN PROGRESS [] [] []
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