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How To Play DBZHPD
FAQ MOTIONS TRANSLATIONS
yoga flame= away, diag. down/away, down, diag. down/towards, towards
sonic boom= away, hold for 2 seconds, towards
flash kick= down, hold for 2 seconds, up
hadouken= down, diag. down/towards, towards
hurricane kick= down, diag. down/away, away
NOTE: if a motion is reversed (ex. reverse dragon punch) then the only things reversed are
the
away and towards (meaning in the motions away becomes towards, and towards becomes away)
COMMON MOVES
throw- X, must be close
charge up energy/life- Y+B
short hop towards- towards, towards quickly
short hop away- away, away quickly
QUICK COMBOS
Following any connecting NORMAL hit, either a normal punch or a normal kick, quickly
press Y+B.
If this next strike hits, it will knock your opponent into the air for whatever juggling
combo
you wish to use on them. You are limited to only 5 juggle hits, but there are ways to get
combos
past 5 hits though...
CHANGE OF FIELD (Futtobashi)
Depending on what stages you fight on, you can knock your opponent onto another stage,
moving the
battle there.
Knock them sideways- towards, away, towards, X
Knock them upwards- hadouken, X
Knock them downwards- hurricane kick, X
3D MOVES
Uses a combination of Y or B, and L or R depending. Y or B depending on the character,
and L or R
depending ch direction you are facing. If you are facing right, use the R button. Facing
left,
the L button.
RUSH BATTLE
On the ground, tap Y, B, X or A rapidly and whoever taps it most by the end of the
exchange wins
and gets in an automatic super fireball.
In the air, one player will head into the background, the other, the foreground. Here,
only the
four main buttons are used. The character in the foreground is attacking. They use A and
B. B
fires a super fireball, A fires a flurry of smaller fireballs. The character in the
background is
on the defensive. The trick is to anticipate what your opponent is going to through, and
properly
defend against it. Y defends against a super fireball with a dodge, X defends the flurry
by
smacking them away quickly. If you pick the wrong defense, you'll get hit and take damage.
This
exchange may repeat for a bit, with characters flipping from offensive to defensive.
NOTE ABOUT SUPER FIREBALLS
For the 'hurricane kick, towards, A' fireballs, the longer you hold A, the more
powerful it'll
become. If the fireball is basic, no A charging, X can smack it away.
NOTE ABOUT METEOS
Can only be done when life bar is flashing red, except in the Practice Mode, when it
can be done
at anytime. The distance is anywhere unless otherwise stated.
NOTE ABOUT BLOCKING
When you block and attack, you can initiate a quick reversal counterattack right after.
To do
this, simply block an attack and, while your character is still blocking, perform the
motions for
the attack you wish to counter with. If you do this correctly, the screen will momentarily
turn
dark.
NOTE ABOUT AIR FIGHTING
Common moves for all.
Attack straight up- up+Y
Attack straight down- down+b
Also, fireballs, normal 'a' fireballs, can now be thrown in 3 directions. Simply 'a' will
throw
it straight, but by using the directional keypad u can fire them either diagonal
up/towards or
diagonal down/towards.
GAME MODE
Quick, and pretty basic, to get the best ending, don't continue. Not sure if following
the
natural story affects the ending, if anyone knows, feel free.
MOVES
Son Gokou
Jump Knee Lift- dragon punch, B
Double Kick- towards+B
Dash Punch- hadouken, Y
Gekiretsurenkyaku- yoga flame, B
Shunkanidou- (away): reverse dragon punch, B
(towards): reverse dragon punch, Y
Abisegeri- hurricane kick, B
Slash Down Kick- jump, towards, down, B
Side Slash- R+B or L+B depending.
Kantsuu Energy Dan- towards, away, towards, A
Kamehame Ha- yoga flame, A
Cho Kamehame Ha- hurricane kick, towards, A
Ryuken/Chogenkidama- 270 degrees from away to up, Y
Vegeta
Super Dash- hadouken, B (can be done up to 4x's in a row)
Dashing Bomb- yoga flame, Y
Knee Attack- dragon punch, B
Jumping Bomb- diagonal down/away, diagonal up/towards,Y
Bakuhatsu Ha- down, up, Y
Ki Release- jump, hurricane kick, Y
Driving Elbow- R+Y or L+Y depending.
Renzoku Energy Dan- hadouken, A
Renzoku Energy Dan (above)- jump, hurricane kick, A
Big Bang Attack- yoga flame, A
Final Flash- hurricane kick, towards, A
Meteo- up, down, Y (close, i usually start with a jump)
Gotenks
Head Sliding- away, down, diagonal down/towards, Y
Omae nanka "The End"- (middle of #1's hit) reverse yoga flame, Y
Rolling Thunder Uppercut- yoga flame, Y
Inoshishi Attack- hadouken, Y
Diving Head Butt- jump, towards, down, Y
Ultra Head Butt- R+Y or L+Y depending.
Renzoku Energy Dan- hadouken, A
Renzoku Shine Shine Missile- hadouken, hadouken, A
Kantsuu Energy Dan- jump, towards, away, towards, A
Kikou Ha- yoga flame, A
Super Ghost Kamikaze Attack- hurricane kick, towards,A
Renzoku Super Donuts- towards, yoga flame, Y
Son Gohan
Knee Slasher- sonic boom, B
Zankuukyaku- flash kick, B
Dash Uppercut- towards+Y
Bakuretsu Punch- sonic boom, Y
Bukuukyaku- jump, towards, down, B
Triangle Illusion- R+B or L+B depending.
Renzoku Energy Dan- hadouken, A
Masenkou- yoga flame, A
Kamehame Ha- hurricane kick, towards, A
Bakuretsu Rush- reverse yoga flame, towards, B
Vegetto
Heel Shoot- towards+B
Vegetto Combo- reverse yoga flame, B
Dash Elbow- hadouken, Y
Double Slash Down Kick- jump, towards, down, B
Juggling Kick- diagonal down/away,diagonal up/towards,B
Shooting Kick- R+B or L+B depending.
Kakusan Energy Dan- hurricane kick, A
Big Bang Attack- yoga flame, A
Kamehame Ha- hurricane kick, towards, A
Meteo- hurricane kick, yoga flame, Y
You can do it anywhere, you don't HAVE to be close. The catch is this, you can be
anywhere, and
perform the move, but for it to work, and for you to not get dizzy, your opponent has to
TOUCH
the barrier.
Piccolo
Mystic Attack- (high): dragon punch, Y
(low): dragon punch, B
Mystic Blow- yoga flame, Y
Bukuukyaku- jump, towards, down, B
Sonic Kick- R+B or L+B depending.
Yuudoo Energy Dan- dragon punch, A
Kaikou Ha- away, away/down, down, A
Gekiretsukoudan- yoga flame, A
Makankousappo- hurricane kick, towards, A
Cho Bakuretsu Ken- towards, away, down, up, Y (close)
Mr. Boo
Hip Press- jump, down+B
Planet Attack- sonic boom, Y
Hip Flip- hadouken, Y (done at ANY time during Planet Attack)
Power Salute- flash kick, Y
Tornado Hip- sonic boom, B
Become Candy- flash kick, B
Flying Bomber- R+B or L+B depending.
Kakusan Energy Dan- hurricane kick, A
Boo Bomb- yoga flame, A
Mightiness Bomber- hurricane kick, towards, A
Meteo- hadouken, Y+B (Become Candy distance)
Boo
Kouchuufuyuu- jump, reverse yoga flame, Y
Rolling Tackle- yoga flame, Y
3. Downward Ki Breath- jump, towards, down, B
Foot Shoot- hurricane kick, Y (near)/B (middle)/A (far)
Forward Ki Breath- jump, towards, down, Y
Whip Attack- hadouken, Y
Stretch Punch- towards+Y
Metamorph Boo Attack- R+Y or L+Y depending.
Kantsuu Energy Dan- towards, away, towards, A
10. Boo Ban- yoga flame, A
Power Ball- hurricane kick, towards, A
12. Meteo- away, towards, down, up, Y (Whip Attack distance)
Freeza
Kishin Ha- dragon punch, Y
Evil Energy- jump, hurricane kick, B
Freeza Cutter- hurricane kick, Y
Bomb Grip- reverse yoga flame, Y (close)
Jyasenkou- jump, towards, down, B
Double Leg Kick- R+B or L+B depending.
Yuudou Kienzan- dragon punch, A
Ground Fireball- away, away/down, down, A
Death Ball- yoga flame, A
Jyubaku Ha- hurricane kick, towards, A
Meteo- hurricane kick, Y+B
Cell
Power Attack- yoga flame, Y
Cell Jr. Attack- towards, away, towards, B
Cell Combo- hadouken, Y
Levitation Slicer- reverse yoga flame, Y
Negative Arrow- jump, towards, down, Y
Energy Release- reverse yoga flame, B
Giga Shoulder- R+Y or L+Y
Katsuu Energy Dan- towards, away, towards, A
Kamehame Ha- yoga flame, A
Cho Kamehame Ha- hurricane kick, towards, A
Meteo #1- towards, away, towards, away, towards, Y
Meteo #2- hurricane kick, yoga flame, Y
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