Step 2 - Generating Statistics



Rolled Statistics

Once everyboy's made those choices we were talking about back in Step 1, it's time to get out those much abused dice, and roll some numbers. There are seven rolled statistics:

Strength (STR)
Constitution (CON)
Dexterity (DEX)
Size (SIZ)
Intelligence (INT)
Power (POW)
Charisma (CHA)
These affect all the characters skills and other stats, which are discussed below. Each 'race' has a differing range,, different dice to roll, as detailed under the description of each.

At any point, a player may choose to take the listed average, rather than rolling. Note that in the case of SIZ, the listed average may not necessarily be the statistical average.

Stat Maximum's: these seven stats may be increased, by training or otherwise, can be increased to a maximum of one and a half (1.5) times their original rolled value.



Derived Statstics

Total Hit Points (HP) - equal to CON + 1 per point of SIZ over 12
Location Hit Points: refer to the table below

Total HPs
Location01-0607-0910-1213-1516-1819-21each +3
Each Leg234567+1
Abdomen234567+1
Chest345678+1
Each Arm123456+1
Head234567+1

Magic Points (MP) - equal to POW

Damage Bonus - average STR and SIZ, and refer the total to a table below.

average of STR & SIZ
1-1213-1617-20each +8
Melee+0+1d6+2d6add +1d6
Missile+0+1d4+2d4add +1d4

Luck - equal to POWx5. Luck is rolled whenever the GM wants to determine whether something randomly beneficial occurs.

Experience Bonus - equal to INT. This bonus is added to rolls to see if a characters skills increase.

Height & Weight - refer to the table below:

SIZHeight
10"-1' 4"
21' - 2' 8"
32' 4" - 3' 4"
42' 8" - 4'
53' - 4' 2"
63' 4" - 4' 4"
73' 8" - 4' 6"
84' 2" - 4' 8"
94' 6" - 5'
104' 10" - 5' 2"
115' - 5' 4"
125' 2" - 5' 6"
135' 4" - 5' 8"
145' 6" - 5' 10"
155' 8" - 6'
165' 10" - 6' 2"
176' - 6' 4"
186' 2" - 6' 6"
196' 4" - 6' 8"
206'6" - 6' 10"
216' 8" - 7'
each +1add 2" to range


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