Rules are necessary. Rules are good. Follow these few simple guidelines, and your life will be long, happy, and full, and you will be inundated with riches beyond your imagining.

Well, okay, it won't, but at least you won't get banned.

  • Follow IMC's terms of service, folks. They don't ask much.
  • Picture limits are at 325x325, 50k. This is more than reasonable. I myself don't use anything over 300, except in rare occasions. No nudity, and no sexually charged pictures, please, implicit or tacit. See room ratings.
  • Room rating is M. I expect you all to act mature. I don't want to see cybersex, I don't want to see porn, and I don't want to see any more gore splatter than is absolutely necessary. Nor do I expect to have to post examples of how much is too much; put a little thought into it. Intelligent, mature folk that we all are, I'm certain you can figure it out.
  • The setting is absolute. There are no dimensional portals, no gateways to other worlds, nothing of the sort. Technology is pre-Renaissance. Crossbows exist; cannons and rudimentary single-shot firearms do as well, but they are exceedingly rare and even more expensive. And for those who might get the brilliant idea of someone whose magic centers around dimensional travel -- don't. It's best to keep things simple. Every type of fantastic creature that may exist in this setting either once was human or was created by a magical force. Very few are the second. Storyteller reserves right to decide legitimacy of any PC introduction. I don't expect to have to use it very often, though.
  • No flaming, harrassment, or similar behaviour. Play nice, kids, the pool's big enough for everyone.
  • My staff, and I as host, have final authority. While I would like a relaxed atmosphere within the room, and I don't expect to have to bang the hammer every five minutes, it should be noted that we have final say in the room. That said, if one of the staffers has made a ruling you don't like, contact me. I will talk to ALL the staffers about it, and give the staffer a chance to make his case. Then, we'll decide on it. Until this can happen, the ruling stands. Be nice to us, as well. We're here working for you out of the goodness of our hearts.
  • The room, the setting, and the core storyline are my property. The characters are all yours. That said, I recognize my responsibility to uphold my vision and to be available to explain and aid when I can.
  • Any problems should be taken to the conflict mediation staff. It'll be handled from there.
  • IC Actions have IC consequences. That is, in essence, what this setting is all about: the consequences of magic use. Even aside from that, however, the laws of the land, while few, are strict. If you kill someone, be sure to hide the body or to have a damn good reason. If you annoy a dragon, don't expect to survive the expression. You might -- they're funny things, dragons -- but it isn't likely.
  • Be nice to the newbies; we were all there once, and if we don't help and educate them, they'll only stay that way.
  • While I don't require character sheets, I do require that all magic-using characters be discussed with a staff member. They will either decide on the spot or defer to another ST. If you've been deferred twice, come straight to the Host. I will give you a straight answer. Though Host, I am also a member of staff; feel free to contact me in this regard if I am available. I'm also requiring a running and easily accessible list of all the changes your character has incurred through use of the magic so far.
  • No player-character kills without the player's consent. While death is a very real threat, especially with such volatile forces as magic, I also want people to have a chance to develop these characters.
  • Have fun.

 

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