Maiuth Haevault, aka Aliron

Male sun elf gestalt Enchntr13/Ncrmncr13: CR 15; ECL 15; BN 7; Medium humanoid; HD 13d4; hp 36; Init +2; Spd 30 ft.; AC 21 (touch 14, flat-footed 19); Atk +9/+4 melee (1d4+3/19, +4 dagger) or +6/+1 melee (1d8 plus 1d6 fire/19, +1 flaming longsword); SA rebuke undead 4/day; SQ elf traits, magic resistance, school specialization, greater illusion, undead empathy; AL NG; SV Fort +6/3, Ref +4/4, Will +8/7; Str 9, Dex 15, Con 10, Int 22, Wis 19, Cha 17; Height 5'11". Xp 78,000 [165].

Skills, Feats, and Traits: 72, Concentration +0/0/2, Knowledge (arcana) +16/8/2, Knowledge (history) +5/7, Knowledge (religion) +16/8, Knowledge (spirits) +5/7, Listen +0/5, Ride +5/2, Search +0/8, Speak Language (Aragrakh, Dwarvish, Elvish, Seldruin, Thorass), Spellcraft +16/6/2, Spot +0/5; 1, Education (arcana, religion), Martial Weapon Proficiency (elf), Quicken Spell, Scribe Scroll, Simple Weapon Proficiency (all), Spell Focus (illusion, necromancy), Strong Soul; Absent-Minded.

Special Attacks:Rebuke Undead (Su): as 13th-level at +2.

Special Qualities: Elf traits (Ex): immune to sleep, +2 racial bonus to saves vs enchantment, low-light vision, +2 racial bonus to Listen, Search, and Spot, may make Search checks within 5 feet of a secret door. Magic Resistance (Ex): ignore the first 6 points of force or purely magical damage. School Specialization: +2 bonus to Concentration and Spellcraft checks involving illusion and necromancy spells; Greater Specialization: Illusion and Necromancy spells cost 1 less mana for 3rd-7th level spells, -2 for 8th-9th; Greater Illusion (Su): alter self, disguise self, polymorph, and shapechange when cast by Maiuth on himself are permanent until dispelled, maximum one at any given time, and a single form must be maintained; Undead Empathy (Ex): this function works exactly as the druid ability wild empathy except that it affects undead, including the mindless. Items/Spells (Su): mind blank.

Enchanter/Necromancer Mana Points: 312. Caster level 13. Saving throw DC 16 + spell level, 17 for illusion or necromancy. Permitted Schools: Illusion, Necromancy. Prepared Spells: 16. Spells Known (prepared marked with *): detect magic, ghost sound{s}, prestidigitation, read magic/chill touch{s}, comprehend languages, detect undead, disguise self{s}, hold portal, identify, object loresight[BoEM2], shield, silent image{s}/acid arrow, blur{s}, ghoul touch{s}, invisibility{s}, knock, minor image{s}, mirror image{s}, misdirection{s}, spectral hand{s}/dispel magic, fireball, halt undead{s}, invisibility sphere{s}, lightning bolt, major image{s}, vampiric touch{s}/animate dead{s}, dimension door, enervation{s}, fear{s}, greater invisibility{s}, hallucinatory terrain{s}, lesser globe of invulnerability, minor creation, phantasmal killer{s}, remove curse, shadow conjuration{s}, stoneskin/circle of death{s}, magic jar{s}, major creation, mirage arcana{s}, shadow evocation{s}, teleport/chain lightning, contingency, guards and wards, legend lore, mislead{s}, permanent image{s}, programmed image{s}, true seeing, veil{s}/control undead{s}, finger of death{s}, greater shadow conjuration{s}, limited wish, project image{s}.

Signature Possessions: +4 dagger, staff of night [33], wand of temporal paralyzation [41], lavender & green ioun stone [30], ring of regeneration, ring of protection +2, bracers of armour +7, cloak of protection and resistance +2, greater kiira, rod of lordly might, wand of resurrection [40], 100 sheelba (5 pp), 372 lionars (5 gp), 473 tsargan (5 sp), 4 pp, 1 cp, beljuril (5,000 gp), 4 rubies (5,000 gp), 5 sapphires (5,000 gp).

Wand of Temporal Paralyzation: Caster level 6, saving throw Will DC 14, otherwise as the 3rd-level spell.

Greater Kiira: This kiira of House Pholont contains 19 spells. In addition to the normal benefits of a kiira it provides protection equal to a mind blank spell and reduces by 50% the amount of time required for study of any kind, including spell research. The spells contained within the House Pholont kirra are ?.

Physical Description: 1,070 years old, but physically only 157; Maiuth receives a +3 bonus to Int, Wis, and Cha due to age. He weighs 125 lbs.

Background: Recent details have surfaced here.

Enchanter/Necromancer: As a gestalt, Maiuth uses a wizard's BAB, has bad Ref saves, good Will saves, and average Fort saves. He gains 4 skill points/level and has the following class skills: Appraise, Bluff, Concentration, Craft, Diplomacy, Heal, Intimidate, Knowledge (arcana), Knowledge (religion), Profession, Sense Motive, and Spellcraft. He has the spellcasting capability of a wizard in each class with severe restrictions on spells known. He has an ECL and CR modifier of +2. Maiuth may not gestlalt any other combination of classes. This class is considered equivalent to wizard for the purposes of multiclassing and most restrictions and effects that refer to class.

Casting Spells: Maiuth can spontaneously cast spells, much like a sorceror. Unlike a sorceror, he has but 16 spells to choose from at any given moment. He can take a full-round action to exchange one of those spells for another. Spells use the costs listed in Unearthed Arcana (spell level x2 -1).

Recovering Mana: Mana is restored at a rate equal to Int bonus + ranks of Concentration per hour.

Gestlalt Advancement: Gains a bonus metamagic or item creation feat at 15th-level and every 3 levels thereafter. Gains a funky necromancer ability at 15th-level and every 6 levels thereafter. Gains a funky illusionist ability at 18th-level and every 6 levels thereafter. Classes do not possess an epic advancement.

Spell Mantle (2nd Ed.):1st: phantasmal force; magic missile; 2nd: displace self; choke 3rd: phase blink; lightning bolt; 4th: stoneskin; phantasmal killer; 5th: teleport; demi-shadow monsters 6th: trollish fortitude; power word, silence; 7th: alter reality.

Spell Book (2nd Ed.):1st level: (N) Animate Dead Animals, (N) Locate Remains, (N/I) Corpse Visage, (I) Phantom Armour; 2nd level: (N) Choke, (N) Death Recall, (N) Ebony Hand, (N) Speak with Dead, (I) Dancing Shadows, (N) Embalm; 3rd level: (N) Bone Dance, (N) Spirit Armour, (I) Phantom Steed, (I) Wraithform, (N) Revenance, (N) Bone Knit, (I) Lorloveim’s Creeping Shadow, (I) Shadow Cloak, (I) Shadow Bolt, Melf’s Minute Meteors, (N) Delay Death; 4th level: (N) Empathic Wounds Transfer, (N) Flesh to Air, (N) Bone Form, (N) Spectral Wings, (N) Life Force Transfer, (N) Improved Vampiric Touch, (N) Graft Flesh; 5th level: (N/I) Disguise Undead, (N) Bind Undead, (I) Demishadow Monsters, (I) Advanced Illusion, (N) Force Shapechange, (N) Throbbing Bones, (N) Wall of Bone, (N) Bone Blight/Growth, (N) Summon Spirit; 6th level: (N) Imbue Undead with Spell Ability, (N) Heal Self, (N) Reincarnate [Druid spell], Power Word, Silence, (N) Arrow of Bone, Construction, (N) Trollish Fortitude, Greater Spelldream; 7th level: (N) Transfer to Clone (Baelnorn), Negative Plane Protection; 8th level: (I) Greater Shadow Evocation

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