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Greater Mobs of the Realms
This list is of Mobs in the realms that take special techniques to kill. If they have good EQ the best piece of EQ is Highlighted. If no player type is listed but there is a number instead then no perticular type of player is needed to kill that mob. All Dirs are from DH [] unless otherwise noted. If you have a Mob thats not listed, E-mail me and tell me :)

Horus
EQ: Blade of Justice, Bracer of Light
Players types: 1-3
Dirs: *invis/sneak/hide*(some aggro mobs) 7s.e.2s.se.9e.*scan/scry for entrance to Blasted Lands* track horus
Instuctions:
fill up his inv with 15 items, if not he disarms and picks up your weapon
easier to kill when poisoned
flee, and heal at isis if needed (if good align)
extra attacks: gouge, fire, disarm

Odin
EQ: Draupnir, Gungnir
Players needed: 1-4
Dirs: 12n 2u 6n 3w
Indructions:
poison, wait till hes ranting about the ONE etc he will scrap packs
also beware of the citizens in Olympus, they will steal great amounts of money. if possible leave your money on another char or give it someone you trust to hold on to it
main attack: lightning bolt
extra attacks: all other magical spells, gouge-(i think)

Dracolithos
EQ: Scorched band of glass
Players needed: 1-4
Dirs: Art Gallery Wasteland painting, when lost in wasteland go e n w s e s n e
Instructions:
poison, wait until hes ranting
set wimpy high (800)
main attack: gas breath (about 600 to 700 hps) when poisoned (100-400)

Bahamut (Bammy)
EQ: Dragonscale eq, dragon orb and pops Justice
Players needed: 5 hitters 4 healers
Dirs: mage astral to stirge, 2.stirge, or 14.kobold then summon rest
Major attacks: all spells, stun
Shield spells needed: mass sanc
Tank: inner warmth,valiance,eldritch sphere,demonskin,dragonskin
Weapons used: nonmagic long or short blades

Tarrasque (Tarry)
EQ: Piece of Tarrasque hide+100million=ravager shield, Large Strip of Tarrasque hide+200million=ravager plate, Tarrasque horn
Players needed: 5 hitters 4 healers Dirs: go to moria and track tarrasque, have fly on, when you reach a wall open secret, when you enter the room with tarrasque he will rake you for about 400 to 500 hps
Major attacks: no spells
shield spells needed: mass sanc
Tank: eldritch sphere, demonskin, dragonskin, shadowform
weapons used: magical long or short blades

Mandor
EQ: Steel eq, Shieldbreaker
Players needed: 5 hitters 4 healers
Dirs: go to solace and track mandor, room is tunneled (player limit) i think to 7 or 8, have people quit for more to enter
Major attacks: fury of blows, gouge, disarm
Shield spells needed: mass sanc, mass shock
Tank: dragonskin, eldritch sphere
weapons used: nonmagical short blades

Nelson
EQ: Obsidion boots, cloak, bracer, helmet, Doomgiver
Players needed: 5 Hitters 5 Healers
Dirs: go to solace, track nelson, tunneled room to 7 or 8
Major attacks: disarm, gouge, randomly throws other players against the wall
Shield spells needed: mass sanc, shock,ice and fire
Tank:demonskin, eldritch sphere
weapons used: nonmagical short blades *note* he WILL sac swords! any swords

Ben
EQ: Dragonslicer
Players needed: 4 hitters 2 healers Dir: He wanders around the town of solace, he's un-trackible or astralible, you can type 'where ben' and get an idea of where he is
Major attacks:disarm,gouge, bringing the sword down and crushing your skull (about 800hp)
Shield spells: sanc
Tank: demonskin
IMPORTANT: keep him disarmed... he can't use the sword on your head if he's disarmed.

Froghemoth (Froggy)
EQ: mangled hide girth
Players needed: 8 hitters, 3 healers, all must be ready for tanking cause he switches tanks
Dirs: roams around hoan dor
Major attacks:clawing you, trying to eat you whole, gouge?
shield spells: mass sanc
NOTE: Don't say ribbit... trust me

Welmar
EQ: Golden sceptre, Cloak of Royalty
Players needed: 3 hitters 1 healer Dirs: 8e 4s sw 3w 3n 2w n 2e 4n
Instuctions:
poison tim, tom and welmar, take out tim/tom then welmar, try to keep tim/tom from attacking the tank. A warrior to stun and kill tim/tom works good.
Major attacks: none i can think of
Shield spells: mass sanc, ice

Keshute (bless you :P)
EQ: Barrik's helmet, Barrik's Cloak of darkness, Barrik's Sword
Players needed: warrior & 3 other hitters, 2 healers, mage (optional)
Dirs: 12n ne e ne 4n nw w nw 5n open rug track keshute the rest of the way. Be ware of the ratlings (aggro) along the way. There will be a door that only a warrior can door bash. To get back track sebastian untill you get to the doorbash door again... once outside in the forest you can recall.
Instuctions:
Only bludgeons and puligisms work, have the mage quantum spike if one comes with.
Major attacks: gouge, Shield spam
Shields: ice and shockshield, mass sanc
Tank: mage protection spells are handy, especially true sight

Cernnonus (Cern)
EQ: golden torque, dark buckskin tunic, heavy buckskin chansses, pair of kneehigh buckskin boots, forest green cloak, iron longsword
players needed: 1-2
Dirs: 11n w 2n w n w 2nw ne nw 2ne 2nw ne d 3w 4nw 4n ne 3n e ne nw ne nw w n Instuctions:
Cernnonus can't be poisoned. He will disarm you, pick up your weapons and throw them out of the door... (south) he won't throw dragon fangs or Tarry horns. You can have someone wait south to bring back your weapons or you can blind cern (it takes a while) He will go into a punch, kick, and gouge frenzy when he is close to death. (watch that... it can and WILL kill)
Major attacks: kick punch, once almost dead gouge.
Tank: sanc.

Fitzgerald (Fitz)
EQ: guard's chain mail hauberk, will pop either banner of royal colors or Mark of the King
Players needed: 1-4
Dirs: 8e 4s sw 3w 3n 2w n 2e 4n 2w 2n up s 3e up
Instructions:
This is a poison and wait fight. however he WILL close the hatch, either have someone try to keep the hatch open, or b4 you flee open the hatch (open down;flee) wait till he's ranting to fight.
Major attacks: blast of flame, Shockshield spam
Sheilds: sanc
Tank: none are really needed but mage protection spells help a lot

Captain Lodd (Lodd)
EQ: Sword with the kings crest random pops jade cameo
Players needed: 1-4
Dirs: 6w 6n nw 2w 2d 4w 2n w n w u e 3s w
Instructions:
Poison and wait. only Puligisms and bludgeons work. He will do a last ditch effort once you kill him, 300-400 hp
Major attacks:Jade cameo Mprog attack
Shields: sanc

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