Update 2002! Get the latest FAQ's & other EAW info here!

  • Select A Theatre: The different theatres you’ll fly in covers much of Western Europe: France, Germany, the Lowlands, and portions of England. The world is modeled close to the actual terrain, with plenty of hills and valleys.


  • Select Your Mission: The single mission option allows players to control a single plane or a group of planes against the computer-controlled aircraft for a particular type of mission. The career option lets players select a career from the British, American or German perspective in 1943 or from the British or German perspective in the Battle of Britain. The tour phases include April 1, 1943 to April 25, 1945 in which players encounter different types of missions over Britain, France and Germany and July 10, 1940 to September 15, 1940 in which players experience a short career from the Battle of Britain. On the Allied side you have the option of retiring a favorite pilot after a year, but with the German side your plilot is in the air until he is dead.

  • Types Of Missions: European Air War offers missions that include up to 256 planes in the air simultaneously including V-1 hunting, fighter sweeps, escorts, or even ground attacks against moving targets (such as armed trains).


  • Select Your Aircraft: European Air War offers authentic aircraft flight models and detailed renderings of all cockpits with over 20 flyable fighter variants: P-38H & J, P-47C & D, and P-51B & D for the Americans; Hurricane, Spitfire Ia, IX, & XIV, Typhoon Ib, and Tempest V for the British; and Me109E3, G6, & K4, Me110C & G, FW190A8 & D9, and Me262a for the Germans. Non-flyable craft you may encounter in the game include the B-17, B-24, and B-26 for the Americans; the Mosquito for the British, and the Ju 87, Ju 88A & C, He111, Me410a, and V-1 “Buzz Bomb” for the Germans.

  • Multiplayer Set Up: European Air War offers multiplayer dogfights and cooperative missions. 8 players supported on LAN and TCP/IP, 2 players supported for serial and modem connections

  • Virtual Cockpit Technology: MicroProse's virtual cockpit technology enables players to look for enemy planes in any direction, just like a real pilot! The cinematic replay editor lets users review their mission from anywhere in the game world.

  • 3D Graphics Technology: European Air War offers support for 3Dfx and Rendition 3D accelerator cards. Graphics modeling is much improved since Pacific Air War (the reason for the delay of EAW).


  • Minimum System Requirements:
    133 MHz Pentium with 3-D graphics accelerator
    Windows 95 and DirectX 6 (included)
    32 MB RAM
    Super VGA Graphics (640 x 480 x 256 colors)
    Quad-speed CD-ROM drive
    Hard drive (5 MB free + 45 MB swap file)
    Mouse


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