On my FH world werewolves are otherwise ordinary people who can transform fully or partially into wolves. Since neither wolves or humans are man eating demons, werewolves aren't either. It is possible for any person to become a werewolf, but bites don't do it. The ways to become a werewolf, in my FH world are to be born with a natural affinity to wolves and desire to be a werewolf, be born to werewolf parents, or be exposed to a certain biological trigger substance. The only way for a werewolf to become a non-werewolf is to resist the change for a long time. |
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Cost | Skills/Powers | E/R | |
7 4 5 4 2 2 4 12 2 2 3 3 4 2 1 |
Elemental Power Framework:Werewolf Powers ShapeShift Wolf forms 0END Persistent +1 RSR -1/2 Transitional Shifts +1/4 Costsx3ENDtoActivate -3/4 Concentrate 1/2 DCV -1/4 ExtraTime 1 Turn -1 Bite, 1d6 HKA restrainable -1/2 Only when in wolf form -1/4 Claws, 1d6-1 HKA +1 StunX +1/2 restrainable -1/2 Only when in wolf form -1/4 Reduced Penetration -/14 Regen, 3d6 Heal(Aid) RSR -1/2 x2END -1/2 ExtraTime full phase -1/2 Self Only -1/2 1/2 DCV Concentration -1/4 Fur, life support vs. cold Only when in wolf form -1/4 Night Vision, UV Vision Only when in wolf form -1/4 Sense of Scent, discriminatory & tracking scent Only when in wolf form -1/4 Ultrasonic Hearing Only when in wolf form -1/4 +1 General PER Only when in wolf form -1/4 Speaks with wolves Only listen when not in wolf form -1/4 +2" running Only when in wolf form -1/4 +5 STR Only when in wolf form -1/4 PS:hunting wolf style Only when in wolf form -1/4 Shapeshifting skill familiarity |
- 6 1 1 3 - - - - - - - - 11- 8- |
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Cost | Disadvantages | ||
15 20 10 10 1 |
Accidental change:Full Moon 14- Distinctive Features:Werewolf Distinctive Features:Werewolf detectable by detect magic spell PhysicalLim limited fine manipulation infreq greatly package bonus |
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0 | Package Cost |