Werewolf Package This werewolf package is for representing werewolves that can assume any form that is a mix of human and wolf. Any human character may purchase this package. Any effect that turns a person into a werewolf adds this package to that character if they don't already have it. Cost E/R Skills/Powers 7 - Elemental Power Framework:Werewolf Powers 4 6 ShapeShift Wolf forms 0 END Persistent +1, RSR -1/2, Transitional Shifts +1/4, Costsx3ENDtoActivate -3/4, Concentrate 1/2 DCV -1/4, ExtraTime 1 Turn -1 5 1 Bite, 1d6 HKA restrainable -1/2, Only when in wolf form -1/4 4 1 Claws, 1d6-1 HKA +1StunX +1/2, restrainable -1/2, Only when in wolf form -1/4, Reduced Penetration -1/4 2 3 Regen, 3d6 Heal(Aid) RSR(-1 to roll) -1/2, x2END -1/2, ExtraTime full phase -1/2, Self Only -1/2, 1/2 DCV Concentration -1/4 2 - Fur, life support vs. cold Only when in wolf form -1/4 4 - Night Vision, UV Vision Only when in wolf form -1/4 12 - Sense of Scent, discriminatory & tracking scent Only when in wolf form -1/4 2 - Ultrasonic Hearing Only when in wolf form -1/4 2 - +1 General PER Only when in wolf form -1/4 3 - Speaks with wolves Only to understand when not in wolf form -1/2 3 - +2" running Only when in wolf form -1/4 4 - +5 STR Only when in wolf form -1/4 2 12- PS:hunting wolf style Only when in wolf form -1/4 1 8- Shapeshifting skill familiarity 56 total Cost Disadvantages 15 Accidental change:Full Moon 14- 20 Distinctive Features:Werewolf concealable extreme 10 Distinctive Features:Werewolf detectable by detect magic spell 10 PhysicalLim limited fine manipulation infreq greatly 1 package bonus 56 total 0 net cost notes: The package uses restrainable from Hero Almanac 1, a Limited limitation only when in 'wolf form' which is comparable to Only in Hero ID, and two houserule advantages: costsx3ENDtoActivate on shapeshift to represent that it costs end to change forms, but not to maintain a changed form. Transitional Shifts to allow for the very limited group of transitional forms between the origional and destination forms. An alternative to Full Moon as the condition of accidental change, one can use the condition of having not been in wolf form for a period of time, say at least 8-16 hours in the last week, or any 3 night period occuring monthly, or any periodic cycle of similar length. possible addon abbilities +X PRE only for fear only in wolf form mindlink with wolves mindscan only for wolves summon wolves //think up some werewolf related skills, magic spells and items quick shift exagerated change cause trackable scent force change/trigger change suppress change summon/call lycanthropes increased transmission temporary lycanthropy //anti werewolf spells resist transmission prevent change detect lycanthropy werewolf = person who turns into wolf... nothing more, nothing less good, bad.. i'm the guy who turns into a wolf. "lawful good" _is_ evil abbilities of a werewolf shapechange into a wolf, or any mixture of human and wolf rapid healing protection from cold(by fur) communicate with canines bite and claw attacks.. enhanced senses