The Exile Part 1: Rage Against the Machine
Adventure
70: Indignant
Exile, or Pariahs in Space
Characters
Involved:
All
Overview: As the crew returns happily to
the Sisar Run, they find a mixed reaction from the boss. On one
hand, Sprax appreciates the work that they did, and is ecstatic
that his Rebel gamble pulled off. On the other hand, he has found
out about their clumsily-handled embezellment of the project funds.
Severely annoyed at this treachery, he punishes them by revoking
all payments for future Black Sun missions, and freezes much of
their funds in the sector. The crew reacts violently to this;
they feel it was an honest use of funds (well, somewhat)... and
with barely more than 100,000 to live on for the time being (and
much expensive upkeep of the Rameseum, Rameseum II, ZLS Systems,
and the rennovation of the formerly-Imperial Rameseum III space
station), the crew is suddenly faced with their gravest situation
yet. Things soon take a turn for the strange, however. Zolar overhears
Torill speculating grimly on having to go back to being a simple
smuggler, and his infamous mind kicks into gear. Soon, after much
top-secret discussion with the Crew, it is decided... they will
ditch Sprax and leave for the Corporate Sector, there to begin
their own criminal organization! Faster than you can say "Bob's
your Uncle," they mothball the Rameseum and hand the keys
to Dex, pack up their belongings into the ships, and (accompanied
by Umino, Bobo, Leda, and the droids) sneak offworld, right under
Sprax's nose. Arriving in the Corporate Sector, they run rings
around the CS border patrol and heads for the run-down industrial
world of Jusenkyo III, where they buy a POS warehouse in a gang-infested
section of town with their short funds and begin making it their
new home.
Interesting
Moments: The
crew really embarrases the border patrol of a station and the
Victory star destroyer Penetrator; Zolar blows up the asteroid
holding the space station in orbit as distraction, and Torill
runs rings around the Star Destroyer.
-Jusenkyo III is a really nasty planet, with the law barely holding
the ruling swoop gangs under control; perfect for Zolar's insane
"Take Over the Government with Organized Crime" plan.
-However, this is not always good; the only warehouse in their
price range is right next to a river of raw sewage; the neighboring
warehoues slid into the river, leaving an empty lot, and snipers
are constantly taking potshots from tenements at anyone on the
streets.
-Torill fashions a suit of armor out of nearby trashcans to protect
himself from snipers.
Notes: This is the first time the guys
have seriously operated without ties to the Sisar Run since adventure
15. Spooky.
Adventure
71: Gang Banging,
or Jusenkyo Story
Characters
Involved:
All
Overview: With the new warehouse set up
with spartan conditions, Zolar begins his plan; to provide services
and smuggling to a sphere of influence in the area, charging money,
and eventually becoming a crime lord powerful enough to take over
the failing government of Jusenkyo III! Though it may seem peachy
that the guys have started out fresh, they actually have more
problems than first seen. The first is that they've fled into
the territory of Vigo Wumdi, the Etti Vigo who has turned violently
paranoid since Xizor's death; agents from other Vigos that enter
his sphere of influence are regarded as immediate threats, and
are often never heard from again. The second, Torill and Leda
run into on the sidewalk; Blackjacket, a swoop gang leader of
terrific reputation who has terrorized (and almost runs) the run-down
city. Blackjacket stops by the new hideout and attempts to accost
the Crew for "protection" money; when the guys show
force (or Ramses...same difference), the gang leader leaves with
a cryptic warning. Later that night, a rapid-fire projectile weapon
of immense power fired from across the river rips holes in the
wall of the warehouse. Upon analyzing the bullets fired (which
were imbedded in the walls two warehouses down), Zolar finds them
to be uranium slugs, extremely heavy and extremely deadly; it
was lucky that the guys survived. After several more days of vandalism,
terrorism, and other -isms, Torill is fed up. Personally pissed
at Blackjacket for the beat-down and humiliation the gang leader
gave him, Torill heads deep into his territory, finds some gang
members and tells them to deliver a challenge; Torill wants a
duel. Back at the home front, Zolar devises a plan to find the
creator of this uranium minigun; he therefore recruits Torill
for a midnight "investigation" of a nearby uranium processing
plant. After a bungle and a harrowing escape from the Espos, the
guys steal a box of uranium bullets that was to be shipped to
Blackjacket. However, before they can use it against him, the
time for the duel had arrived. After the tense and near-fatal
fight, a melee breaks loose, with the Rameseum crew and their
gang versus the uranium mini-gun wielding
gang. The fight ends with Ramses blowing up the bridge with the
retreating gang members on it, killing Blackjacket and stopping
his reign of terror.
Interesting
Moments: Torill
is seriously humiliated by the imposing Blackjacket, and vows
revenge. He gets it.
-Though it seems like Zolar and Torill get away scot-free from
the uranium plant raid, things are not always what they seem...
-Upon seeing this new weapon, Zolar immediately tries to devise
a way to build and use one. Figures.
-Instead of holding Torill back from what seems like certain death
in the duel, Zolar makes sport of it and finds a comfortable place
to watch.
-A Western-style shootout is the form of duel. After the requisite
fierce stares and twitchy fingers, Blackjacket draws, and Torill
throws himself to the side, blasting the gang leader as he dodges.
Somehow, it doesn't take him out, and he unsteadily walks over
to a covered speeder.... uncovering Reason
and opening up. Chaos ensues.
-Tu'ebb, not quite dodging the deadly uranium minigun, gets a
head-tail sheared off by its high-powered bullets. That's gotta
hurt.
Quotes: "U Suk" -Rude words
carved by the minigun's first attack on the warehouse wall
The Backstory: The guys have entered Vigo Wumdi's territory, and the now-paranoid Vigo is not too happy. The killing of BlackJacket attracts his attention, and when he finds that they have connections to Sprax, he immediately orders them terminated.
Interim: TThe guys, after eliminating a terror to the area, find themselves almost heroes. Setting up a mini-empire is not hard, with tariffs and borders marking their territory. The guys are soon elevated to benefactor status, and are making themselves a very nice little crime organization. Zolar sets up the money-making schemes, Torill recruits and manages residents and smugglers to the organization now known as the Federalis, Ramses provides security and clears the area of snipers in his own...er...unique method (and, incidentaly, is known on the news networks as the Black Terror Droid, a mysterious entity that destroys whole city blocks with his weapons), and Tu'ebb, after recovering, teaches area youth various athletic activites... which, coincedentally enough, are useful for operatives of an underground gang...
The Exile Part 2: Trapped in the Corporate Sector
Adventure
72: Trapped
in the Corporate Sector Part One, or Into the Frying Pan
Characters
Involved:
All
Overview: The guys, comfortably settled
in, soon receive an encoded message from Sprax; he is pissed that
they left, and now officialy severs them from his organization;
for security purposes, of course. His spies show that they are
not defecting to Wumdi, so he gives them his blessings, and hopes
that they can maintain cordial relations in the future; just not
as boss-employees. This momentous news overshadows something immediately
more important; Dunan Par'Ell, of Ace of Sabers fame, has now
been hired as Security Advisor to the governer after the casino's
mysterious failure. After beefing up the law enforcement of the
planet, he comes a-knocking at the Crew's door. Somehow managing
to succesfully arrest Torill and Zolar (under the charge of not
having green cards), the cops take them to a quick trial, where
Par'ell serves as Judge, Jury...and Executioner! Faced with a
death penalty for a seemingly insignifigant charge, Zolar and
Torill are lucky that Ramses and Tu'ebb hadn't been arrested.
After blowing their way out of the police station, even Zolar
realizes that with the police fully on their tail, they need to
get the hell out of Dodge. After an extremely hasty throw-everything-you-can-find-into-the
Rameseum II packing session, they blast off of Jusenkyo just as
the fuzz arrives to bust them once and for all.
Interesting
Moments: Tu'ebb,
sensitive at his still-painful headtail wound, yells at Ramses,
who promptly fills him full of morphine. Tu'ebb is more or less
out of it for the rest of the adventure, the anesthetic making
him clumisly enraged at Ramses... and for some good reason.
-Zolar uses a pair of handy wire-cutters he had on his person
to break out of his handcuffs to fight. He later uses them to
stab a gaurd.
-Tu'ebb, recovering a bit, has a martial arts-style fight with
the fleeing Par'Ell. It ends a draw, broken up by an out-of-control
Ramses streaking through at top speed, knocking Tu'ebb senseless
and causing Par'ell to retreat.
-Zolar, with typical insane cupidity, drives into the underground
police parking lot to find a riot tank. Upon finding it rumbling
after him, he makes a flying-rolling car stunt over the police
speeders blocking the entrance to escape. Meanwhile, Torill blasts
away in a commandeered police speeder, and has a car chase/gunfight
with pursuers.
Quotes: "BlllaAAAAggghhRRAAAmmmmsSSessImmmGoONNAKILLYOoououuUU!"
-Tu'ebb,
with morphine-induced lucidity
-"ARRGH! Hey, my wire cutters!" -Guard, upon being stabbed by
Zolar's stolen wire cutters.
The Backstory: Par'ell isn't just some shmuck: he's Vigo Wumdi's personal expeditor. Wumdi ordered him to arrest and execute the crew to rid the influence of what he saw as Sprax's power play on his territory. He doesn't know that the guys are just trying to make it on their own... when his plan fails, he alerts Corporate Sector law enforcement, including the recently-revitalized CS Marshals.
Meanwhile, Sprax's reasons for disassociating the crew are complex. He considers the embezzlement irksome but not painful. He considers the entrance of the group to Wumdi's territory to be a "freebie" strike against the Vigo: if the disloyal Rameseum Crew can do damage to Wumdi's organization, then all the better; if they die, then there are always other (more loyal) operatives to replace them. Though he is keeping an eye on them, he will not intervene.
Interim: Now officially Wanted for Terrorism, Murder of Law Officers, Resisting Arrest, and a host of related offenses, the Rameseum II lurks in hiding in the depths of space, running on their stores and only stopping in ports for very essential supplies (beer comes to mind). They have numerous small encounters with CS law enforcement, which they escape with little damage but big scares. For the first time in their lives, they're truly on the lam, without anywhere to turn and unable to fight back effectively. Nerves fray, as 3 weeks pass on the cooped-up Rameseum. Even Umino and Zolar go through a kind of depression, and for a time it seems the only happy member of the crew is Durandal, who wouldn't be fazed by the complete annihilation of the Known Galaxy. Meanwhile, the C.S. Marshals, a special forces team only recently resurrected with the Empire's taking over, has been given its first real test: Find, arrest, and bring to justice the Crew of the Rameseum...
Adventure
73: Trapped
in the Corporate Sector Part Two, or Into the Blast Furnace
Characters
Involved:
All
Overview: After more than a month of constant
travel, the Crew is exhausted and claustrophobic, not to mention
the fact that the Rameseum II is running low on gas. After assesing
the danger of landing, they finally land on a small commerce world,
and proceed to relax and refuel. While there, they meet an excited
student named Kaanan, a rat-like alien who believes that they
were unjustly arrested, and that he could help them fight the
system in court. After humoring him, the guys learn that a nearby
planet near the edge of the Corporate Sector named Levo is neutral,
and they could stop there and meet him. After a near-miss with
some CS Marshals, the guys are chased out and make their way to
Levo. Unfortuanetly, spying devices on the ship alerted the force
to their movements, and when they arrive, they find that they
are under attack by a fleet of CS ships, lead by the Penetrator!
After surrendering and having the Marshals board, the guys manufacture
a quick escape and commandeer the ship before the gunships and
Star Destroyer could react, and do a quick uncharted jump out
of system. However, the Marshals weren't all that dumb...several
hunter-killer droids loosed by the ships had attached themselves
to the hull, and they then rip in and cause horrific damage before
disabled by our fearless crew. However, the engines had been disabled,
and the crew finds themselves hurtling towards a small moon orbiting
a red giant star, where the Rameseum II makes a huge crash landing
and (after skidding for more than a mile) buries itself in the
lip of a crater. The adventure ends with the Rameseum laying,
darkened and battered, buried in the crumbling crater, as its
final landing light flickers out and the ship falls silent...
Interesting
Moments: Torill
is almost caught when the CS Marshal commander Saalia Hann questions
him if he had seen Zolar. Torill impersonates a drunkard and makes
a run for it. The first meeting...
-While escaping through the mousedroid ducts, Tu'ebb is seen by
a Marshal and shot at, incapacitating him.
-The hunter-killer droids are much like the "squiddies"
of The Matrix, and rip through bulkheads and machinery to get
to the guys, before being disabled by Torill (blaster shotgunned),
Zolar (thermal dentonated the one in the engine room, fought another
with Juggernaught armor), and Ramses (Er...killed it, maybe??).
-In the crash, the RII slides for a mile, causing huge damage
throughout, then jumps a crater lip and slowly smashes into the
other side.
The Backstory: The Imperials, having occupied the Corporate Sector and disbanding the CSA since the fall of the Emperor, don't trust the Marshals as far as they can throw them. They dislike them even more than Sector Rangers, having a natural distrust for independent law enforcement. They are searching for the smallest opportunity to disband them once again, and use the failure and "capture" of this strike on the RII as an excuse.
Adventure
74: Trapped
in the Corporate Sector Part Three, or The Base on Haunted Crater
Characters
Involved:
All
Overview: After waking up, the guys realize
they're in a bit of a tight spot. With the power systems shot
to hell, Tu'ebb and the Rameseum's head mechanic Tek try to do
what they can, while Zolar hurries about getting systems in a
somewhat functional mode. Upon releasing the injured Marshals
(as the Crew has to have all the help they can get), Torill and
the commander Saalia make their way to a series of structures
seen at the center of the crater. They are soon joined by Zolar,
and the three explore find a non-functional HT-1000 ship and a
small, abandoned base. Upon entering and exploring, the Torill
makes a horrifying discovery; the charred bodies of the base's
occupants. As scary and mysterious happenings abound, they find
a dig site under the base with a buried alien ship! However, they
are only greeted by a malignant alien Force spirit, that scares
them silly, cripples Zolar and gives them good reason to leave
the base the hell alone. However, time is running out, as Durandal
calculates a huge comet is on a collision course with the moon!
Commandeering the HT-1000 for spare parts, the Crew works round-the-clock
to repair the ship, and barely succeed in getting it operational
and digging it out from the crater before an Imperial Vactrooper
force arrives, presumably to finish of the Crew... until they
start blasting fleeing Marshals. The Rameseum II barely limps
from the moon's gravity field as the comet strikes, and the crew
hyperspaces to Levo.
Interesting
Moments: The
atmosphere of a crashed ship is well portrayed, with dim red emergency
lights flashing, and fallen beams, dark, sealed-off corridors,
smoke and, um, yeah.
-Saalia and Torill have an interesting conversation on the way
to the base, which highlights her feelings- that her men are the
most important thing to her, and that she still considers Torill
& company dangerous criminals who must be brought to justice.
Torill is nonplussed.
-The ghost is frighteningly powerful, scaring Torill and Zolar
in the dark, making things combust, and immediately decaying Zolar's
hand, cybernetic arm and foot before he escapes its grasp. He
is only scared off by a makeshift "holy symbol" made
by Torill, though it's arguable whether that really had any effect
or the ghost was just bored.
-When the crew tries to take off, the ship doesn't have enough
power to escape the pile of rubble, so Torill (who was the most
frightened by the ghost) had to run and face it to get the low-grav
backhoe to dig the RII out of the cliff, while Ramses and others
helped dig.
-As Torill runs the backhoe out, the ghost attacks him from behind
in its corporeal form. Torill uses the patent Hendyker Sucker
Punch.
-The troopers blatantly kill some of the Marshals, and it is intercepted
that they said they "didn't need the interfering Marshals
to do their work." The Imperials obviously don't like the
Marshal's power. Saalia might be in for a shock later...
Quotes: "None shall pass."
-The
Ghost
"None shall pa-" -The Ghost, as the comet's shockwave approached
the base
The Backstory: The ghost is in fact a malevolent extragalactic Force spirit, whose ship crashed on the moon. The base was an archeological dig investigating it, but the crew was possesed and systematically killed by the ghost. As for the slaughter of the Marshals, the Empire has taken steps to make sure the "captured" team is never heard from again, so they can show how "inneffective" the Marshals are at fighting crime.
Adventure
75: Trapped
in the Corporate Sector Part Four, or All Fucked Up and Nowhere
to Go
Characters
Involved:
All
Overview: Upon limping into the Levo system,
the guys find a surprise: three Star Destroyers from the Imperial
fragment called the Pentastar Alignment, soon joined by its Super
Star Destoyer Flagship, Reaper! After sneaking by and landing
in a one-horse town on the outskirts of the continent, the guys
begin trying to piece the Rameseum II back together. Even though
Saalia Han and her Marshals managed to sneak away, the guys still
head into the capital city to attain adequete medical care. After
a close call with the border patrol, the guys find themselves
in a city racked by riots; the Pentastar Alignment is attempting
to annex the system, and the locals aren't to happy about it.
While Torill and Tu'ebb make contact with Canaan (the college
student who thinks he can help them get out of their legal problems)
in the library, Zolar gets some new cybernetics at the hospital.
However, all hell soon breaks loose, as Pentastar Alignment troops
surround the square outside the library to contain the peace riots,
and Saalia Han enters the library in order to give arresting the
guys one more shot! However, they are interrupted by Pentastar
troops. As it turns out, the ruthless Pentastar Alignment, not
liking the Marshal's military power, have intentions to destroy
them whenever possible and open fire on the Marshals. Meanwhile,
Imperial repulsortanks and troops slaughter the rioters with extreme
prejudice. The Rameseum Crew and the newly allied-by-circumstance
Marshals make a desparate fighting retreat back into the stacks
as Pentastar troops invade the burning library. Commandeering
a garbage repulsor, the motley crew busts out of the Imperial
roadblock after a hectic battle with Imperial tanks and a personnel
support gunship.
Interesting
Moments: When
Torill wakes up in the crappy hotel he is staying in, he looks
up to find a three-foot monster cockroach sitting on his chest.
The roach starts following him around, trying to tear his foot
off, and becomes a quasi-character (if a particularly obnoxious
one) for the time being.
-Tu'ebb ends up sharing some drugs with some demonstrating hippies
in the square. He's not affected at all, considering the fact
that he grew up on Ryloth, with ryll all around.
-To distract the confrontation between the Marshals and the Pentastars
(not to mention saving Zolar, who was being pinned by some Marshals),
Torill devises a scheme with a comlink and a snappy line. His
moment is overwhelmed by Ramses, who drives the Sandpopper through
the glass front doors of the library to avoid the tanks in the
square.
-The chase through the library is awesome, with ambushes and burning
shelves and running over toppled bookcases.
-During the chase, the guys meet-rather unexpectedly-ARMITAGE,
of all people...and she's a JEDI...
Zolar and Ramses, after driving through the upper library in the
Sandpopper, blow through a wall and end up ambushed by a armored
personnel gunship! After it shoots down the Sandpopper, Ramses
is almost sucked into its jet engine, but only has his feet ripped
off, and downs the ship. Figures.
-The scene where the crew escapes tanks and troops in a garbage
scow, swerving down the road dodging shots is awesome too.
Quotes: "ROOAARGGH" -The huge Levan
Roach.
-"You owe me one, Saalia." CRAAAASSSSHHH -Torill, with his
"snappy" line, followed by Ramses smashes through the
door.
-"Whaaat the fuck?" -Torill, seeing Armitage as a Jedi
-Warren: "We'll exit through the skylight." Michael:
"There is no skylight." Warren: "Then we'll make
one."
Notes: For more info on the Pentastar
Alignment, check The Best of Star Wars Adventure Journal V. 6.
The Backstory: The Corporate Sector has been "invaded" by a rogue Imperial warlord, Grand Moff Ardus Kaine, and his Imperial fragment the Pentastar Alignment. While the two Imperial forces are at odds, Kaine has decided to make an example of Levo. The economically important (and non-aligned) planet is invaded by Pentastar troops and the protestors slaughtered. Meanwhile, he decides to give the final coup-de-grace to the weakened CS Marshals with the attack on Saalia's troops.
Meanwhile, Armitage has been wandering the galaxy, searching for meaning as her neural nets degraded. One day she was possessed by the spirit of a long-dead Jedi Jass, who had managed to survive for hundreds of years in a dormant state. The two melded and became one, a deadly HRD with Force powers and a lightsaber. Armitage, with her group, is searching for the Lost Jedi Graveyard. Later, after losing the race to Kyle Katarn, she will join Skywalker's Jedi Academy. For more info on Armitage, see the Miscellany section.
Adventure
76: Trapped
in the Corporate Sector Part Five, or The R-Team
Characters
Involved: All
Overview: Upon escaping, the guys comandeer
a house in the vast, featureless, suburban forests surrounding
Levo's capitol. After a little organization, the survivors (consisting
of Torill, Zolar, Tu'ebb, Ramses, Saalia and two of her Marshals,
Caanan, Armitage/Jass, her partner Philas and the Roach) regroup.
Levo is under siege by the Pentastar Alignment and they are all
on the run from the law, stuck together by circumstance. They
need to get off planet, and fast. However, this proves difficult,
as the Alignment has the planet under a fierce blockade, and is
undertaking a Grand Inquisition to ferret out dissidents on the
planet. In the impromptu conference, the guys form different plans.
Torill reluctantly advocates going to Wumdi, hoping that the old
adage of Enemy of my Enemy proves true- at least long enough to
get them off planet. Zolar wants to sneak onto an Imperial supply
ship, hopefully either getting out of system, or-better yet-onto
an Interdictor, so they can board and capture it. Riiigghhht.
Armitage suggests using her ship (which is at the spaceport) and
the various RII convoy ships to split up, each providing conflicting
targets for the blockade ships. Torill acts out his plan, contacting
bounty hunter Bossk to bargain with Wumdi, while Zolar bungles
an attempt to infiltrate the Alignment, ending in a chaotic tank-chase
through suburbia. This blows the Crew's cover, and they soon find
themselves under siege by Pentastar SWAT teams. After engineering
a improvised- and highly explosive- escape, the guys run to the
sewers, where they find their way out of the city and run into
a "crazy-bitch" blockade runner sent to pick them up
by "Roodie." Torill, Zolar, Saalia, and the Roach go
with them, while Tu'ebb, Ramses, and Caanan stay to get the Rameseum
II off planet, and Armitage and Philas split the group on their
own mission to find Kyle Katarn and the lost Jedi Graveyard.
Interesting
Moments: The
improvised weapons included flaming bags of kerosene flung out
the roof and a garden hose hooked up to a gas main to create a
flamethrower.
-As the guys create this setup, a SWAT team throws flashbangs
in and invades, leading Torill, Tu'ebb and Saalia into a firefight
in the living room.
-As Zolar escapes, he throws the flamethrower at the gas main,
sending the house up in a huge fireball... with appropriate obviously-staged
stunts, of course.
-As the guys escape through the sewers, each has their own way
of movement- Ramses lighting up the area with his floodlights,
Zolar with his infrared eyes and filament-hair on, Torill waving
his arm-flashlight around with smooth uncertainty, Tu'ebb carrying
a wounded Caanan in the middle, the Marshalls holding flashlights
next to their pistols, waving them around nervously, and the Roach
with its disgustingly long antennae sticking up out of the waste
flow, eating diagnogas as it goes.
Quotes: "What's he look like?"
"I dunno...he kinda looks like Palpatine. ::clink::"
-Torill,
bribing a bartender to give him info on who is involved with Wumdi.
-"Hmm...he kinda looks a bit like Vader. ::clink::"
-Torill,
giving more bribe money to said bartender
-"Er...looks kinda like...uhm...::jingle jingle::...Tarkin?"
-Torill,
running out of money for the 'tender.
Notes:
-Ramses sets up a fertilizer-bomb launcher in the attic of the
house, using it to rain havoc down on the SWAT teams below.
-Zolar sets up a makeshift flamethrower from the gas line that he uses to torch the living room (and invading Alignment troops) after the crew is forced to abandon their positions. When he has to bug, he throws the uncontrollable flame jet next to the gas main... causing an enormous explosion he barely escapes from, taking up the whole house in the process.
-The Crew haul butt in
their appropriated garbage truck, crashing through several backyards
away from the demolished house, before barely escaping an AT-ST
and retreating to the sewers. Ramses is the last down the manhole,
and the AT-ST tries to step on him. Ramses catches the foot and
tosses it, knocking the chicken-walker on its back. Yes, he really
did do that.
-This adventure is subtiltled The R-Team because it so resembled
the exploits of the A-Team; improvising weapons, stealing tanks...its
very strange.
Adventure
77: Trapped
in the Corporate Sector Part Six, or Good Morning Levo
Characters
Involved:
Ramses, Tu'ebb
Overview: In this adventure, run simultaneously
with the next, Tu'ebb and Ramses stay behind to get back to the
Rameseum II. After stealing a chopper, the guys head to the RII,
only to find that the town had been taken over by Alignment, the
RII gone, and only a cryptic hint as to its location. After dealing
with security, the two travel and crash-land far away, near the
equitorial jungles of Levo, only to find Rebel forces...and the
Rameseum II! The Rebels, who have a strong presence on Levo, have
established a guerilla warfare campaign in the dense jungles.
The Rameseum II had to evacuate and found shelter with them. After
a reunion, Ramses and Tu'ebb try to appropriate repair parts to
get the RII off planet. However, the Rebel commander is unwilling
to give them any...unless they procure some from a nearby Pentastar
garrison that was being set up. The two therefore join the attack
on the base with the Rebels, and a large jungle-warfare battle
starts, complete with dense undergrowth, tunnels, Charlies, Pentastar
scout troopers, ambushes, gnats, mud, oppresive heat, unseen assailants,
Ramses flattening perimeter bases, and even an AT-AT! Fortunately,
the guys succeed, get their parts, and haul jets as an Imperial
"search and destory" attack hits the scattering Rebels.
They land on a deserted island, and utilize their resources (i.e.
the parts, Ramses, Tu'ebb, Umino, Leda, Tek, and Durandal) to
repair it as much as possible before they have to get off planet
with the SSD Reaper in hot pursuit.
Interesting
Moments: Tu'ebb
gets on top of the AT-AT, then cuts its neck with his vibroblade,
and Ramses opens fire on the now-weak head to decapitate it.
-The fleeing Rameseum II rams a chopper on their way out of the
Imperial counter-attack. BOOM.
-Survey Says: Being chased by the Reaper is scary. However,
the Interdicter in orbit has its gravity well mysteriously out
of commission (actually the work of Rudi), allowing them to escape.
The Backstory: The leader of the Rebels obviously knew the group's ability, and wanted to use them for as long as possible against the Alignment by blackmailing with the spare parts. His power play doesn't end up paying off, however, as the crew escapes from Pentastar retaliation and most of the Rebels are captured or killed. This is the last major resistance against the Alignment on Levo. Hey, the good guys don't win all of the time.
Notes: Does this adventure remind you of the OTHER forest-battle adventure played with Ramses and Tu'ebb? Well, it shouldn't. There were no Ewoks here.
Adventure
77.5: The
Great Rudi, or Tomorrow Night, Pinky
Characters
Involved:
Torill, Zolar (limited: Ramses, Tu'ebb)
Overview: As Tu'ebb and Ramses escape with
the Rameseum II, Torill, Zolar, and Saalia get away from Levo
to an unknown fate with a mysterious (if boisterous) blockade
runner and her Rodian pilot. The escape is bungled, however, and
the group weathers some fire before escaping into hyperspace.
On arriving at their destination, they meet, not Wumdi, but a
man named Ruden S. Elore (aka Rudi). He is the CEO of ENT Inc,
a massive Outer Rim entertainment conglomerate, and an apparent
enemy of Wumdi. He promises to help Tu'ebb and Ramses escape Levo
(a promise which, as is apparent by the inactive Interdictor,
was followed through). Meanwhile, the Rameseum II tries to stop
off to effect more permanent repairs on a remote planet, but are
intercepted by the Penetrator, which after a moment of
surprise launches pursuit. As the Rameseum II barely escapes,
they are contacted by the captain, who accuses them of killing
his brother...? However, the RII makes it to Grasei, Rudi's planet,
and a joyful reunion is held as the Crew celebrates their survival.
Interesting
Moments: Tu'ebb
nearly rips Ramses' arm off after the droid insists on taking
control of the RII as it escapes from the Penetrator.
The Backstory: Ruden isn't just a random benefactor. He has ulterior motives, oh yes he does. In fact, he is one of Wumdi's liutenants, who does not share the Vigo's paranoid fear of former Sprax agents. He wants to use the Crew for his own nefarious purposes. They just don't know it yet...
Notes: This only qualifies as half an adventure, as it was technically run at the same time as the previous but has a substantially different setting.