Go to the table directed by your previous rolls , and toss the dice. Take the appropriate Skill, Power, Perk or whatever and deduct the cost from the points you had left over after generating your Stat.s. Repeat until you run out of points! If you roll something you already have, then simply increase the value by one step, if possible - otherwise, roll again. That's all there is to it!
"It's like he was born under a lucky star!" Talents |
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Roll d6 and choose the skill indicated. |
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Benefit |
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Ambidexterity |
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Cramming |
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Double-jointed |
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Eidetic Memory |
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Luck |
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Speed Reading |
"Well, it's not really what I had in mind...."A change of career! |
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Roll d6 and choose the option indicated. |
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Drafted! Rounded up by a press gang, or volunteering to escape the headsman's blade - roll for a new career on the Warrior table. |
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Laying low - honest work. Sometimes a life of high adventure just doesn't pay. Roll for a new career on the Merchant table. |
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A better offer. You decide to move to a trade for which you are better suited. Roll for a new career on the Warrior (if STR is highest), Merchant (if PRE is highest) or Mage (if INT is highest) or Rogue (if DEX is highest) table. |
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Hmm! Time to leave town for a while! To get out of town for a while, you take an assignment, or passage as a sailor or caravan guard. Roll on the On the Road table this time, then either go back to your old trade (1-3) or roll a new one randomly from this table (4-5) |
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A change of heart. Struck by a conviction that your life has been sinful - or a desire to stay out of the clutches of the authorities - you turn over a new leaf. Roll for a new career on the Priest table. |
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Seized by a lust for excitement and loot, you risk life and limb by joining a party of adventurers to plunder ancient tombs. Or echoing caverns. Or monster-infested castles. Or whatever happens to hove into sight... Roll for a new career on the Rogue table. |
"Ooh! Aren't you the pretty one."Appearance and race |
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Once you have finished your character generating, you may wish to generate a random appearance to help build up the character in your mind.
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Roll on the rable for your chosen profession to generate a basic package of gear for your newly-generated character. Subtract 1 from the roll if they have the disadvantage: poor, and add 1 if they have the perk: well off, add 3 if they have the perk: wealthy. |
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Mage |
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1. Poor |
Robes |
One weapon of choice |
3-5. Normal |
Robes
Saddlebags with lantern, blankets and other travel gear |
Two weapons of choice |
6. Well off |
Robes
Saddlebags with lantern, blankets and other travel gear Magic Item: |
up to five weapons of choice |
7. Wealthy |
Robes
Saddlebags with lantern, blankets and other travel
gear
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up to five weapons of choice
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1. Poor |
Robes |
One weapon of choice |
3-5. Normal |
Cloak |
Two weapons of choice |
6. Well off |
Cloak |
up to five weapons of choice |
7. Wealthy |
Cloak
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up to five weapons of choice
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1. Poor |
One weapon of choice |
3-5. Normal |
Up to three weapons of choice |
6. Well off |
Up to five weapons of choice |
7. Wealthy |
Up to five weapons of choice
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