PACT

Syntax: cast pact <'hp'|'mana'|'move'

The PACT spell is a bargain made with dark forces, whereby they will lend you

some of their power in return for sacrifices made to them. While it remains

in force, each corpse sacrificed by you will restore a random amount of either

hit points, mana, or movement points (depending on what you specified when you

cast the spell).

 

PAGELENGTH PAGE PAGER

Syntax: pagelength

Syntax: pagelength <number

Pagelength without an argument sets the number of lines before page

pause to the default of 20 lines.

Pagelength with an argument sets the number of lines you wish to see on

screen before page pausing.

The maximum number of lines allowable before page pausing is 60.

For more help on the pager, type 'h' while in the pager.

 

PARRY

This skill wards off incoming attacks, taking no damage from them. Use of the

skill is automatic once you have practiced it. You must be wielding a weapon

to parry.

 

'PASS DOOR'

Syntax: cast 'pass door'

These spells enable the caster to pass through closed doors.

 

PASSWORD

Syntax: password <old-password <new-password

PASSWORD changes your character's password. The first argument must be

your old password. The second argument is your new password.

The PASSWORD command is protected against being snooped or logged.

 

PEEK

Syntax: peek <character

This skill shows you the contents of another character's inventory.

 

PET PETS

You can buy pets in a pet shop. You may only buy one pet per session, and once

you log out they will become orphaned.

 

PETRIFY

Syntax: cast petrify <character

This spell, if successful, will transform its target into an inert stone

statue. It cannot be cast on other players.

 

TREAT PHYSICKER

Syntax: treat <'blindness'|'plague'|'poison'|'sickness'

Syntax: treat wounds <hit points

You can use the TREAT command to request services from a Physicker (Doctor).

Throughout history, such services have rarely been free, and they will only

be provided to you at a cost. You can see how much you'll need to pay by

using the LIST command while in the presence of the Physicker.

 

PICK 'PICK LOCK'

Syntax: pick <object|direction

PICK can open a lock without having the key. In order to PICK successfully,

you must practice the appropriate skill. ENHANCED PICK allows picking of

more difficult locks.

Also see BASH for warriors.

 

pixies

PIXIES are tiny, fey creatures with great magical talents. Small and

sprite-like, they are capable of flight using their tiny wings. Pixies are

mischevious by nature and often delight in practical jokes played upon the

larger races. As might be expected, their puny stature makes them unsuited

to professions that require strength or stamina, but wherever magic and

nimbleness are needed, they excel.

Racial Modifiers: Strength -5, Intelligence +3, Dexterity +5,

Constitution -5, Mana +50

Racial Abilities: Detect Invis (can see things that are normally invisible)

Fly (can move through airy terrain and fly over things)

Invis (can magically make themselves invisible)

Classes Permitted: Bard, Elementalist, Enchanter, Thief

Typical Lifespan: 800-1000 years

 

PKILL

Killing other players is one aspect of play within Dragon Realms, but it is

NOT the major aim of the game. Spontaneous murder of players by players is not

encouraged. Pkilling may be permitted in the following circumstances:

- A clan can declare itself at war with any other clan except [HAVEN]. In this

case, pkilling by a member of one of these clans of a member of the other

clan is a legal part of the game. It does not become legal (or possible) for

a player not in either of the clans to attack them. For more information,

see CLAN WAR.

- From time to time, certain areas will become flagged as War Zones. Anyone

entering such an area will receive a warning notifying them of the fact. War

zones may spring up as a result of clan rivalry for a neutral territory,

conflict between gods, monsters in the area becoming hostile. In a war zone,

even usually non-aggressive creatures sometimes become aggressive. They are

dangerous places to be, and you enter them at your own risk. For more

information, see WARZONE.

- Battlefield combat is opened by the gods and enables players to test their

skill at arms against one another without losing experience or equipment and

once they leave the combat they will be fully restored. For more

information, see BATTLE.

 

PLAGUE

Plague is a terrible and contagious disease that can be passed on to other

characters. It can be cured by the CELL ADJUSTMENT and CURE DISEASE spells.

Please note, it is considered the height of rudeness to recall back to your

temple with plague, unless you give loud and public warnings first.

 

PLAY 'PLAY INSTRUMENT'

Syntax: play <spell <target

Syntax: play <composition name

The PLAY command is a specialised way of invoking magic, only used by bards.

It shares many characteristics in common with the CAST command; in fact, a

bard who types CAST while holding a musical instrument is actually assumed

to be doing a PLAY. Bards lacking an instrument can still SING their magic.

The differences between PLAY and SING are as follows.

- SING does not require the use of a musical instrument, while PLAY does.

- You can SING while fighting, but you cannot PLAY while fighting.

- Musical instruments used when you PLAY can enhance the potency of your

spells; when you SING, this does not occur. Your effective level for

purposes of spell casting is affected by the instrument you choose. See

also the TUNE INSTRUMENT skill.

In addition to playing spells, you can also play your own compositions. Refer

to the COMPOSITION skill for further information here.

 

POISON

Syntax: poison <object <poison

This command applies a poison (previously prepared through collection of

ingredients and the use of the MIX command) to an item, which can be either

a weapon, a missile (such as an arrow), or an edible substance such as food

or drink.

 

'POISON BITE'

Syntax: bite <character

POISON BITE is a racial ability that allows you to bite other characters in

combat, doing damage and possibly also injecting them with toxic venom.

 

'POISON SPELL'

Syntax: cast poison <character

The POISON spell causes its target to lose two points of strength and suffer

a greatly reduced rate of healing. Its effects can be removed by the use of

the CURE POISON spell.

 

POISONS

Poisons are mixed by those who have the necessary skill and knowledge, and

then either added to food and drink or applied to items such as weapons and

missiles (e.g. arrows or quarrels). The poison will then take effect on

any creature eating the item in which it is contained, or struck by the

item to which it has been applied.

Knowledge of the method of preparation and effects of different types of

poison is closely guarded by members of the underworld, for whom it is

more or less a trade secret. They have been known to hunt down and kill

those who spread this type of knowledge around too freely.

 

POLYMORPH

Syntax: cast polymorph <character

This spell, if successful, will transform the target into a small

harmless animal.

 

EMOTE , POSE SOCIAL

Syntax: pose

EMOTE is used to express emotions or actions. Besides EMOTE, there are

several dozen built-in social commands, such as CACKLE, HUG, and THANK.

You can see a list of these using the SOCIALS command.

POSE is a variant of EMOTE.

 

PRACTICE

Syntax: practice <skill|spell <percentage

Syntax: practice <skill|spell

PRACTICE without an argument tells you your current ability level in all

the skills and spells available to you. You can check this anywhere.

PRACTICE with an argument practices that skill or spell. If the skill or

spell has more than one word, you must surround it by quotes, for example:

practice 'cure light' 75

Your rating in the skill or spell will increase by the percentage you

specify. This will cost you a number of practice sessions equal to the cost

of the skill or spell, times the percentage. You can only gain practice

sessions with which to purchase skills and spells by advancing in level.

You can only practice skills to a proficiency rating of 75%. The only way

to increase the skill further once this point is reached is through LEARNING.

 

PRAY

 

These commands send messages through communication channels to other players.

You can use the CHANNELS command to hear, or not hear, any of these channels.

Following is a description of each, and the proper etiquette for their use.

 

PRAY sends a message to all immortals currently logged on. Be very careful

what you say on this channel, and take care not to use it too often.

 

 

PRESERVE

Syntax: preserve <corpse

The PRESERVE skill enables you to extend the period of time before a corpse

disintegrates. It can be used on both player character and non-player

character corpses. A given corpse can only be preserved once.

 

'PROJECT FORCE'

Syntax: cast 'project force' <character

If a sorcerer successfully PROJECTS FORCE, the force of his or her mind will

strike against the victim's body, causing moderate damage.

 

'PROLONG LIFE'

Syntax: cast 'prolong life'

This spell permanently reduces the caster's age. It can only be cast upon

the stroke of midnight.

 

PROMPT

Syntax: prompt

Syntax: prompt all

Syntax: prompt <%*

PROMPT without an argument will turn your prompt on or off.

PROMPT ALL will give you the standard prompt.

PROMPT <%* where the %* are the various variables you may set yourself.

%h : Display your current hits

%H : Display your maximum hits

%m : Display your current mana

%M : Display your maximum mana

%v : Display your current moves

%V : Display your maximum moves

%x : Display your current experience

%X : Display your experience required to next level

%g : Display your gold held

%a : Display your alignment

%r : Display the room name you are in

%P : Display the percentage of your hits remaining

%O : Display the percentage of your opponent's hits remaining

%L : Display the percentage of your group leader's hits remaining

%l : Display the name of your group leader

%i : Display your visibility status

%R : Display the room vnum you are in (IMMORTAL ONLY)

%z : Display the area name you are in (IMMORTAL ONLY)

%c : Display the editor name you are in (BUILDER ONLY)

Example: PROMPT <%hhp %mm %vmv

Will set your prompt to "<10hp 100m 100mv"

You can also add color to your prompt by intermixing the prompt's contents

with appropriate color codes. See COLOR USE for more information.

 

PROTECTION

Syntax: cast protection

Syntax: cast sanctuary <character

The PROTECTION spell reduces the damage taken from any attack by a creature

of opposed alignment (good vs evil, evil vs good) by one quarter. When used by

a neutral caster, it reduces damage sustained from both good and evil creatures

by one tenth. It can only be cast upon a person of the same alignment.

These spells may be used simultaneously for cumulative effect.

 

'PSYCHIC CRUSH' 'PSIONIC BLAST'

Syntax: cast 'psychic crush' <character

Syntax: cast 'psionic blast' <character

With these skills, a sorcerer can telepathically cause damage to the neural

synapses of his or her victim. The devotions are listed in increasing order of

damage inflicted.

 

'PSYCHIC DRAIN'

Syntax: cast 'psychic drain' <character

With this discipline, a sorcerer can drain the strength of an opponent.

The skill becomes more effective as the sorcerer gains experience.

 

'PSYCHIC HEALING'

Syntax: cast 'psychic healing'

These spells cure damage on the target character. The higher-level spells

heal more damage. Mass Heal will heal everyone in the caster's group,

including the caster. The sorcerer disciplines, like many other skills, are

limited to the sorcerer alone.

 

PUSH

Syntax: push <character <direction

PUSH enables you to shove a character into an adjacent room. If it fails the

victim may attack.

 

PUT

Syntax: put <object <container

PUT puts an object into a container.

DROP, GET, and PUT, as well as most other object manipulation commands,

allow the use of #.object format, where # is a number or the word "all".

For example, if you had five daggers and you wanted to give the third

one away, you would type "give 3.dagger frag". Or if you felt

philanthropic and decided to let everyone eat your pot pies, you could

type "drop all.pie".

 

PUTREFY

Syntax: cast putrefy <character

This spell causes wounds on its target's body to rapidly rot and putrefy.

The damage it inflicts is heavily dependent on the target's current state of

health. It inflicts no damage on a perfectly healthy target, but becomes more

effective as the target becomes weaker. It will inflict a terrible toll upon

a character fighting on the verge of death.
 
 

 

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