half-elf

HALF-ELVES are the progeny of elven and human parents. They generally inherit

their elvish parent's keen wits, sharp senses, and affinity for magic, and

their human parent's adaptability. While the phenomenal elvish life span does

not normally get passed on, half-elves have a lifespan far in excess of what a

human might reasonably expect. Some half-elves have difficulty finding a niche

for themselves in either human or elvish society. It is not uncommon for such

characters to try to exclusively follow either their human or elven half.

Racial Modifiers: Strength -1, Intelligence +1, Dexterity +1,

Constitution -1, Mana +25

Racial Abilities: Detect Hidden (can see hidden or concealed characters)

Classes Permitted: Assassin, Bard, Elementalist, Enchanter, Necromancer,

Ranger, Sorcerer, Thief, Warrior

Typical Lifespan: 300-400 years

half-orc

HALF-ORCS are the spawn of orcish and other (generally human) parents. Because

the union between their parents is seldom a willing one, their lives are rarely

happy. Under the difficult conditions in which they grow up, their orcish

parent's cruel and callous nature tends to come to the fore. Half-orcs are

often resentful and sullen by nature, for their mixed blood normally means they

are treated with contempt by both human and orcish societies. They make good

fighters, but their orcish blood tends to diminish their intelligence and

spellcasting powers.

Racial Modifiers: Strength +1, Intelligence -1, Wisdom -1,

Constitution +1, Mana -25

Racial Abilities: Hunt (allows automatic pursuit of opponents who flee)

Classes Permitted: Assassin, Cleric, Necromancer, Ranger, Thief, Warrior

Typical Lifespan: 60-80 years

 

 

HARM

Syntax: cast 'harm' <character

These spells inflict damage on the victim. The higher-level spells do

more damage.

 

HASTE

Syntax: cast haste <character

These spells magically speed up the target character's reaction times and

reflexes, permitting an extra attack during each round of combat. Characters

affected by these spells also strike at the beginning of each combat round.

 

HAVEN

Haven - As a new player, you commence the game in Haven. It is a neutral city

which may not be controlled by any clan. No player killing can take place

within Haven. All classes can train skills and spells in Haven, but this is

only possible for characters of level 10 and below. The shops stock mainly

standard items. There are no fees charged for entering or exiting Haven.

 

'HEAL'

Syntax: cast 'heal' <character

These spells cure damage on the target character. The higher-level spells

heal more damage. Mass Heal will heal everyone in the caster's group,

including the caster. The sorcerer disciplines, like many other skills, are

limited to the sorcerer alone.

 

'HEALING RAIN'

Syntax: cast 'healing rain'

This spell will invoke a revitalising downpour of pure and mana-enriched rain

that will ease the wounds and restore the vitality of all those in the room.

This spell's effectiveness is heavily dependent on the prevailing weather

conditions, and it will fail entirely if it is cast indoors or under a

cloudless sky.

 

HELP

The HELP facility within the game is intended to give you information on

anything you may be unfamiliar with. To make use of it, just type "help"

folowed by the topic you need assistance with. Partial keyword matching

is permitted, so (for example) you can show all help topics beginning with

the letter "a" by typing "help a".

If all else fails and you are unable to get the information you need through

the online help, asking other players can sometimes be very informative.

 

HIDE

Syntax: hide

Syntax: hide <object

There are two forms of the HIDE command; the first, with no argument, allows

you to remain unseen somewhere inconspicuous. Other characters will not see

you unless they discover you through a SEARCH, or using the DETECT HIDDEN

spell. You cannot move while hidden, or the effect will be lost. The second

form of the hide command allows you to conceal an object in your possession

within the room you are currently in. Once the object has been concealed you

will need to use SEARCH or DETECT HIDDEN to locate it again.

In order to use HIDE, SLINK, SNEAK, or STEALTH successfully, you must practice

the appropriate skill.

 

HISTORY ! ^

Syntax: history (Shows all commands on the command list)

Syntax: history <number (Shows a list of the last <number commands)

Syntax: ! (Re-executes the last command entered)

Syntax: !! (Re-executes the last command entered)

Syntax: !<number (Re-executes command number <number )

Syntax: !<prefix (Re-executes the last command entered that

started with <prefix )

Syntax: ^<s1^<s2 (Substitutes <s2 for <s1 in the last command

entered, then executes the resulting command)

Syntax: ^<s1^<s2^<number (Substitutes <s2 for <s1 in command number

<number, then executes the resulting command)

All commands that you enter are stored in a list. The list is fixed in size,

and your oldest commands will be dropped off to make way for new ones as you

enter them. If you wish, you can view the contents of this command list, and

even retrieve commands that you've previously entered for use later on.

The HISTORY command is used to view the command list, and the exclamation

mark (!) is used to re-execute commands from the list. The caret (^)

character is similar in function to the exclamation mark, but it also allows

you to modify a command before you execute it. This can be very handy for

correcting typing mistakes.

A few examples of using the command list are shown below.

! Re-execute the last command entered.

!45 Re-execute command number 45 on the list.

!chat Re-execute the last command that started with "chat".

!f Re-execute the last command that started with "f".

^cht^chat Substitute "cht" with "chat" in the last command entered,

then execute the resulting command.

^tell oog^tell hart Substitute "tell hart" for "tell oog" in the last

command entered, then execute the resulting command.

^elwyn^topaz^15 Substitute "topaz" for "elwyn" in command number 15 on

the list, then execute the resulting command.

 

 

hobbits

HOBBITS are cheerful, home-loving folk who (by preference) dwell in small

burrows near quiet backwaters. Smaller than even dwarves and far less

muscular, they are unsuited to professions that require strength. They are,

however, very nimble creatures. It is easy to underestimate hobbits, for

their bravery and hardiness in times of danger can sometimes be astonishing.

Racial Modifiers: Strength -3, Dexterity +3, Constitution +1

Racial Abilities: Hide (allows concealment)

Sneak (allows silent movement)

Classes Permitted: Bard, Cleric, Ranger, Thief

Typical Lifespan: 85-120 years

 

HOLD

Syntax: hold <object

Three of these commands will take an object from your inventory and start using

it as equipment. HOLD is for light sources, wands, and staves. WEAR is for

armor. WIELD is for weapons.

You may not be able to HOLD, WEAR, or WIELD an item if its alignment does not

match yours, if it is too heavy for you, or if you are not experienced enough

to use it properly.

 

 

humans

HUMANS are the dominant race within Dragon Realms. It is difficult to point

to any one thing that gives human beings an advantage over the other races,

unless perhaps it is their adaptability. It may be that, having a somewhat

shorter life span than many of the other races, they are driven to accomplish

more. In any case, humans have the widest possible choice of character

classes, and are able to progress their ability scores to levels that make them

pretty much ready for anything.

Racial Modifiers: None

Racial Abilities: +1 to all maximum attribute scores

Classes Permitted: Assassin, Bard, Cleric, Elementalist, Enchanter,

Necromancer, Ranger, Sorcerer, Thief, Warrior

Typical Lifespan: 70-100 years

 

 

HUNT

Syntax: hunt

HUNT toggles your use of the HUNT skill. When it is set on you will

automatically attempt to pursue opponents that flee from you. You cannot

hunt a creature down if there are other creatures currently fighting you.

See CONFIGURE to find out whether you are currently using the skill.

 

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