GAUGE
This skill permits a more accurate assessment of an opponent's strengths and
weaknesses. It operates automatically whenever you use the CONSIDER command.
giant
GIANTS are enormous creatures often characterised by smaller races as huge,
dumb brutes. While it is true that giants lack in wit, their powerful physique
inspires respect in even the most determined detractor. Their large size and
lumbering movements makes them unsuited to professions requiring nimbleness or
subtlety, and they rarely have the brainpower needed to be an effective
spellcaster. As fighters go, though, giants are fearsome indeed.
Racial Modifiers: Strength +5, Intelligence -3, Wisdom -3,
Dexterity -4, Constitution +5, Mana -50
Racial Abilities: Bash Door (can smash through closed or locked doors)
Classes Permitted: Cleric, Ranger, Warrior
Typical Lifespan: 75-95 years
'GIANT STRENGTH'
Syntax: cast 'giant strength' <character
These spells increase the strength of the target character. The sorcerer
discipline is caster-only.
IMMORTALS
GODSThe Trinity:
Elwyn: God of Light and Good, Elwyn delights in watching mortals spurn the
opportunity to do evil in favor of embracing the light. He is known to
strive against Scarabae, to undo all that dread God does. Elwyn watches
those in the realm closely, sometimes rewarding unexpectedly those who aid
and assist their fellow mortals. His wrath at witnessing an evil act can
be terrible. Those who choose to worship Elwyn must take great care not
to fall into evil ways.
Scarabae: Dread God of Evil, this being is the essence of darkness, hate
and corruption. The struggle and toil of mortal creatures amuses him,
particularly as he watches them fall further and further into evil ways.
Scarabae will often take particular interest in those who further his
dark vision for creation. He is a dangerous and demanding God to worship.
Topaz: God/Goddess of Balance, this being stands between Scarabae and
the Elwyn, watching their excesses carefully. His/Her principle role in
the Realm is to dream into creation creatures both good, evil and indifferent.
Topaz can be both fickle and contrary, helping at one time and hindering
at another. Mortals should turn to this god for aid keeping this in mind.
Other Gods of the Realms:
Glenstorm: The God's Champion, Glenstorm was one of the mightiest of heroes
during the fight against the Dragonlords. Leading the mortal armies into
victory after victory, the tales and songs of Glenstorm are themselves
legendary and much sought after in taverns! In the final great battle,
as the mages sought to tie the binding that would rid the Realm of the
Dragonlords, Glenstorm's lover was slain at his side. Broken with grief
that so short of victory she should fall, Glenstorm surged heedlessly into
the battle and was himself felled before the walls of the Dragonlord's city,
Morv Senath. His prowess moved even the Gods, who raised him to immortality
to stand as their champion and intermediary between mortals.
Brynn: Least of all Gods is Brynn. Though his parentage is unknown, he was
spawned of mortal and immortal union. For many years, Brynn schemed within
the realm unaware of his heritage. His adventures were daring, but never
heroic. Then Brynn's heart was softened by the plight of mortal existence.
He swore himself to taming the Gods' ferocious pet, Fate. He pledged to reveal
every mortal's greatest destiny, that they might rise above petty existence to
freely CHOOSE, boldly ACT, and truly LIVE. With much effort Brynn subdued
Fate. For a time he evaded the Gods' wrath and showed the curious the diverse
potentials of their lives. But Brynn upset the balance of Eternity, and was
eventually caught by the Gods and punished for his crimes. Today he wanders
the mortal and immortal realms as an outsider. He is not truly a god, but he
is not merely mortal either. Brynn is patron of all who dare to strive and
risk, he is heckler to all who blindly follow.
GOLEMS
Guardians come in five sizes; the golem, the automaton, the talus, the
juggernaut, and the behemoth. All five will behave in much the same way once
activated, attacking any clan enemies that enter their room, and shouting
warnings over the clan channel. Clan guardians can only be attacked
themselves by enemies of the clan.
greetings
didn't convert properly.
GROUP
Syntax: group
Syntax: group <character
GROUP <character makes someone who is following you a member of your group.
Group members share experience points from kills and may use the GTELL and
SPLIT commands. If anyone in your group is attacked, you will automatically
join the fight.
If the <character is already a member of your group, then GROUP will
kick out the <character from your group. Characters can also leave your
group by using a FOLLOW command to stop following you.
GROUP with no argument shows statistics for each character in your group.
GTELL
Syntax: gtell <message
All of these commands send messages to other players.
GTELL sends a message to all of the characters in your group, wherever they are,
even if they are sleeping or stunned or dying. You can GTELL no matter what
your own condition is (i.e., sleeping, fighting, mortally wounded).