GAUGE

This skill permits a more accurate assessment of an opponent's strengths and

weaknesses. It operates automatically whenever you use the CONSIDER command.

 

giant

GIANTS are enormous creatures often characterised by smaller races as huge,

dumb brutes. While it is true that giants lack in wit, their powerful physique

inspires respect in even the most determined detractor. Their large size and

lumbering movements makes them unsuited to professions requiring nimbleness or

subtlety, and they rarely have the brainpower needed to be an effective

spellcaster. As fighters go, though, giants are fearsome indeed.

Racial Modifiers: Strength +5, Intelligence -3, Wisdom -3,

Dexterity -4, Constitution +5, Mana -50

Racial Abilities: Bash Door (can smash through closed or locked doors)

Classes Permitted: Cleric, Ranger, Warrior

Typical Lifespan: 75-95 years

 

'GIANT STRENGTH'

Syntax: cast 'giant strength' <character

These spells increase the strength of the target character. The sorcerer

discipline is caster-only.

 

IMMORTALS GODS

The Trinity:

Elwyn: God of Light and Good, Elwyn delights in watching mortals spurn the

opportunity to do evil in favor of embracing the light. He is known to

strive against Scarabae, to undo all that dread God does. Elwyn watches

those in the realm closely, sometimes rewarding unexpectedly those who aid

and assist their fellow mortals. His wrath at witnessing an evil act can

be terrible. Those who choose to worship Elwyn must take great care not

to fall into evil ways.

Scarabae: Dread God of Evil, this being is the essence of darkness, hate

and corruption. The struggle and toil of mortal creatures amuses him,

particularly as he watches them fall further and further into evil ways.

Scarabae will often take particular interest in those who further his

dark vision for creation. He is a dangerous and demanding God to worship.

Topaz: God/Goddess of Balance, this being stands between Scarabae and

the Elwyn, watching their excesses carefully. His/Her principle role in

the Realm is to dream into creation creatures both good, evil and indifferent.

Topaz can be both fickle and contrary, helping at one time and hindering

at another. Mortals should turn to this god for aid keeping this in mind.

Other Gods of the Realms:

Glenstorm: The God's Champion, Glenstorm was one of the mightiest of heroes

during the fight against the Dragonlords. Leading the mortal armies into

victory after victory, the tales and songs of Glenstorm are themselves

legendary and much sought after in taverns! In the final great battle,

as the mages sought to tie the binding that would rid the Realm of the

Dragonlords, Glenstorm's lover was slain at his side. Broken with grief

that so short of victory she should fall, Glenstorm surged heedlessly into

the battle and was himself felled before the walls of the Dragonlord's city,

Morv Senath. His prowess moved even the Gods, who raised him to immortality

to stand as their champion and intermediary between mortals.

Brynn: Least of all Gods is Brynn. Though his parentage is unknown, he was

spawned of mortal and immortal union. For many years, Brynn schemed within

the realm unaware of his heritage. His adventures were daring, but never

heroic. Then Brynn's heart was softened by the plight of mortal existence.

He swore himself to taming the Gods' ferocious pet, Fate. He pledged to reveal

every mortal's greatest destiny, that they might rise above petty existence to

freely CHOOSE, boldly ACT, and truly LIVE. With much effort Brynn subdued

Fate. For a time he evaded the Gods' wrath and showed the curious the diverse

potentials of their lives. But Brynn upset the balance of Eternity, and was

eventually caught by the Gods and punished for his crimes. Today he wanders

the mortal and immortal realms as an outsider. He is not truly a god, but he

is not merely mortal either. Brynn is patron of all who dare to strive and

risk, he is heckler to all who blindly follow.

 

GOLEMS

Guardians come in five sizes; the golem, the automaton, the talus, the

juggernaut, and the behemoth. All five will behave in much the same way once

activated, attacking any clan enemies that enter their room, and shouting

warnings over the clan channel. Clan guardians can only be attacked

themselves by enemies of the clan.

 

 

greetings

 

didn't convert properly.

 

GROUP

Syntax: group

Syntax: group <character

GROUP <character makes someone who is following you a member of your group.

Group members share experience points from kills and may use the GTELL and

SPLIT commands. If anyone in your group is attacked, you will automatically

join the fight.

If the <character is already a member of your group, then GROUP will

kick out the <character from your group. Characters can also leave your

group by using a FOLLOW command to stop following you.

GROUP with no argument shows statistics for each character in your group.

 

GTELL

Syntax: gtell <message

All of these commands send messages to other players.

GTELL sends a message to all of the characters in your group, wherever they are,

even if they are sleeping or stunned or dying. You can GTELL no matter what

your own condition is (i.e., sleeping, fighting, mortally wounded).

 

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