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Keys
of Enlightenment II RPG vFinal 9 Little do you know, this map went through 18 versions and a version 'hard' before this final version. It is now significantly more balanced and is harder at the end (especially in two player, Jeez!!). Well, I am done with this map, and will now ignore any bugs. If you find a MAJOR bug, please e-mail me. This map has so many new ideas packed into it, it's just not funny. The curse system (result of death) allows players to possibly escape death pain free or, become permanently cursed with some new negative attribute. Bosses protect each key. There are 6 new classes to choose from, and although they are obviously not fair, each is very useful in certain parts of the game, "where is that sorcerer!"e is a common phrase you might want to learn quick. Unlike other RPG's, you get 2 heroes to work with, and only 2, never to re-choose again. What makes it SO unique is the division of experience. Using my trigger file below, I created an upgrade system of Blue and Green, on for each hero. Every enemy gives either experience type to one hero or the other. As a result, you get players owning all different level units fighting side by side. Oh, I almost forgot the most impressive fact about the map!!! The "movie" scenes. My, my. Don't believe me? Just download the map, play single player, and watch the first 2 minutes of the map. It is very well done, I get nothing but "wow," "oooo," and "cool"s from players watching it. There are sequences throughout the map just like it. Oh, and also the sounds. Well placed. Almost professional level design map. Ok, extensive enough? This last version added instant
upgrades and made the game even harder. Be warned. Field Arena Similar to Corn
Land... Minerals are scattered around. This time, less intrusively, but far more
spread out. The trade off is that clusters are worth more and rushing is entirely
(STILL) discouraged... Until players start mining near the center... when war
breaks out and the "arena" element kicks in. Tar Rivers A map with a few
key choke points designed with sneak attacks in mind. Missile Arena
1.20 - the versions keep coming... C.M.C. Land
- Crazy Mineral Corn Land F.o.X.
RPG - Fields of Xe'rhan RPG Final 1 DDay - Two years old Tactical Hypercraft v1.04 Hypercraft
vfinal Chaos Blood vFinal Man,, I make maps fast... That was like,
6 hours... Well, I don't know how 'bug free' this level is, but it seems OK to
me (e-mail me if you find one). Basically, it is a blood map, LOTS of blood. However,
there are two big differences in this map. ONE: you have full control of what
unit you produce (I picked the tiny ones - marine, zealot, etc) and then you also
choose where they appear. See, in this map, the objective is to protect your "Bloody
Core" which is the central point of all your units. If it dies, you
are placed in spectator mode, and you basically have lost. There are still heroes,
but this map goes until all the other players' Cores are dead. Mooch's Lurker Defense
vF1.3 That's right, an unannounced project. I was suddenly motivated to make a Lurker Defense. This is exactly that. However, my maps always gotta have some new twist in them right? This is the final v1.3. I fixed a few bugs and made things easier to understand (I keep finding bugs!!). Also, a cheap camping bug was fixed... Altered NO levels. At level 30 things get very interesting. It's a tad slow in the start, but I consider those levels as warm ups. Level 14 and up and tough. This is by far one of the HARDEST Lurker Defenders ever. Try to beat it! It is set on a square tile set, so things are even more organized. You make lurkers, upgrade, build walls, and use a nydus to speed things up. The track is wider, tougher, and longer than any previous lurker defense. The more players, the harder it is. The current hall of fame of letting 0 through: Mr.cleannn on v102.
The next version will only address bugs, if there are any. Stranded Commandos
Well, I finished Stranded Commandos. To make a long story short, this is a ... strange new orientation of a blood map. You each have a small base, only being able to make Firebats and marines. Your farms are in the middle of the map - next to everyone else's. Well, as you can imagine, a small war quickly breaks out.
It's a good gruesome 20 minute map. Takes time to get good at it,
but takes 10 seconds to learn it. Town Defenders One day, bored as usual, I bumped into a member of the E2 clan (Elite Editors) and we started talking. Now, mind you, I never join clans - I hate the hierarchy system. Well, of course, I love making maps, so I decided to see what kind of maps this clan was made of (you know, a personal challenge). I have yet to see their infamous 'clan map' they have been working on, but it sounds similar to my current project. I won't give out any details, but I am hoping to become a clan affiliate one day, since that way I won't be some subject of a twelve year old (no offense). This
map is the output of two bored map makers. It is the first map I have ever done
doing half and half of the work (mooch? No, no... You don't understand... And
you never will... Hehehe). The point of the map is to defend your town. Sounds
familiar right? Well, the idea has potential (although if I had made the map myself,
I woulda made it 6 players....) - basically you must frantically repair your burning
town (yes, it will be burning if its not already) as your infinitely respawning
POS defender units try to fight off the hordes of enemies. Its a great quick 20
minutes! Khagshal
Six RPG You know how usually in an
RPG there is a pre-built city that heals and upgrades and stuff? Well in this,
the city builds itself. So every game is different. This is a hard RPG to beat
without all the slots full, but it is very unique and has an actual story-line.
Not to mention a beginning and ending sequence. The objective is to protect this
tiny (gets bigger) base called Khagshal (name of moon) from the Native Zerg. Altered
Starcraft 1.06+ Play as any race; they're all funky, but equal. Created
off the popular Big Game Hunters Map (nothing altered), this level has
three NEW unique attributed races: Terrans have no build time, zerg are twice
as powerful, and Protoss have practically no costs for any unit. Use map
settings, melee map 8 players. Few triggers, for starting conditions. Brood War
or Starcraft. Based on my original map: Evolved Technology - except this
one is fair. Visit the version 1.06+ history
page. Photon
Cannon Blood Guess What? Everyone has played those stupid
blood maps right? Have you ever played Photon Cannon Madness? Hehehe. Try it,
it's fun and requires SKILL (unlike most blood maps) Assassin
Training 1.06 Want
to be a true ninja? Do it with us! Sneak around and assassinate! Recently revamped
with colors and new perks! Sleeping
Heroes RPG What
has happened? All the legendary heroes have been placed in a mysterious sleep...
It is in your hands to find them! You switch with the heroes as you
play. Titan Four RPG Titan Four needs you to help tame the lands
and destroy their enemies. Purchase mercenaries and do what Titan Four asks! Very
Unique RPG with a previously unused death system. Four
Divides Four choke points and four areas to defend, yet
8 players playing at the same time, possibly sharing the same choke point... Can
you say 'two front war?' Key
of Enlightenment RPG The Keys of Enlightenment were stolen by some force. It's your duty to help get them back before it's too late! Act quickly and choose your path carefully. Give me slack, it was my first RPG, so some things are a tad
difficult to figure out. |
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