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I'm good at Starcraft. But most everybody that knows me knows that my real skills come when it comes to making maps. This is where the best of my maps are displayed. I always appreciate comments and suggestions so feel free to e-mail me.
My most famous map Altered Starcraft has seen its prime... but I do suggest you visit the Altered Starcraft Page - where you can see its evolution history.

Keys of Enlightenment II RPG vFinal 9
10 Stars - Best RPG I have ever made, and ranks up there with the greatest!

Little do you know, this map went through 18 versions and a version 'hard' before this final version. It is now significantly more balanced and is harder at the end (especially in two player, Jeez!!). Well, I am done with this map, and will now ignore any bugs. If you find a MAJOR bug, please e-mail me.

This map has so many new ideas packed into it, it's just not funny. The curse system (result of death) allows players to  possibly escape death pain free or, become permanently cursed with some new negative attribute. Bosses protect each key. There are 6 new classes to choose from, and although they are obviously not fair, each is very useful in certain parts of the game, "where is that sorcerer!"e is a common phrase you might want to learn quick. Unlike other RPG's, you get 2 heroes to work with, and only 2, never to re-choose again. What makes it SO unique is the division of experience. Using my trigger file below, I created an upgrade system of Blue and Green, on for each hero. Every enemy gives either experience type to one hero or the other. As a result, you get players owning all different level units fighting side by side. Oh, I almost forgot the most impressive fact about the map!!! The "movie" scenes. My, my. Don't believe me? Just download the map, play single player, and watch the first 2 minutes of the map. It is very well done, I get nothing but "wow," "oooo," and "cool"s from players watching it. There are sequences throughout the map just like it. Oh, and also the sounds. Well placed. Almost professional level design map. Ok, extensive enough?

This last version added instant upgrades and made the game even harder. Be warned.
UMS. 256x256. 6 players (4 recommend). SCX. Size: 208k.

Field Arena
6 Stars, I assume...

Similar to Corn Land... Minerals are scattered around. This time, less intrusively, but far more spread out. The trade off is that clusters are worth more and rushing is entirely (STILL) discouraged... Until players start mining near the center... when war breaks out and the "arena" element kicks in.

Melee, 128x128, 2 - 4 players (2 recommend). SCM. Size: tiny

Tar Rivers
6 Stars, I assume.

A map with a few key choke points designed with sneak attacks in mind.

Melee, 192x192, 2 - 8 players (2 recommend). SCX. Size: tiny

Missile Arena 1.20 - the versions keep coming...
I'm not sure yet, but how about 8 stars, it really grows on you after 2 games...

Renamed from Missile Command, just so you know. It's a newly inspired map. You fire missiles at each other. Want to find out more? Download it.
128x128, 2 - 6 players (6 recommend). SCX. Size: tiny

C.M.C. Land - Crazy Mineral Corn Land
Alright, since people gripe about me giving it a 2, I'll give this a 7.

Crazy Mineral Corn?!! WTF is that you ask? It's a magical place where the minerals grow like corn. Duh man. A crazy new map idea by yours truly. Well, not entirely original, but then again, I've never seen it played by anybody on battle.net... So hey, I made it.
64x64, 2 - 8 players (4 recommend). SCM. Size: tiny

F.o.X. RPG - Fields of Xe'rhan RPG Final 1
9 Stars, perhaps better?

I must say, once you are used to the interface, this is by far the best open RPG I have ever played. After playing it as many times as I have, I am still not completely sick of it. I thank all the beta testers. If you were one of them, have fun finding the credits! I hid them in a secret area in the map (also in the map properties).
To give a brief summary, the map has four clans which a player may join. Unlike other maps, in this map, there are no set alliances or forces that make up a clan. Instead, you pick all that stuff AFTER the game starts (this took forever). A player is free to kill others, build towns, or finish the quests in the map (a good way to get fast experience). There are about a dozen spells, conveniently spread out so that certain clans have spell perks. The Necromancers are by far the most interesting clan, as on top of spells, they also can summon minions (4 different types) and as they power up, gain large hordes of men. The four clans are: Stealth, War, Necromancers, and Mages. Unlike other open RPG's this map also has new level heroes. So on top of building up your own private self-built army, a player can also have three or four heroes to help the quest. I hope the map is fun, and make sure to report any bugs.
256x256, 1 - 6 players (4 recommend). SCX. Size: 218k

DDay - Two years old
6 Stars

What can I say... This map has been on the server since the opening of this site. I revamped it with colored text, and made it a little (A LOT) harder. It's good classic fun.
64x64, 4 players (3 recommend). SCX. Size: 52k

Tactical Hypercraft v1.04
9 Stars

This is the map below, with limited resources and minor race balances (to compensate). The changes from the new version of 1.10 are considered to be in place. It includes the txt file for version 1.10 of Hypercraft and a new version 1.00 version of this map. This version is highly untested, and will most likely be updated in the coming days. Please send comments about this map to me and I will take them into consideration when making the next version. Thank you.
UMS NORMAL Hunters tile set. 128x128, 8 players (2 recommend). SCX. Size: 119k

Hypercraft vfinal
7 Stars (demoted to 7 stars)

Consider this an Altered Starcraft 2, except, it is far more than just a sequel. I have graced this map with a new name, to help separate it from the typical stereotyping of Altered Starcraft. It was started about 60 hours ago (on July 1st thanks to |{iller) and was finished July 3rd.

Each race is greatly altered, but not in the general unit statistics necessarily, although they are greatly modified. Rather, each race has new abilities, which I created using triggers, and my imagination. To give an example, Terrans now can build a teleportation device, Zerg can now create Hydralisk Farmers, and Protoss have a hero that kills any unit it touches.

Trust me, it's worth playing once.

The map's overall balance is still to be tested, but through inner beta testing (Thank you -WKYA-Royal, and the rest of the clan), I believe the map is balanced. If the map is not, please, e-mail me as soon as you can, and tell me why it is unfair. Also, the zip file above contains a readme that tells you all the latest changes, and comes with the latest version of the map.

The last 3 version came with giant updates to the balance of the map. I suggest an update if you have an older version. Please read the txt file contained inside for what exactly has changed. Balance testing is considered finished. The only updates would be bug related. (hopefully)

UMS BGH tile set. 128x128, 8 players (2 recommend). SCX. Size: 100k

Chaos Blood vFinal
8 Stars - it is good.

Man,, I make maps fast... That was like, 6 hours... Well, I don't know how 'bug free' this level is, but it seems OK to me (e-mail me if you find one). Basically, it is a blood map, LOTS of blood. However, there are two big differences in this map. ONE: you have full control of what unit you produce (I picked the tiny ones - marine, zealot, etc) and then you also choose where they appear. See, in this map, the objective is to protect your "Bloody Core" which is the central point of all your units. If it dies, you are placed in spectator mode, and you basically have lost. There are still heroes, but this map goes until all the other players' Cores are dead.
Use Map Settings. 64x64. Chaos Blood. 8 players. SCX. Size: 48k.

Mooch's Lurker Defense vF1.3
9 Stars - Hardest Lurker Defense ever.

That's right, an unannounced project. I was suddenly motivated to make a Lurker Defense. This is exactly that. However, my maps always gotta have some new twist in them right? This is the final v1.3. I fixed a few bugs and made things easier to understand (I keep finding bugs!!). Also, a cheap camping bug was fixed... Altered NO levels. At level 30 things get very interesting. It's a tad slow in the start, but I consider those levels as warm ups. Level 14 and up and tough.

This is by far one of the HARDEST Lurker Defenders ever. Try to beat it! It is set on a square tile set, so things are even more organized. You make lurkers, upgrade, build walls, and use a nydus to speed things up. The track is wider, tougher, and longer than any previous lurker defense. The more players, the harder it is.

The current hall of fame of letting 0 through: Mr.cleannn on v102.

The next version will only address bugs, if there are any.
UMS. 128x128. 5 players (5 recommend). SCX. Size: 86k

Stranded Commandos
4 Stars - Meh.

Well, I finished Stranded Commandos. To make a long story short, this is a ... strange new orientation of a blood map. You each have a small base, only being able to make Firebats and marines. Your farms are in the middle of the map - next to everyone else's. Well, as you can imagine, a small war quickly breaks out.

It's a good gruesome 20 minute map. Takes time to get good at it, but takes 10 seconds to learn it.
UMS. 64x64. 8 players (4 recommend). SCX. Size: 33k. Wow... Tiny...

Town Defenders
5 Stars - Average map.

One day, bored as usual, I bumped into a member of the E2 clan (Elite Editors) and we started talking. Now, mind you, I never join clans - I hate the hierarchy system. Well, of course, I love making maps, so I decided to see what kind of maps this clan was made of (you know, a personal challenge). I have yet to see their infamous 'clan map' they have been working on, but it sounds similar to my current project. I won't give out any details, but I am hoping to become a clan affiliate one day, since that way I won't be some subject of a twelve year old (no offense).

This map is the output of two bored map makers. It is the first map I have ever done doing half and half of the work (mooch? No, no... You don't understand... And you never will... Hehehe). The point of the map is to defend your town. Sounds familiar right? Well, the idea has potential (although if I had made the map myself, I woulda made it 6 players....) - basically you must frantically repair your burning town (yes, it will be burning if its not already) as your infinitely respawning POS defender units try to fight off the hordes of enemies. Its a great quick 20 minutes!
UMS. 64x64. 3 players (3 recommend). SCX. Size: 37k.

Khagshal Six RPG
7 Stars - Not a bad idea, unfortunately repetitive near the end.

You know how usually in an RPG there is a pre-built city that heals and upgrades and stuff? Well in this, the city builds itself. So every game is different. This is a hard RPG to beat without all the slots full, but it is very unique and has an actual story-line. Not to mention a beginning and ending sequence. The objective is to protect this tiny (gets bigger) base called Khagshal (name of moon) from the Native Zerg.
Use Map Settings. Broodwars 5 Players. SCX. Size: 131k.

Altered Starcraft 1.06+
10 Stars - I am just going to say, after being so popular this doesn't deserve anything less.

Play as any race; they're all funky, but equal.

Created off the popular Big Game Hunters Map (nothing altered), this level has three NEW unique attributed races: Terrans have no build time, zerg are twice as powerful, and Protoss have practically no costs for any unit. Use map settings, melee map 8 players. Few triggers, for starting conditions. Brood War or Starcraft. Based on my original map: Evolved Technology - except this one is fair. Visit the version 1.06+ history page.
Use Map Settings. 8 Players. SCX. Size: 86k.

Photon Cannon Blood
4 Stars - Creative, but boring to an extent. Hard though.

Guess What? Everyone has played those stupid blood maps right? Have you ever played Photon Cannon Madness? Hehehe. Try it, it's fun and requires SKILL (unlike most blood maps)
Use Map Settings. 8 players. SCX. Size: 38.6k.

Assassin Training 1.06
6 Stars - has potential.

Want to be a true ninja? Do it with us! Sneak around and assassinate! Recently revamped with colors and new perks!
6 Players. Broodwars. Use Map Settings. SCX. Size: 57k.

Sleeping Heroes RPG
7 Stars - Dang dang dang!!! This map would be so good without the lag!! Well, the sequel will rock!

What has happened? All the legendary heroes have been placed in a mysterious sleep... It is in your hands to find them! You switch with the heroes as you play.
Use Map Settings. 6 Players. SCX. Size: 213k.

Titan Four RPG
4 Stars - At first its a great map. However, this was only my second RPG, my creative juices got lazy near the end. Its a looooong RPG so beware, not to mention hard...

Titan Four needs you to help tame the lands and destroy their enemies. Purchase mercenaries and do what Titan Four asks! Very Unique RPG with a previously unused death system.
Use Map Settings. 5 Players.SCX. Size: 270k.

Four Divides
9 Stars - This is a wonderful melee map. UMS allows 2v2v2v2 but comp 'stomps' are actual challenges. Games are hard in this!

Four choke points and four areas to defend, yet 8 players playing at the same time, possibly sharing the same choke point... Can you say 'two front war?' 
"Infinite" money. Tons of vespene gas. Computer opponents do better than usual on this map for some reason, beware...

Melee or UMS. SCM. Size: 48k.

Key of Enlightenment RPG
7 Stars - This is my first ever RPG, over 2 years ago. It got semi-popular and then died out. I fixed a LONG-time bug that plagued the last level unit in the skill class. It's a good, hard RPG that takes at least 90 minutes to complete. Team work is fairly essential.

The Keys of Enlightenment were stolen by some force. It's your duty to help get them back before it's too late! Act quickly and choose your path carefully.

Give me slack, it was my first RPG, so some things are a tad difficult to figure out.
UMS. SCM. Size: 206k.

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