Stage 22:

As the scene fades in, you can't help but feel nervous as the transport crane lowers the gunnery pod onto the new micro base. After all, you'll be needing the extra power, speed, maneuverability, and ammo to survive on your new assignment. Gone are the days of being strapped down to a ship, merely waiting for the enemy to come to you. Oh, sure the pod has thrusters with which use during brief separation from the weapon's supports of the main ship. But, unless the ship was almost standing still and the enemy population lite, you barly stood a chance of making it back to the support alive. However, with the advantages that this little miracle of technology provides, you can fly circles around the assigned ship that you are protecting. You can take pop shots at any pirates in the place where they hunt. Your shielding tolerance for assault goes beyond anything that you could ever have believed possible. As far as ammo goes, this little baby stockpiles a comfortable (but limited) number of Missiles and Torpedos for the journey. And fuel wise, rest assured that there is more than enough for both the twin micro engines and high output electric generator system to run off of. And it even contains an experimental microbe repair network to repair minor damage to systems and outer armor.

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Stage 25: (Coming Soon)


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Copyright Jerod Underwood Park 1997
All rights reserved

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