Stage 13:

Ah. Already up to mission number thirteen, I see. Well, it is up to you to decide how lucky (or unlucky, as the case might be) this mission turns out. As the scene fades in, you are in side the gunnery pod mounted to one of many turret posts attached to Starbase Hydra, during the beginning of a pirate assault. And in the fashion that they appear to be arriving here seems to be using the technology of a Gravity Ring. Possibly the very one that was stolen from the Midway Runner Project that ended in utter failure a few missions back. Anyway, your first mission is to clear enough of the enemy away to allow room for S.S. Pegasus to safely leave the docking bay. Luckily, the base's defense system is powerful enough to ensure immediate ID and lock on all the intruders, making your job a little easier. Especially when they begin to swarm around the station like mosquitos.
After a few minutes of battle, their numbers begin to dwindle from the counter measures laid on them from the starbase, ensuring a safe enough environment to launch a much needed supply ship towards some starving colonies located out on some of the rim worlds. And as the ship pulls out from its' safe heaven, SAL releases the locking clamps of the tower and fires the retros, guiding the pod into protective position aboard the Pegasus as the many guns of the space station provide cover fire from the remaining pirate ships. As soon as the latching process is completed, you regain control and reengage the enemy while the navigator takes the ship through the local Gravitron Ring, heading towards the first of the four colonies scheduled for supply delivery. As you enter the light tunnel, the scanning officer reports three pirate craft have been detected approaching behind the Pegasus. This poses quite a unique situation. You see, at these speeds, no known weapon could out run a ship in front of it without having the assistance of the Gravitron effect to give it extra speed. However, ammunition moving away from a ship and aimed towards another ship behind the first one can not only be hit, but the force of the hit is greatly multiplied due to the high speeds of the pursuing ship. Though a great disadvantage is that at such great speeds, once fired, the ammunition is almost immediately subjected to the laws of regular space and tends to travel in a straight line at normal speeds instead of retaining the full forward momentum of the weapon which fired it. Meaning that unless the ship is directly behind the weapon, there is no time for the shot to start at the top of the ship and journey down right behind the engines, impacting with the enemy while said foe is traveling as said similar speeds. Although the shot would be hurled at great speeds and hit the spot aimed at, said enemy would have been long gone (due to the forward momentum of the craft) by the time that the ammunition hit the marked spot. So, unless the enemy is unfortunate enough to drift into the extremely tight range that your weapon's are effective in, (and the navigation's officer will be trying her best to make that possible) you will more likely be fighting them in amongst normal space rather then in the advantaged position of the light tunnel.
As the Pegasus comes out of the tunnel, you enter a quadrant of space that is heavily patrolled by pirateers. As you unleash the plasma bolt at the solar shield, the three pursuers emerge out of the tunnel and back into normal space, ready to begin the assault. The engines begin to roar and pulsate under the demands of the throttle. But already, the pirate numbers are beginning to accumulate. Good thing you have lots of assistance to deal with the numbers.

Next time the player plays the game, he/she inserts the required credit(s), then inserts the pass card into the card slot (located above the quarter slots), and presses the start button (the button is a combination of the start and plasma bolt) to begin stage fourteen.

Return to part 2 of the stage board.

Proceed to part 4 of the stage board.

Return to home page.

Copyright Jerod Underwood Park 1997
All rights reserved

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