Welcome to Tangorea
Last Updated 6 May 1998
For anyone who just surfed on into this page without knowing what it is, Tangorea is a "virtual" (fictional) planet. It is a world designed by me, from the ground up, with oceans, landforms, climate, vegetation and ecology, civilizations, and histories galore. The creatures and civilizations depicted in Tangorea, while containing elements from our own world, are fictional, created by me for my own amusement.
However, I have made every attempt to make the world of Tangorea "realistic" in that it conforms to natural laws as we know them (except for the presence of magic; read below for more on this). Like any terrestrial planet, Tangorea is cold at the poles and warm at the equator, moist areas occur primarily where winds blow off the ocean, mountain ranges occur where tectonic plates rub together, ecology ties into climate and geography, and so forth. This is not a "hodgepodge" world where elements are just slapped together at a whim.
Tangorea is designed primarily to be used as a milieu for Fantasy Role-Playing Games (FRPGs). Tangorea's civilizations possess a level of technology roughly equivalent to Earth circa 1300 or so. Of course, it is somewhat more advanced in some areas than others, and each civilization has its strong and weak points. Tangorea offers several human and nonhuman races for player-characters (PCs) to use--and for Game Masters (GMs) to use. The races are (or are in the process of being) fully developed, with quirks, histories, mores, heroes, deities, and so forth.
However, educators might also find Tangorea to be useful. Since the planet is realistically designed, it can be used as a model for educators demonstrating concepts as diverse as climatology, geography, economics, politics, and history.
For RPGers, Tangorea sports a full pantheon of over 20 deities; RPers of priests will not be disappointed. More is being added to the city descriptions, so rogues may ply their trades on and beneath the streets of Teknor and Hawksbane. Elven and other magic is also highly developed, giving wizards much grist. And there is war and intrigue enough for fighters of every stripe. Adaptive materials for the Advanced Dungeons and Dragons role-playing system are denoted with a red asterisk. Adaptive Materials for other role-playing systems are denoted by a blue asterisk.
An added bonus to Tangorea is that almost every deity has or will have a Holy Warrior kit. Paladins need no longer be so stereotypical. One deity even has chaotic neutral warriors defending her cause!
NOTE: This site is a work in progress. It is being constantly updated. If you don't see something you think should be here, E-mail me! If I get a lot of requests for a particular item, I will try and expedite it..
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FAQ
"When will the _________ part of Tangorea be done?"
"Is this world designed for D&D or GURPS or Earthdawn or Elfquest or...?"
"Where did the name "Tangorea" come from?"
"Why are the graphics so lame?"
"What RP systems have you played, and for how long?"
"Do you plan on being a writer? Will there be Tangorea books?"
Table of Contents

Races and Histories

Atlas and Gazetteer Deities, Religions, Cults, and Orders 1