Welcome
to Tangorea
Last
Updated 6 May 1998
For anyone
who just surfed on into this page without knowing what it is, Tangorea
is a "virtual" (fictional) planet. It is a world designed by me, from the
ground up, with oceans, landforms, climate, vegetation and ecology, civilizations,
and histories galore. The creatures and civilizations depicted in Tangorea,
while containing elements from our own world, are fictional, created by
me for my own amusement.
However, I
have made every attempt to make the world of Tangorea "realistic" in that
it conforms to natural laws as we know them (except for the presence of
magic; read below for more on this). Like any terrestrial planet, Tangorea
is cold at the poles and warm at the equator, moist areas occur primarily
where winds blow off the ocean, mountain ranges occur where tectonic plates
rub together, ecology ties into climate and geography, and so forth. This
is not a "hodgepodge" world where elements are just slapped together at
a whim.
Tangorea is
designed primarily to be used as a milieu for Fantasy Role-Playing Games
(FRPGs). Tangorea's civilizations possess a level of technology roughly
equivalent to Earth circa 1300 or so. Of course, it is somewhat more advanced
in some areas than others, and each civilization has its strong and weak
points. Tangorea offers several human and nonhuman races for player-characters
(PCs) to use--and for Game Masters (GMs) to use. The races are (or are
in the process of being) fully developed, with quirks, histories, mores,
heroes, deities, and so forth.
However, educators
might also find Tangorea to be useful. Since the planet is realistically
designed, it can be used as a model for educators demonstrating concepts
as diverse as climatology, geography, economics, politics, and history.
For RPGers,
Tangorea sports a full pantheon of over 20 deities; RPers of priests will
not be disappointed. More is being added to the city descriptions, so rogues
may ply their trades on and beneath the streets of Teknor and Hawksbane.
Elven and other magic is also highly developed, giving wizards much grist.
And there is war and intrigue enough for fighters of every stripe. Adaptive
materials for the Advanced
Dungeons and Dragons role-playing system are
denoted with a red asterisk. Adaptive Materials
for other role-playing systems are denoted by a blue asterisk.
An added bonus
to Tangorea is that almost every deity has or will have a Holy Warrior
kit. Paladins need no longer be so stereotypical. One deity even has chaotic
neutral warriors defending her cause!
NOTE: This site is a
work in progress. It is being constantly updated. If you don't see something
you think should be here, E-mail me!
If I get a lot of requests for a particular item, I will try and expedite
it..
.
FAQ
"When will the _________
part of Tangorea be done?"
"Is
this world designed for D&D or GURPS or Earthdawn or Elfquest or...?"
"Where did the name
"Tangorea" come from?"
"Why
are the graphics so lame?"
"What
RP systems have you played, and for how long?"
"Do
you plan on being a writer? Will there be Tangorea books?"
Table of Contents
Races and Histories
-
Humans
-
Teunorka
-
Teunorka
as Player-Characters*
-
The Guild of Arms and Commerce
-
The History of the Guild
-
The Current Status of the Guild
-
The Great Bantuka War
-
Zenka
-
Zenka
as Player-Characters*
-
The House of White and Grey
-
The House of Gold and Blue
-
The House of Red and White
-
The House of Green and Gold
-
The House of Red and Black
-
The House of Tan and Orange
-
The House of Blue and Black
-
The House of Black and Grey
-
The House of Blue and Green
-
Bantuka
-
The Bantuka-soi
-
The Bantuka-san
-
A Bantuka Bestiary
-
Razaka
-
Tangka
-
The Genesis of the Tangka
-
Cherka
-
The History of the Ghost People
-
Greybloods
-
Traggs
-
Elves
Atlas and Gazetteer
Deities, Religions, Cults,
and Orders
-
Elemental Deities
-
Sula [soo-lah]
(Goddess of the Sea)
-
Ge [gee] (God
of the Earth)
-
Dioz [dee-ohs]
(Goddess of Good and Light)
-
Dioz
Stats*
-
Brethren of the Light
-
Brethren of the Light Kit*
-
Nira [nee-rah]
(Goddess of Evil and Darkness)
-
Yvetta [ee-vet-tah]
(Goddess of the Wilds)
-
Mechin [mek-ken]
(God of Invention and Artifice)
-
Hyet [hee-yet]
(God of The Winds, Motion, Chaos)
-
Stad [stahd] (God
of the Rock, Stasis, Law)
-
Cyros [ky-rohs]
(God of Cold, Ice)
-
Ignis [ig-niss]
(Goddess of Heat, Fire)
-
Byramina [by-rah-meen-ah]
(Goddess of Life, Fertility)
-
Talos [tah-loz]
(God of Death, Decay)
-
Lizae [lee-zay]
(Goddess of Women/The Feminine)
-
Ranred [ran-red]
(God of Men/The Masculine)
-
Patron Deities (All Human and
Demi-human)
NOTE: The priesthood of demi-human
and race-specific deities is composed largely of members of that race/species.
While few deities exclude followers from other races,such exceptions are
liable to be quite rare.
-
Salon (Law and Order)
-
Libir (Chaos and Freedom)
-
Redoewn (stealth, subterfuge)
-
Expir (truth, inquiry)
-
Merros (pleasure, recreation)
-
Bards as Merrosian Priests
-
Stolred (work, self-denial)
-
Malrus (violence, betrayal)
-
Paex (peace, loyalty)
-
Swondon (warriors, weapons)
-
Dwemsan (magic, artifice)
-
Jaspaan (merchants, wealth)
-
Hlotha (thieves)
-
Mendiet (travelers, wayfarers)
-
Utath (cities, buildings)
-
Ocuis (navigators, mariners)
-
Seath (rangers)
-
Easamon (illusion, deception)
-
Nomasae (knowledge, truth)
-
Khrys (self-denial, obedience)
-
Santei (humanism, enlightment)
-
Rhee (purity, beauty)
-
Ghaler (filth, defilement)
-
Hwan (Zenkan)
-
Omuri (Bantukan)
-
Vaad (Teunorkan)
-
Fre'dwa (Timber Elven)
-
Ahctwa (Orcish)
-
Anvatod (Dwarven)
© 1998 by
Benjamin Stockton. All Rights Reserved.