We're watching your every move...
Updated 09/03/09
Welcome to the players page. This basically outlines some of the people who have played in my campaigns, their roles, characters, and what they're doing now. Largely to prove that I'm not making them up. Unless I am.
Names slightly altered to protect the innocent
TUO was the only other person who occasionally ran GURPS in the group. He played Lieutenant Colonel Johnny Maretta in the MARS campaign. Initially, TUO was well known for his multiple identical characters, which he employed for every campaign. Each of these characters had some combination of:
Fortunately, he got better, and created some good characters, which he always claims are "pants" and "done for a laugh". Such is the mysterious TUO.
TUO ran the highly successful TL10 Military campaign, which was almost a mirror of the Mars campaign. The two have diversified incredibly, to the degree where I wrote the background to the game.
"D" is also known as a man who said "I never play psychos", and is one of the oldest veterans of my campaigns. He began role-playing all the way back in 1995 (I think), and he used to play Captain Jake Dredd in the MARS campaign. "D" is well renowned for his statement above, when Mr X decided to start a "Psycho's campaign" in a mental home, which 300 points of disadvantages! "D" walked out on it, and it never took off...
"D" used to be a GM, and ran a couple of abortive campaigns. The adventures suffered from lack of preparation, and he let us get away with just about anything...
One such campaign was the now famous (within our group) TL14 Chickens campaign, where rebel fighters (the PC's) fought against human sized mutant militaristic Chickens, which screeched "Cha cha" a lot. The campaign was hilariously funny, but was a little easy with the inclusion of Mini-nukes and Hell grenades...
Another campaign was the humourous "Waterworld" campaign. I played a psychotic fisherman in a rowing boat who made bombs out of seaweed, TUO was an ex-Smoker with a jetski, Wak played another mutant with a speedboat and AK-47, and Mr X played a guy in a nuclear submarine! Needless to say, my boat didn't last long... :)
Mr X played only for a short time in GURPS, partially because he didn't really like the system (heretic!). However, all of his characters were:
(a) Mad
(b) "Inspired" for the time
However, he always contributed to the game, and was better at after game discussions, where he made some valuable comments.
Mr X himself ran a few GURPS campaigns, most of which degenerated into silliness. The prime example of which was the "Agents of Earth-Force" campaign, where I had magical powers, "D" had his brain in his backpack, and TUO had to consume one hundred dollars worth of one dollar bills every day to stay alive. Eventually, "D" cut off both of his legs and an arm wih a monowire knife, and bled on top of a Mafia agent in powered combat armour, got cyborg limbs, blew my arm off, and then eventually turned out to be my father, so we had a fight with Sonic blades... It was highly funny at the time.
I can now exclusively reveal Mr X's name. It is... [CAUTION. CONTENT REMOVED BY THE FBI]. Now you know.
Wak is the first ever person to make a character for my GURPS campaign. This character was changed, because I decided to change the Tech Level. The next character was killed (by me) because Wak left the campaign. The next character disappeared into the wilderness. The current character has also vanished, at some point during the asteroid strike.
Wak used to play Private First Class James Dallack in the MARS campaign.
Indeed, only his drinking and womanising habits have reached stratospheric levels... matched only by his unwillingness to return to roleplaying.
Bile is one of the first people to play in my first GURPS campaign, but he hasn't played in a while. He played the ex-British karate champion Private Luc Slater in the MARS campaign.
Special note must go to Super Pig Man. Although he hasn't played in my campaign in some time, he has kindly provided some of the artwork for my various adventures. He initially began in the MARS campaign as Private Sam Butcher, AKA Super Pig Man.
Super Pig Man is very good at creating worlds, maps and adventures, as his own campaign has shown. He can add a lot to a game session, as his characters are almost always dark and mysterious, and keep an air of suspicion about them... I guess he must have taught me how to roleplay.
Super Pig Man has subsequently left roleplaying behind and got himself a life. Well done!
Corporate didn't actually play in any of my GURPS games... He DID however play in 'that' Fighting Fantasy campaign and was the chief instigator of the player rebellion that killed it stone dead. An act he now frequently apologises for, so, officially, I FORGIVE YOU. Without him and his steadfast refusal to play the game, I may never have turned to GURPS...
Corporate is also responsible for giving me my pseudonym - "GMastEr", so a double well done there. Nicely done, sir.
AND he was also the one responsible for introducing me to GURPS in the first place. He even gave me his copy of the Basic Set. The nickname stems from Mr X's Rifts game, and what it largely became - a business sim.
SNom played for a short while in the TL9 Military campaign, as Private Dan Gerruss. He also played in the first version of Cyberpunk. However, he left, so, Dan was critically injured in a shuttle crash on a return flight to earth, and the other character faded into obscurity when the first Cyberpunk campaign was unofficially finished...
SNom too has got himself a life... and left roleplaying AGES ago.
El Slido played in the 3rd iteration of the Psionics campaign, playing as the bald and wierd Carlton Chase, a Telepath. His morals and philosophy are unwavering, although he seems to like playing the same kind of character. Not so here... Chase was a frightened and cowardly mind-raper.
The King of Botch also played in Psionics 3, and was pushed into a leadership role as the Teleporter poet Cecil Alexander-Stsrke. Indeed, TKoB typically plays similar but incredibly well constructed characters - weak and naive yet commanding individuals with devastating powers. Starke was no exception, and it seems there is no problem that cannot be solved by teleportation. Except when the dread critical failure appears...
Mr Roboto played in Psionics 3, as the ESPer psychologist Morgan Deutsch. Mr Roboto tends to play characters in suits, and this trend has followed him into real life, where he has become one. Deutsch has virtually no personality, except being very VERY ruthless, and a bit blase about everything.
That's all for now. Other players will be added when I get the chance (or I can remember them)...