Your destiny unfolds...

2187, the year your legacy began. Dondra, World of the Elders...a place of harmony and tranquility. The masses were content and at peace with each other. War was virtually nonexistent and the wisdom of the Elders had been undisputed for over 100 years.

Meanwhile, in another dimensions...

The universe is filled with pestilence, crime and disease. Colnar is the being who rules all evil, controlling everyone and everything. He is planning time travel to another state of being, a new universe which is prevalent with happiness, so that he may once again spread his evil ways.

Time passes...

2199, Colnar begins the domination of his new universe. The Elders anticipate the need to form a pact with the Tellasien race of Halcar, a neighboring planet. "The Tellasien race must defend the Elders against any evil forces. If life is taken for naught...then they must avenge."

Colnar has reached Dondra and has initiated his devious plan to abolish this nucleus of organization. After taking over the minds and bodies of a neighboring town, Colnar's now evil warriors brutally attack all of the people in the main city of the elders. The last remaining wisemen, using telepathy summon their defenders just before beings killed...

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

A Brief History of Dondra the Game

Dondra: A New Beginning was first sold by Spectrum Holobyte in 1987 and was made available for the IBM PC, Commodore 62 and Apple II computers with EGA 16 color graphics. It was packaged in a blue box with a hologram of a woman on a bird similar to the title graphic used in the animated feature Heavy Metal.

In 1988, the company, MicroIllusions purchased the publishing rights to Dondra and planned to release an enhanced version featuring 256 color graphics, already present on the Apple IIGS and Atari ST and available to newer PC machines.

It wasn't until 1990, that MicroIllusions either went out of business or sold the rights to Miles Computing, Inc. It was under Miles Computing that Dondra was released for one last time. Since the game was released under two lables, Sean Barger, the game's creator decided to change the look and name of the game because he didn't want people to think it was the same game. Under the name Questmaster: The Prism of Heheutotol, the hologram was replaced by a new cover featuring the Questmaster riding his bird of glory over the hordes of Colnar. The world of Dondra was also changed to Ardnod (Dondra backwards).

The new game also featured enhanced 256 color graphics. The original graphics, located in a shoebox full of diskettes, was lost by a messenger service and the graphics from the IIGS version were used on the PC and algorithmicall scaled down for the EGA and CGA versions. The 256 color version for the PC was the first game ever to feature this color depth.

Special thanks to Sean Barger and Brian Rice in providing some history on the legacy of this epic adventure game which should be noted as a influential game which helped propel computer adventure games into their current form today. Thanks guys!

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