‹Well-established roguelike games, fully playable and popular›
‹Other interesting roguelike-related links›
Rogue:
The first ever roguelike, it developed in 1980s gives the genre its name.
It has very simple features and no choice of race or class, easy to learn but not
very fun to play, uses ASCII graphics only. It is no longer in development.
Moria:
Another roguelike from 1980s, but much more advanced than rogue. It gives a
choice of character race and class to play for. Uses black and white ASCII graphics
only. It is no longer in development.
Angband:
A game made from the source code of Moria, more advanced, colour ASCII or image
tile graphics, sound is also available. Quite fun to play, but primitive. It has a
HUGE number of variants most of which share almost identical game play and often
compatibility between their save files. Two worthwile variant to try are:
ToME and ZAngband.
Angband, and most its variants are open source.
Linley's Dungeon Crawl:
Dungeon Crawl is quite an original roguelike with a large choice of character races
and classes. It has many interesting and unique features and it�s one of the most
popular roguelikes. Lacks fresh releases and the web site is a bit out of date but
it is still being developed (hoping for a new release soon).
ADOM:
The most popular roguelike (I think) and my favourite. However the latest version
has some very annoying bugs which are very obvious and suggest a great lack of
testing on behalf of the developer. The latest release is more than a year old, and
is no guarantee of a new version coming out any time soon (or ever again). Not
open source and asks for postcards from people who have played and enjoyed the game.
Quite complicated, but very in-depth and fun to play once you know how to. Has a nice
world map and more than one dungeon complex. However the storyline is the same each
time and it can get quite repetitive.
NetHack:
Supposedly the most complicated roguelike, but I find that most of the detail only
serves to annoy the player. It's actually an early inspiration of ADOM, and has some
resemblence to it. Optional graphic tiles are available and it has several 3D graphical
versions. I can�t say much more about NetHack, as I have never played it for longer
than 10 minutes � too much to learn, and not as fun as ADOM to play.
GearHead
Quite a new fully playable roguelike. Has a lot of very interesting features (like random conversations) and unique gameplay. Worth at least having a look at! Also on that site you may find DeadCold, another roguelike project by the same author. Graphical possibilities.
Dungeondweller:
A great site for roguelike developers (or those interested in roguelike development). Contains a wide range of roguelike development articles outlining both ideas and specific algorithms. Has built-in access to all the roguelike newsgroups and has some interesting roguelike links. If you're interested in programming your own roguelike, check out the FAQ on the site. (Another interesting page on the site is http://thelist.roguelikedevelopment.org/)
Simugraph game development library
Contains a collection of old newsgroup posts which are particularly useful for roguelike development, as well as some other articles. Can be quite useful for developers.
Roguelike graveyard
A sad site, contains a growing collection of abandoned roguelike projects as well as some info about them. Some of the games there are quite intersting to look at.
RogueBasin
A recently-established "roguelike knowledge database". Basically a Wiki dedicated to the roguelike world. Not much information on it yet, but interesting to have a look at nonetheless. (Also has a WoT 0.0.2 review somewhere on it).
Roguelike Restoration project
A project dedicated to finding very old classic Rogue variants and porting them to Windows/DOS/*nix.