Training

[How To] [Price Schedule] [Miscellaneous] [Retraining]


How to Train

You train your WEBA boxer by sending an email stating:

(The last two items are just to check that we have the same data as you for your boxer and your $$ budget! You won't know your boxer's "control" ratings (see below) because these are calculated from other values, so you don't need to tell us anything about them if you add in that department.)

So, for example, you might send an email saying:
Becky Boxer will spend $50,000 to add one point to her punching power, bringing it from 4 to 5

We will make the change to your boxer's setup and debit your WEBA fantasy account.  If there is any question about the points score or the dollars, we will contact you by email.  Remember that your boxer must sit out one card in order to train.

Price Schedule

Please read this carefully before deciding how to train your boxer!

After many experiments with the simulation, we have set the costs for adding points as follows.

You must accumulate $50,000 in earnings before you can begin training.  

Then you can add points in either Part 2 or Part 3 of the WEBA boxer creation form:

1. Adding Points in Part 3 of the boxer setup

The first time you add points in Part 3, you get to add 3 points for $50,000, as a one-time start-up.  You must add these 3 points to 3 different categories, i.e. as one point per category.

After you have done this start-up (and have waited out a card for it), you can add a fourth Part 3 point for $20,000, a fifth for $25,000, a sixth and all later Part 3 points for $30,000 each. There are limits to the number of points allowed in some categories; you will be told when you reach them!   Otherwise, you can add Part 3 points one at a time whenever you have the $$ (and are willing to sit out one card). 

2. Adding Points in Part 2 of the boxer setup

In Part 2, $50,000 gives you your choice of:

There are also some more expensive possibilities in Part 2:

You can hold off starting training until you have saved enough for one of these more expensive (and more effective) Part 2 choices, i.e. you do not have to start training as soon as you pass the $50,000 threshold.  

You can continue to add points one at a time in the Part 2 categories whenever you have enough $$ and are willing to wait one card while your boxer does the training.  Again, there are limits to how many points you can have in some categories, and we will tell you if you reach them. 

What are these "Control" options?

You may be wondering what these "control" options are in Part 2, as they were not part of the original boxer setup you gave us.

Take a deep breath, as a full explanation has to get a little complicated.

The sim program uses many more parameters for your boxer than you specified directly.  Her fighting style is based on many attributes calculated from the values that you gave us.  (The Part 2 inputs make a "basic boxer" who is enhanced by your Part 3 inputs.)  One thing calculated from all of your inputs is a rating called "ability to control a boxer". Another is "ability to control a slugger".  

When the sim runs, each fighter gets many opportunities to throw punches each round.  She must be momentarily in "control" of the action to land a punch.  Whether or not she keeps control at that instant depends on (a) what effect the punch has if it lands and (b) a combination of her control factor and her opponent's control factor at that point in the fight.  If she lands a huge punch that knocks her opponent silly, or into the ropes, she may keep control anyway.  But if she lands an "ordinary" punch, what happens next depends on the "control factors".  The greater her control factor, relative to her opponent's, the better her chance to put several-punch flurries together and thus to win a round on points or to make something exciting happen.  

The detail of the action influences the control factors, as do injuries, getting angry, etc.  But every boxer starts every fight with her "basic" control factor (different when facing a boxer than when facing a slugger). Most of these "basic" control values for WEBA boxers start out in the range 11-16.  In training, you may add directly to your fighter's basic control against a boxer for $70,000, or against a slugger for another $70,000.  This affects both the number of punches landed per round and the ability to put a string of punches together and so get the opponent in trouble. We think it's more valuable than simply adding +1 to the punching power (for example), but not as valuable as adding +1 to basic ring generalship or general boxing skills.  So it is priced in between these.

Miscellaneous

The "floors" for skills are not zero.  For example, if you originally gave your boxer a power rating of 2 she has more than half the punching power of a boxer who was given a power rating of 4.  Most of the one-point changes you can make during training change your boxer's ability in the affected area by about 10% to 20%.  You may need a lot of training to completely transform your boxer!  Don't expect overnight miracles!

And remember that a lot depends on fight-to-fight details.  One punch that knocks your opponent down for a nine-count can do more to rearrange her abilities (for a while) than $100,000 worth of training! Trapping her in a corner is (briefly) worth a big edge in control ... and so on.  As in real boxing, a fight can turn on these details more than on how it looked on paper at the opening bell.  All training improves your boxer's chances.  But nothing guarantees even that she'll beat a fighter again who she beat once already (the history of the WEBA has many examples of that, one of the best being the first two fights in the Henning-Ling series, where the most-recently trained boxer lost both times!)

Training is an important part of the WEBA game! If you have any questions about it, ask us and we'll try to explain it some more. Also check out the WEBA Sim FAQ (answers to frequently asked questions about our sim, many of them about how things in your boxer setups can affect the fights).

Retraining

A new ingredient (in May 1997) allows fighters who are on big losing streaks to retrain, i.e. to move a few points around in their boxer setups. The idea is that fighters who are having a hard time of it can adjust to try to compensate for their worst problems while keeping their overall points total the same.

A boxer qualifies for retraining if she loses four fights in row, or goes six fights without a win (e.g. three losses and three draws, in any order).

Retraining is done the same way as training (email to us), but the price schedule is simpler: $10,000 for each point moved in Part 2 of the setup, $5,000 for each point moved in Part 3.  Other than the costs, there are no restrictions on how many points are moved during a retraining session. Boxers who retrain must sit out one card while doing it.

We've set the costs based on a few trials of our own with the sim.  We may adjust the costs in future after seeing how some actual retraining sessions work out.  The goal is simply to give boxers who are not doing well a chance to change their fortunes at moderate (but not zero) cost, as an alternative to just giving up or taking a lifetime of pounding in our ring!   


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