V-2 Nightmare
British Armor Tables

HOME

SCENARIOS

TABLES

RULES

HISTORY

LINKS

V-2 NIGHTMARE

British Armor Table (Movement/Armor)

Movement

Armor

Sec Road On Road Off Road Front Bottom Driver Hull Side Rear Deck Shield Turret Side Turret Front Turret Rear
Churchill AMRCR 4 6 4 500 88 65 65 25 102 88 88 65
M4A1 Colliope 12 18 12 78 78 38 38 19 88 85 56 51
ShermanVC Firefly 15 22 15 54 76 38 38 19 103 85 56 64
AchillesIIC 15 22 15 59 59 26 26 9 81 81 26 25
Chromwell MkIV 16 27 18 61 83 32 32 20 55 78 63 57
Humber.AC 31 47 15 13 34 16 7 7 30 30 15 15
Firefly IC 15 22 15 59 80 38 38 19 103 85 56 64
Comet 15 22 15 78 77 44 25 14 101 77 65 57
M3A1 HT 20 30 20 10 10 7 7 7 10 10 7 7
Med Lorrie 24 36 8

British Armor Table (Range/Penetration)

Range(% To Hit/mm Penetration)

  0-4 4-10 10-20 20-30 30-40 40-50 50-60 60-70 70-80 80-100 Damage None/Comp ROF To-Hit
Churchill 78/81 78/80 72/78 67/76 59/75 50/74 40/71 30/68 20/65 10/62 13 33 1-2 0
M4A1 78/90 78/86 74/81 69/76 62/70 54/63 46/57 35/51 25/46 15/43 11 28 1-2 0
FireflyVC 80/143 79/135 78/128 75/120 72/113 67/105 62/98 55/89 46/82 35/75 11 28 1-1 0
Achilles 80/143 79/135 78/128 75/120 72/113 67/105 62/98 55/89 46/82 35/75 11 28 1-2 0
Cromwell 78/80 78/76 72/71 67/67 61/60 50/53 44/47 33/41 17/36 6/43 11 28 1-2 0
Humber 72/30 67/26 57/21 48/15 33/8 20/1         18 39 1-2 -5
FireflyIC 80/143 79/135 78/128 75/120 72/113 67/105 62/98 55/890 46/82 35/75 11 28 1-1 0
Comet 78/125 78/119 76/114 73/109 68/104 62/100 54/95 46/91 35/87 25/82 11 28 1-2 0

Aircraft Table - British

Aircraft

MachineGuns M...........H

MG FP

Cannon No./Size

Veh/Inf %To Hit M/C/B/R

mm/Pen M/C/R

Bunker %To-Hit C/B/R

Building %To-Hit M/C/B/R

Allowable.Bomb(lb)
and/or.Rocket.Load

Hurricane-IID

8

--

8

2x40mm

75/70/-/-

-/61/-

80/-/-

90/90/-/-

------

MG's= Machine Guns; C=cannons; B=Bombs; R=Rockets...See included Aircraft rules for full explanation.

EXPLANATION

For those of you who are familiar with the 1st and 2nd scenario armor tables, you will note that the tables for the V-2 Nightmare scenario are more comprehensive with ranges out to 100 inches and with ROF (rate of fire) and Size Modifiers added. I felt that this was essential with this scenario because of the hitting power and accuracy of the units used in this scenario. I am considering going back and expanding the earlier tables as well. Unfortunately, the downside is the fact that the tables requires you to scroll (13 inch monitors) to the right in order to see the entire table. The alternative is much smaller type.

Example: A British Humber Armored Car, with a 15mm gun takes on a German 222 Armored Car (see German Armor Table) at a range of 39 inches (approx. 1 meter). The British player rolls a 37% (percentile dice). That is below the 42%, or less, required to hit, however, the 222 has a "-5" size modifier resulting in a MISS! The 222 fires back with a 20mm gun and rolls a 32%. Even with the Humber's -5 modifier, it is a hit! With a single die, the player determines that he has hit the Humber's "Side Hull." At this range, the 20mm shell will penetrate 23mm. The Humber's Hull Side is 16mm, as determined by the above table. Two percentile dice are rolled by the German player to determine damage. The roll is 72%, well above 43% required to knock out the Armored Car. You want "high" damage rolls. A roll with results between 18 and 44% results in a "compartment" hit, immobilizing the AC. This action took place during the game and your's truly lost a valiant, though not very bright, armored car and crew. But...he saw what he was sent to see.


Return to the top of the page. Return to the British Orders page.

1