V-2 Nightmare
British Forces

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V-2 Nightmare

British Forces
Dawn, March 19, 1945

British

Breakthrough - American armor and troops join the British troops. Is victory soon at hand?

Setup

This is obviously a 1/72 scale scenario, designed by Alan. It is played on a 7 foot by 12 foot table played at Paul's house.

Situation

You are the commander of one-half of a combined British/American task force proceeding toward a German V-2 launch site. Intelligence indicates that the missile will be ready to launch sometime in the daylight hours of this day, but exactly when is not known.

You are proceeding cautiously but steadily because you know that the missile is aimed at your hometown of London. You are to attack the launch site to stop the launch and capture the missile, the fuel, and the control building intact if at all possible. Squads of British Commandos and American Rangers are coordinating an attack from the West but if they fail, it is up to you.

Victory conditions:
Full victory is achieved if you capture the V-2, the fuel and the control building.
Partial victory is achieved if the V-2 and either the control building or the fuel is captured.
A minor victory is achieved if you capture only the V-2.

Or, You can lose...
You lose miserably if the rocket launches or explodes on the pad (especially if you are within 16” of the thing when it explodes or 8” when it launches).


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Your equipment:
1 Churchill AMRCR (start 30” from south edge)
1 M4A1 Sherman Calliope (try aiming a few of these 4.5” beauties at that big ‘ol minefield in front of you)
2 Sherman VC Firefly (2 rounds discarding sabot ammunition (HVDS) available to each)
2 Achilles (2 rounds of discarding sabot ammunition (HVDS) available to each)
2 Cromwell IV
2 Humber A.C. (recon)
2 M3A1 Halftracks w/ regular squads (recon)
4 regular squads in Medium trucks

6 Commando squads (enter West edge on main road, turn 6)
1 Flamethrower
2 Satchel charges
1 Piat

2 Hurricane 2D available for two separate missions (maybe). Minimum 4 turns between runs.

Reserves

(Waiting at southern edge of board, use only on judge’s approval):
1 Sherman Firefly Hybrid IC
2 Comet

General Notes

It is early morning, just becoming light.
Weather is patchy fog.
Maximum sight ranges are as follows:
Turns 1 & 2: 30”
Turns 3 & 4: 40”
Turns 5 & 6: 50”
Turn 6: 60”
Turn 7: 70”
Turn 8: 80”
Turn 9: full

Sighting distance for buttoned up vehicles is 80”. Sighting from a buttoned vehicle carries a +20% penalty.


 

 

British Armor Table

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