From the age of four (K4).
We try to approach the children to the computing world through educational games, according to their level, in a way that they can get acquainted with these tools, and can use them naturally, without inhibitions, in an atmosphere of challenge and fun.
The computer contributes in several unique ways: it provides a new and exciting context for children's reading and writing efforts, it can encourage them to grapple with problems without making them seem like a chore, and it can show them their errors, instantly and without making them feel ashamed. It also provides them with printouts that can reach an audience in a very motivating way.
The computer has to become a creative instrument in the hands of students, we want them to discover things by themselves.
The development of the intelligence is a constant sequence of discoveries. The school has to strengthen permanently this natural way of "learning through discoveries ", instead of being content with transferring total and elaborated knowledge. The intuitive thinking of a five-six years old child, reinforced by the perspective activity the computer facilities him contributes to the construction and coordination of the operational relations.
The computer does not replace man. It helps him to create, to order, to operate, to transform, to compare, to organize and to invent.
Welcome to Greenwood | History | Bunnyland English Kindergarten | E.G.B. - Primary | Middle and High | English Programme | Students' Achievements and | News and Novelties | Photographs' Gallery
Crámer 1222Send your comments to Greenwood College