Race | Power | Might | Agility | Wisdom | Psyche | Constitution | Armo | DP | PP |
Gnome, Svirfneblin |
Wild | 3d10+12 | 4d10+17 | 5d10+34 | 3d10+15 | 3d10+9 | 0 | 3d10+9 | 3d10+9 |
Special Abilities | Description |
Cast Blind | live in secret undrgrnd cities, speak: own, kuo-toan, drow |
Infravision | or common,can cast blind, blur & change self 1/day,infrav |
120', surprised on 1, surprise opp 90%, "freeze" in place |
60% unseen, +5% MR/lvl abv 3rd, immune:illussaves |
+3(pois +2),dagger or pick +1 att & dmg, dart save vs pois |
or stun 1 rnd & slow 3 rnd, caltrops sleep gas |
Gnome, Tinker |
Dark;Light | 3d10+10 | 4d10+20 | 5d10+36 | 3d10+14 | 3d10+8 | 0 | 3d10+8 | 3d10+10 |
Special Abilities | Description |
Mech Aptitude | cheerful & industrious, can be fighter, priest, thief, |
Infravision | illusionist or multiclass, infravision 60', special abilities |
PHB22 & 20 (table 7 & 8), speak rapidly, rarely carry |
weapons, invent strange weapons, wear any armor but |
typmismatched pieces (AC 5), live in tunnel complexes, |
disliked by other races: technology & poor social skills |
Goblin |
Dark | 3d10+8 | 3d10+12 | 3d10+8 | 3d10+16 | 3d10+14 | 0 | 3d10+14 | 2d10+4 |
Special Abilities | Description |
Goblins are a race feared by most others. Warlike and |
territorial, Goblins are a bane upon their neighbors. |
However, they are not the pure savages most sterotype them |
as, but instead possess a culture surprisingly deep and |
ancient. |
Golem, Adamantine |
Dark,Light | 5d10+50 | 2d10+7 | 2d10+6 | 2d10+8 | 4d10+85 | 38 | 4d10+85 | 1d10+3 |
Special Abilities | Description |
Self Sustenance |
Golem, Amber |
Dark;Light | 5d10+16 | 2d10+8 | 2d10+5 | 2d10+5 | 4d10+57 | 10 | 4d10+57 | 1d10+3 |
Special Abilities | Description |
Self Sustenance |
Golem, Bone |
Dark;Light | 5d10+18 | 2d10+9 | 2d10+6 | 2d10+7 | 4d10+50 | 13 | 4d10+50 | 1d10+5 |
Special Abilities | Description |
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