Race Power Might Agility Wisdom Psyche Constitution Armo
DP PP

Gnome, Svirfneblin

Wild
3d10+12 4d10+17 5d10+34 3d10+15 3d10+9 0
3d10+9 3d10+9

Special Abilities Description

Cast Blind live in secret undrgrnd cities, speak: own, kuo-toan, drow

Infravision or common,can cast blind, blur & change self 1/day,infrav

120', surprised on 1, surprise opp 90%, "freeze" in place

60% unseen, +5% MR/lvl abv 3rd, immune:illussaves

+3(pois +2),dagger or pick +1 att & dmg, dart save vs pois

or stun 1 rnd & slow 3 rnd, caltrops sleep gas

Gnome, Tinker

Dark;Light
3d10+10 4d10+20 5d10+36 3d10+14 3d10+8 0
3d10+8 3d10+10

Special Abilities Description

Mech Aptitude cheerful & industrious, can be fighter, priest, thief,

Infravision illusionist or multiclass, infravision 60', special abilities

PHB22 & 20 (table 7 & 8), speak rapidly, rarely carry

weapons, invent strange weapons, wear any armor but

typmismatched pieces (AC 5), live in tunnel complexes,

disliked by other races: technology & poor social skills

Goblin

Dark
3d10+8 3d10+12 3d10+8 3d10+16 3d10+14 0
3d10+14 2d10+4

Special Abilities Description

Goblins are a race feared by most others. Warlike and

territorial, Goblins are a bane upon their neighbors.

However, they are not the pure savages most sterotype them

as, but instead possess a culture surprisingly deep and

ancient.

Golem, Adamantine

Dark,Light
5d10+50 2d10+7 2d10+6 2d10+8 4d10+85 38
4d10+85 1d10+3

Special Abilities Description

Self Sustenance

Golem, Amber

Dark;Light
5d10+16 2d10+8 2d10+5 2d10+5 4d10+57 10
4d10+57 1d10+3

Special Abilities Description

Self Sustenance

Golem, Bone

Dark;Light
5d10+18 2d10+9 2d10+6 2d10+7 4d10+50 13
4d10+50 1d10+5

Special Abilities Description

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