Race Power Might Agility Wisdom Psyche Constitution Armo
DP PP

Gigantes

0

Special Abilities Description

Gnome, Common

Dark;Light
3d10+6 4d10+18 5d10+33 3d10+12 3d10+8 0
3d10+8 3d10+9

Special Abilities Description

Usually short and white haired with pointy ears and large

noses. The gnomes are usually recluses staying away from

all other races with exception of the dwarves from time to

time

Gnome, Forest

Nature
3d10+7 4d10+19 5d10+35 3d10+12 3d10+8 0
3d10+8 3d10+10

Special Abilities Description

Blending: Forest shy & elusive, shun contact w/ other races, speak: own, elf,

treant & animal (basic), pas without trace & hidein woods

(90%), save bonus as gnome (rock) PHB 22, prefer traps &

missiles, AC -4 vs M & L creatures,+1 to hit & dmg vs orcs,

lizardmen, troglodytes or creatures dmg forest, disguised

villages, guardians of woods

Gnome, Rock

Nature
3d10+18 4d10+17 5d10+31 3d10+13 3d10+10 0
3d10+10 3d10+8

Special Abilities Description

Infravision cousin of dwarf, can be fighter, priest, thief, illusionist or

multiclass, speak: own, kobold, goblin, halfling, dwarfor

common, infravision 60', special abilities PHB 22 & 20

(table 7 & 8), use small weapons, typ armor studdedleather

w/sm shield, leader: chain mail or plate, use magic items,

minors & jewelers, lair is underground

Gnome, Spriggan

Dark;Light
3d10+10 4d10+18 5d10+31 3d10+14 3d10+9 0
3d10+9 0

Special Abilities Description

Affect normal fire ugly, stink, can affect normal fire, shatter or scare (save -2)

Scare instead of fighting, change from S to L (12') at will,giant:

Growth: up to 12' AC 5, MV 15, HD 8+4, THACO 11, +7 dmg & cannot

perform magic, 8th lvl thief abilities, backstab x3S only,

steal from travelers & small towns, fear large organized

groups of (demi)humans will avoid

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