This is the best part of the site to check for news on my projects and what I intend to do. I will be uploading other files to this site as soon as I get them 'prepared for the public' but for now, this is what I have that I am comfortable showing you. My other projects include:
Set of useful macros for World of Warcraft - both general and class specific
More details on my D&D campaigns, particularly the Campaign Setting Documents
One of these days, I'll upload my old VGA Planets 3.5 addons and things for posterity's sake
I hope to build more Elder Scrolls Mods and get them 'releasable' soon
Until then, I hope this portfolio has given you something interesting to use, or maybe it has just been a fun diversion. Either way, I accomplished something. There will be more up as I finish writing it.
back to topThis project was developed as a 'hello world' for my game programing practice. It is a simple Tetris clone and is really just an example. I have not finished it entirely (I still want to add a better looking splash screen, and win/lose message) but it is playable.
Download the zip file for this project here. It contains the MS Visual Studio 9 project file and executables under the Release folder.
back to topThis is the point where I will beging to document my latest project: Beholder. This project will by personal game design project and my attempt to summarize all of the skills, both technical and non, which are poorly showcased on the rest of this site. While this is going to be a large project and will certainly take some time, this will be the place to see it as it all comes together.
back to topI should point out that this stuff is very old and the game it was written for is no longer supported by the programmer. However, for those with enough nostalgia to be interested, I have included these items here.
While there are several things that I would like to add to this page (as they get cleaned up and prepared for re-entry into the world), at the moment, the only one that is available is the VGAP API: a set of C++ header files for inclusion into a project that needs to modify the game's .dat files.
Download the VGA Planets API zip file here and extract it to your project directory.