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The Celtic Army List


Army Selection 
Characters   0 to 50% 
Regiments  25%+ 
War Machines   0 to 25% 
Monsters  0 to 25% 
Allies  25% may be chosen from the Norse, Estalian, Empire or Dwarf army lists 
 
Equipment List 
Single hand weapon   free 
Additional hand weapon 
1 
Double Handed weapon 
2 
Spear 
1 
Bow 
2 
Short bow 
1 
Crossbow 
3 
Shield 
1 
Light Armour 
2 
 
Characters

 

 

1 Chieftain - 145 points

Your army must include a Celtic Chieftain as your general. 
You can also include a special character from the next section as your general.
 
Profile  
M 
WS 
BS  
 
 
 
 
 
L  
Chieftain 
4 
7 
6 
5 
4 
3 
6 
4 
10 
Equipment:
The general is armed with a hand weapon, and can have any other equipment from the equipment list.

Options:
The general may ride a warhorse (+3 points) a or in a chariot (see war machines) or on a monster.
He may be gifted with the Bloodlust for an extra +55 points.
He may take up to 3 magic items.

Special Rules:
See the bestiary



 


0-1 Celtic Battle Standard - 85 points

This is the army's battle standard bearer.
 
Profile  
M 
WS 
BS  
 
 
 
 
 
L  
Battle Standard  4  5  4  5  3  1  4  2  7 
Equipment:
The battle standard bearer is armed with a hand weapon, and can have any other equipment from the equipment list.

Options:
The bearer may ride a warhorse (+3 points) a or in a chariot (see war machines) or on a monster.
He may take a magic standard.



 


Celtic Heroes - 90 points
 

The army may include as many heroes as allowed within the points value limitations. Heroes  are the valiant sun heroes of the Celtic lands of exceptional prowess and courage.
 
Profile  
M 
WS 
BS  
 
 
 
 
 
L  
Hero  4  5  5  4  2  4  3  8 
Equipment:
Heroes can be  armed with a hand weapon, and can have any other equipment from the equipment list.

Options:
The hero may ride a warhorse (+3 points) a or in a chariot (see war machines) or on a monster. He may take 2 magic items.



 

Celtic Champions - 35 points
 

Any unit may include a champion and is equipped like the rest of the unit he is leading. Champions represent especially powerful or adept warriors. 
 
Profile  
M 
WS 
BS  
 
 
 
 
 
L  
Champion   4  5  4  5  3  1  4  2  7 
Equipment:
Champions are equipped the same as the unit they are leading. If he is leading a unit of Fír Ulaid he gets a mount for free.

Options:
The champion  may take 1 magic item.

Special Rules:
If the Champion is leading a unit of  Berserkers, he is subject to frenzy



Druids
 

The druids are the magic users of the Celtic army. They spend hours preparing potions and sacrifices to the gods before a battle trying to gain their attention. a druid does not actually manifest the spell himself but rather channels the power of the Gods into our physical realm.

Druid ............................. 56 points
Druid Champion ........... 118 points
Master Druid ................. 190 points
Druid Lord ..................... 287 points
 
Profile  
M 
WS 
BS  
 
 
 
 
 
 
Magic Level 
Druid  
4 
3 
3 
3 
4 
1 
4 
1 
7 
1 
Druid Champion  
4 
3 
3 
4 
4 
2 
4 
1 
7 
2 
Master Druid 
4 
3 
3 
4 
4 
3 
5 
2 
7 
3 
Druid Lord 
4 
3 
3 
4 
4 
4 
6 
3 
8 
4 
Equipment:
Druids have a sword and a magic staff.

Options:
He may take a sacrifice before the battle:  +25 points (see the bestiary for rules).
He may ride a warhorse (+3 points), in a chariot (see war machines) or on a monster.

Magic:
The druid may take as many spells as per his magic level, from the Druidic magic deck. He can also take as many magic items as per his magic level.



 
 


Zoat Wizards

The mysterious zoats have no characters except wizards. They are potent  mages and can use high magic. You may include as many zoat wizards as there are zoat warriors in the army.

Zoat Wizard........................101 points
Wizard champion ............185 points
Master Wizard .................. 280 points
Wizard Lord ...................... 422 points
 
Profile  
M 
WS 
BS  
 
 
 
 
 
 
Magic Level 
 Zoat Wizard 
7 
5 
3 
4 
6 
3 
6 
2 
10 
1 
 Zoat Wizard Champion  
7 
5 
3 
5 
6 
2 
6 
2 
10 
2 
Zoat Master Wizard 
7 
5 
3 
5 
6 
3 
7 
3 
10 
3 
Zoat Wizard Lord 
7 
5 
3 
5 
6 
4 
8 
4 
10 
4 
Equipment:
Zoats have a hand weapon and a magic staff.
 

Magic:
Zoat wizards may take as many spells as per their magic level, from the Druidic Magic deck or the battle magic deck. He can also take as many magic items as per his magic level.

Special Rules:
See the bestiary

 

 

Elementals - 900pts

Elementals are the very spirits of the Gods incarnate, and are very powerful beings. Made of pure magic, the elemenatals of the Gods are only summoned by the Druids when Tír na nÓg is in dire need of assistance. There are two different types of Elementals, the Elemental of Lugh, air and fire, and the Elemental of Danu, earth and water.
 
Profile  
M 
WS 
BS  
 
 
 
 
 
L  
Elemental  9 9 9 9 9 9 9 9 9
Special Rules:
The Elemental can be either an Elemental of Lugh, or an Elemental of Danu.

For all the special rules see the bestiary


 
 
 
 
Regiments

 

 
 

 Celtic Warriors - 7 points
 

These are the brave and proud warriors of the Celtic army, hailing from their Raths and cranógs across Eriu and Alba. They serve as great warriors although they can lack sometimes. You can include any number of uints of Celtic warriors.
 
Profile  
M 
WS 
BS  
 
 
 
 
 
L  
Celt Warrior  
4 
4
3 
4
3 
1 
3 
1 
7 
Equipment:
A hand weapon

Options:
They may take:
Bows (+2) or spears (+1) or an extra hand weapon (+1)
And a shield (+1) and/or light armour (+2)



 

Fír Ulaid - 14 points
 

These are the light and fast cavalry that lead the army. They are famous for their quick ambushes on enemy troops. You may include any amount of units of Fír Ulaid, and there must be at least five models in the unit. They count as fast cavalry, even if they use the shadow cloaks.
 
Profile  
M 
WS 
BS  
 
 
 
 
 
L  
Fír Ulaid  
8 
4 
3 
4
3 
1 
3 
1 
7 
Equipment:
A hand weapon and shield, riding a horse.

Options:
They may take:
Short Bows (+2) or spears (+2)
They may also take  Shadow Cloaks (+5) - see the bestiary.
The unit can skirmish as described in the warhammer rulebook.



 
 

Norran Riders - 26 points
 

As the Celt's own cavalry has not much sheer fighting power, they often recruit Norran cavalry from Albion to fill the ranks. You may include one unit of Norran Riders in your army.
 
Profile  
M 
WS 
BS  
 
 
 
 
 
L  
Norran  
4 
4 
3 
4 
3 
1 
4 
1 
7 
Warhorse   8  3  0  3  3  1  3  1  5 
Equipment:
A hand weapon and shield, riding a warhorse.

Options:
They may take:
Crossbows (+6) or spears (+2) 
They may also take  light armour (+2).



 

Highlanders - 15 points

These big warriors are from the highest peaks of the mountains of Alba, and they often come to battle to defend their beloved isle. You may take up to two units of Highlanders to battle in your army.
 
Profile  
M 
WS 
BS  
 
 
 
 
 
L  
Highlander   4  5  3  5  4  1  3  1  7 
 

Equipment:
Light armour + a double handed weapon

Options:
They may take a magic standard or bagpipes +35 points (see the bestiary)

Special Rules:
They can counter charge, see the bestiary



 
 

Berserkers - 11 points
 

The Berserkers of Alba are the world-reknowned crazed fighters who fight with an unstoppable urge for blood.
You may include as many units of berserkers as you wish and any champion leading the unit is presumed to be a berserker also.
 
Profile  
M 
WS 
BS  
 
 
 
 
 
L  
Berserker   4  3  3  4  3  1  3  1 +1*  7 
Equipment:
2 hand weapons *

Options:
They may take bagpipes +35 points (see the bestiary)

Special Rules:
Subject to Frenzy.



 
 

Huntsmen - 14 points

The huntsmen of Eriu are the elite fighters who throw their massive hunting spears in battle and usually take the largest monsters home with them.  You may include as many units of huntsmen as you like.
 
Profile  
M 
WS 
BS  
 
 
 
 
 
L  
Woodsmen  4  4  3  3  1  3  1  7 
Equipment:
3 Hunting Spears and a shield

Options:
They may take light armour (+2) and extra spears (+3 each) 
They can skirmish and one unit can take a magic standard.



 
 

Zoat Warriors - 50 points
 
 

The zoat warriors are the average, young fighters who have not yet turned to the path of magic. A unit of zoats may be less than the usual minimum of five. If your army includes up to five, these form a single unit. If your army includes 6 - 10 zoat warriors, these are organised into either one or two as near as possible equal sized units and so on.
 
Profile  
M 
WS 
BS  
 
 
 
 
 
 
Zoat 
7 
5 
3 
4 
5 
3 
5 
2 
10 
 

Equipment:
They have a hand weapon 

Options:
They may take a double handed weapon (a heavy staff)  (+4 points)

Special Rules:
They can move through woods without penalty and have a natural save of 6+


 
 
 
 
War Machines

Attack Chariot - 74 points
 
Profile  
M 
WS 
BS  
 
 
 
 
 
L  
2 Crew  
4 
4
3 
4
3 
1 
3 
1 
7 
2 Warhorses   8  3  0  3  3  1  3  1  5 
Equipment:
They have a hand weapon and light armour

Options:
They may take shields  (+1 points), and spears (+1) or bows (+2)


War Chariot - 126 points
 
Profile  
M 
WS 
BS  
 
 
 
 
 
L  
2 Crew  
4 
3 
3 
3 
3 
1 
3 
1 
7 
3 Wolfhounds  
8 
4 
0 
3 
4 
1 
3 
2 
5 
Equipment:
They are armed with spears and light armour and the chariot has scythed wheels.



 
 

Norran Bolt Throwers - 44 points
 
Profile  
M 
WS 
BS  
 
 
 
 
 
L  
2 Crew  
4 
3 
3 
3 
3 
1 
3 
1 
7 
Bolt Thrower   -  -  -  7  3  -  -  -  - 
 
Range  Strength   Save   Wnds/hit  
48"  W/-1 per rank   none   D4 
Equipment:
The crew are armed with hand weapons and light armour. 

Special Rules:
Note that Norrans do not hate Bretonians.



 

Celtic Catapults - 75 points
 
Profile  
M 
WS 
BS  
 
 
 
 
 
L  
2 Crew  
4 
4 
3 
4
3 
1 
3 
1 
7 
Stone Thrower   -  -  -  7  3  -  -  -  - 
 
Range  Strength   Save   Wnds/hit  
48" 
 none 
 D3 
Equipment:
The crew are armed with hand weapons and light armour. 

Special Rules:
The Catapult follows the normal rules for Stone Throwers as in the Warhammer Rule Book.


 

Cattle Herders - 184 pts.

The vast majority of Celtic farmes in Tír na nÓg graze cattle as their primary source of livestock. Often when going to battle or ambushed, a Celtic warband will include their herd of cattle and sometimes use this to their advantage by letting loose a stampede on their foe. You may take one such herd to battle in an army.
 
Profile  
M 
WS 
BS  
 
 
 
 
 
L  
Cows  8  2  0 3 3 1 * 4 1  * 7 
2 Herders 4 4 3 4 3 1 3 1 7
Special Rules
See the bestiary


 
 
 
Monsters

 
 
 
Dragons 
M 
WS 
BS  
 
 
 
 
 
L  
PV 
Dragon  6  6  0  6  6  7  8  7  7  450 
Great Dragon   6  7  0  7  7  8  7  8  8  600 
Emperor Dragon   6  8  0  8  8  9  6  9  9  750 
 -
Monster  
M 
WS 
BS  
 
 
 
 
 
L  
PV 
Griffon  6  5  0  6  5  5  7  4  8  150 
Hippogriff   8  5  0  6  5  5  6  3  8  145 
Gigantic Spider   5  3  0  5  4  4  1  2  7  45 
Pegasus  8  3  0  4  4  3  4  2  5  75 
 
-
 
Swarms 
M 
WS 
BS  
 
 
 
 
 
L  
PV 
Rats  6  3  0  3  2  5  1  5  10   100 
Frogs  4  3  0  3  2  5  1  5  10   100 
Bats  8  3  0  3  2  5  1  5  10   100 
Scorpions  4  3  0  4  2  5  1  5  10   100 
 

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