Army Selection | |
Characters | 0 to 50% |
Regiments | 25%+ |
War Machines | 0 to 25% |
Monsters | 0 to 25% |
Allies | 25% may be chosen from the Norse, Estalian, Empire or Dwarf army lists |
Equipment List | |
Single hand weapon | free |
Additional hand weapon |
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Double Handed weapon |
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Spear |
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Bow |
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Short bow |
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Crossbow |
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Shield |
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Light Armour |
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Your army must include a Celtic Chieftain as your general.
You can also include a special character
from the next section as your general.
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Options:
The general may ride a warhorse (+3 points)
a or in a chariot (see war machines) or on a monster.
He may be gifted
with the Bloodlust for an extra +55 points.
He may take up to
3 magic items.
Special Rules:
See the bestiary
0-1 Celtic Battle Standard - 85 points
This is the army's battle standard bearer.
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Battle Standard | 4 | 5 | 4 | 5 | 3 | 1 | 4 | 2 | 7 |
Options:
The bearer may ride a warhorse (+3 points)
a or in a chariot (see war machines) or on a monster.
He may take a magic
standard.
The army may include as many heroes as allowed within the points
value limitations. Heroes are the valiant sun heroes of the Celtic
lands of exceptional prowess and courage.
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Hero | 4 | 6 | 5 | 5 | 4 | 2 | 4 | 3 | 8 |
Options:
The hero may ride a warhorse (+3 points)
a or in a chariot (see war machines) or on a monster. He may take 2 magic
items.
Celtic Champions - 35 points
Any unit may include a champion and is equipped like the rest of
the unit he is leading. Champions represent especially powerful or adept
warriors.
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Champion | 4 | 5 | 4 | 5 | 3 | 1 | 4 | 2 | 7 |
Options:
The champion may take 1 magic item.
Special Rules:
If the Champion is leading a unit of
Berserkers, he is subject to frenzy
The druids are the magic users of the Celtic army. They spend hours preparing potions and sacrifices to the gods before a battle trying to gain their attention. a druid does not actually manifest the spell himself but rather channels the power of the Gods into our physical realm.
Druid .............................
56 points
Druid Champion ........... 118 points
Master Druid ................. 190
points
Druid Lord ..................... 287
points
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Magic Level |
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Options:
He may take a sacrifice
before the battle: +25 points (see the bestiary
for rules).
He may ride a warhorse (+3 points), in
a chariot (see war machines) or on a monster.
Magic:
The druid may take as many spells as per
his magic level, from the Druidic magic deck.
He can also take as many magic items as per his magic level.
The mysterious zoats have no characters except wizards. They are potent mages and can use high magic. You may include as many zoat wizards as there are zoat warriors in the army.
Zoat Wizard........................101
points
Wizard champion ............185 points
Master Wizard .................. 280
points
Wizard Lord ......................
422 points
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Magic:
Zoat wizards may take as many spells as
per their magic level, from the Druidic Magic deck or the battle magic
deck. He can also take as many magic items as per his magic level.
Special Rules:
See the bestiary
Elementals - 900pts
Elementals are the very spirits of the Gods incarnate, and are very
powerful beings. Made of pure magic, the elemenatals of the Gods are only
summoned by the Druids when Tír na nÓg is in dire need of
assistance. There are two different types of Elementals, the Elemental
of Lugh, air and fire, and the Elemental of Danu, earth and water.
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Elemental | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 |
For all the special rules see the bestiary
Celtic Warriors - 7 points
These are the brave and proud warriors of the Celtic army, hailing
from their Raths and cranógs across Eriu and Alba. They serve as
great warriors although they can lack sometimes. You can include any number
of uints of Celtic warriors.
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Options:
They may take:
Bows (+2) or
spears (+1) or an extra hand weapon
(+1)
And a shield (+1) and/or
light armour (+2)
Fír Ulaid - 14 points
These are the light and fast cavalry that lead the army. They are
famous for their quick ambushes on enemy troops. You may include any amount
of units of Fír Ulaid, and there must be at least five models in
the unit. They count as fast cavalry, even if they use the shadow cloaks.
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Options:
They may take:
Short Bows (+2) or
spears (+2)
They may also take Shadow
Cloaks (+5) - see the bestiary.
The unit can skirmish as described
in the warhammer rulebook.
As the Celt's own cavalry has not much sheer fighting power, they
often recruit Norran cavalry from Albion to fill the ranks. You may include
one unit of Norran Riders in your army.
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Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Options:
They may take:
Crossbows (+6) or
spears (+2)
They may also take light armour
(+2).
Highlanders - 15 points
These big warriors are from the highest peaks of the mountains of
Alba, and they often come to battle to defend their beloved isle. You may
take up to two units of Highlanders to battle in your army.
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Highlander | 4 | 5 | 3 | 5 | 4 | 1 | 3 | 1 | 7 |
Equipment:
Light armour + a double handed weapon
Options:
They may take a magic standard or
bagpipes +35 points (see the bestiary)
Special Rules:
They can counter charge, see the bestiary
The Berserkers of Alba are the world-reknowned crazed fighters who
fight with an unstoppable urge for blood.
You may include as many units of berserkers as you wish and any
champion leading the unit is presumed to be a berserker also.
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Berserker | 4 | 3 | 3 | 4 | 3 | 1 | 3 | 1 +1* | 7 |
Options:
They may take bagpipes +35 points (see
the bestiary)
Special Rules:
Subject to Frenzy.
The huntsmen of Eriu are the elite fighters who throw their massive
hunting spears in battle and usually take the largest monsters home with
them. You may include as many units of huntsmen as you like.
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Woodsmen | 4 | 4 | 3 | 4 | 3 | 1 | 3 | 1 | 7 |
Options:
They may take light armour (+2)
and extra spears (+3 each)
They can skirmish and
one unit can take a magic standard.
The zoat warriors are the average,
young fighters who have not yet turned to the path of magic. A unit of
zoats may be less than the usual minimum of five. If your army includes
up to five, these form a single unit. If your army includes 6 - 10 zoat
warriors, these are organised into either one or two as near as possible
equal sized units and so on.
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Equipment:
They have a hand weapon
Options:
They may take a double handed weapon (a
heavy staff) (+4 points)
Special Rules:
They can move through woods without penalty
and have a natural save of 6+
Attack Chariot - 74 points
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2 Warhorses | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Options:
They may take shields (+1 points),
and spears (+1) or bows (+2)
War Chariot - 126 points
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Norran Bolt Throwers - 44 points
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Bolt Thrower | - | - | - | 7 | 3 | - | - | - | - |
Range | Strength | Save | Wnds/hit |
48" | W/-1 per rank | none | D4 |
Special Rules:
Note that Norrans do not hate Bretonians.
Celtic Catapults - 75 points
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Stone Thrower | - | - | - | 7 | 3 | - | - | - | - |
Range | Strength | Save | Wnds/hit |
48" |
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Special Rules:
The Catapult follows the normal rules
for Stone Throwers as in the Warhammer Rule Book.
Cattle Herders - 184 pts.
The vast majority of Celtic farmes in Tír na nÓg graze
cattle as their primary source of livestock. Often when going to battle
or ambushed, a Celtic warband will include their herd of cattle and sometimes
use this to their advantage by letting loose a stampede on their foe. You
may take one such herd to battle in an army.
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Cows | 8 | 2 | 0 | 3 | 3 | 1 * | 4 | 1 * | 7 |
2 Herders | 4 | 4 | 3 | 4 | 3 | 1 | 3 | 1 | 7 |
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PV |
Dragon | 6 | 6 | 0 | 6 | 6 | 7 | 8 | 7 | 7 | 450 |
Great Dragon | 6 | 7 | 0 | 7 | 7 | 8 | 7 | 8 | 8 | 600 |
Emperor Dragon | 6 | 8 | 0 | 8 | 8 | 9 | 6 | 9 | 9 | 750 |
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PV |
Griffon | 6 | 5 | 0 | 6 | 5 | 5 | 7 | 4 | 8 | 150 |
Hippogriff | 8 | 5 | 0 | 6 | 5 | 5 | 6 | 3 | 8 | 145 |
Gigantic Spider | 5 | 3 | 0 | 5 | 4 | 4 | 1 | 2 | 7 | 45 |
Pegasus | 8 | 3 | 0 | 4 | 4 | 3 | 4 | 2 | 5 | 75 |
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PV |
Rats | 6 | 3 | 0 | 3 | 2 | 5 | 1 | 5 | 10 | 100 |
Frogs | 4 | 3 | 0 | 3 | 2 | 5 | 1 | 5 | 10 | 100 |
Bats | 8 | 3 | 0 | 3 | 2 | 5 | 1 | 5 | 10 | 100 |
Scorpions | 4 | 3 | 0 | 4 | 2 | 5 | 1 | 5 | 10 | 100 |