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Special Characters

Sláine MacRoth - 835 pts

Sláine was the first High King of Tír na nÓg and one of the greatest fighters that ever lived. You may choose to bring Sláine to battle and if so, he replaces the chieftain in the army list. Sláine will ride to battle on his ice dragon, the Knucker, always accompanied by his faithful dwarf companion, Ukko.
 
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Equipment
Sláine has a double-handed magical axe, and he doesn't fight with his magical spear, which is instead used during the magic phase. Ukko has a hand weapon and a crossbow. The Knucker is a white Dragon and follows the rules as in the Warhammer battle book.

Magic Items.
Sláine takes his axe, Brainbiter and the Spear of Lugh (See the magic items section). He is also blessed with the bloodlust like many other chieftains.

Ukko.
Ukko is a dwarf champion that follows Sláine wherever he goes. He was exiled from the dwarf kingdom for trying to steal the king's most valuable artefact and was deemed too rude and dishonourable to become a Trollslayer. So after years of wandering he ended up with Sláine and remained his faithful companion for the rest of his life. Ukko is a master thief, and can try and steal an enemy's magic item while Sláine is fighting him. If an enemy character attacks Sláine with a magic item, Ukko can try and steal one of the foe's other magic items. On a roll of 4+ on a D6, Ukko can steal a random magic item other than the one the enemy is using to attack Sláine. If Ukko robs an item, he will not use, he will store it in his bag and sell it later on the black market. If Sláine dies and Ukko is left on the Knucker, you roll on the monster reaction roll as normal and Ukko will jump off to safety and fight on his own.

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Cúchulainn - 300 pts

Cúchulainn was another High King of Tír na nÓg, a valiant warrior who some rumour to be the son of the sun God himself. You may take Cúchulainn in your army and he replaces the chieftain as general.
 
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Cúchulainn uses his two handed hurley as a weapon. This is like a double handed weapon but is used more swiftly and doesn't have to strike last.* Cuchulainn like many chieftains of his time has the bloodlust.

Special Rules:

Incredible Bravery
Cúchulainn was reknowned for his amazing inspirational battles and close combats and always rushed ahead with abnormal bravery. The enthusiasm of fighting with this great leader is so immense that any units within 12" get +1 to their combat results.

Hurley and Sliotar.
From an early age Cúchulainn was a great hurler and loved his hurley. He was very good at the game with a strong swing and good aim that marks a good player. His sliotars are immersed in fire, given to him by an elemental of Lugh that he met when crowned High King at Uisneach. He can fire these ever plentiful supply of flaming sliotars at the enemy during the shooting phase. He will fire a volley of 4 sliotars which cause strength four hits if they hit. If he takes his time he can fire just one shot at strength 5 with the small 1" diameter template. His hurley also increases his strength by two when used in close combat.

Magic Items.

Cúchulainn can take three magic items, one of which is always the sacred armour of Dagda.
This is the gifted armour given to him when he was initally crowned King of Ulster. It gives him a 3+ save with no movement hinderence.

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Fionn MacCumhal - 275 pts

Fionn was the last High King of Eriu, and was the leader of the famous warband, the Fianna. You may take Fionn as your leader, and if so he replaces the chieftain as general.
 
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Fionn caries the Spear of Cumhal  and a shield. He also wears the Golden Helm of Fiacúil and wears a long black cloak.

Magic Items.

Golden Helm of Fiacúil.
Given to him by one of the old members of his father's warband, the helm blends naturally with the colour of Fionn's hair and looks almost invisible except for the large point that rises out the top. When Fionn charges into battle he puts his head down and charges in with the spike. When he crashes into the foe, any hits he causes inflict d3 wounds in the round he charges. The helm is also excellent armour and gives Fionn a save of 4+ (3 combined with the shield).

Spear of Cumhal
The spear of Fionn's father was actually the ancient Spear of the Moon that many of the high kings had fought with long ago. To see the rules for the Spear of Cumhal, goto the magic items section.

Special Rules
Because when Fionn was young and he accidently ate of the Salmon of knowledge, Fionn often has the ability to gain knowledge about the future and of enemies he will face. When in combat with enemy characters, Fionn can suck the old boil on his thumb and he will instantly gain the knowledge of what magical items and spells his opponent in base contact may have.


Slí-am Mac Aonna - 185 pts

Slí-am was one of the lesser known heroes of the Celtic lands, but one of the oldest and wisest of them all.smallslim.jpg (8070 bytes) When Slí-am was an ageing peasant in his fourties, during the time of Cúchulainn, he stole three druidic potions and for a dare with some friends he chose to mix them and drink the concoction. The result was what many leaders of countless nations only dream of, eternal life. The potion somehow made Ceridwan, the goddess of death to forget about his soul and leave him to be. And so Slí-am is locked in the body of that forty year old Celt and has lived since the time of the forging of the five kingdoms to the present day. In that time Slí-am has gained a certain maturity from studying the ways of the Gods for countless centuries. Now he is reknowned as the wisest being in Tír na nÓg, barring the Zoats. His knowledge of the towns and cities, the rolling hillsides and the deep forests of Tír na nÓg is unmatched and it is rumoured that he knows the complete geography of Eriu in his mind. Over the centuries he has become a very large man, from constantly dining at feasts, and he doesn;t care cause he knows he will not die unless bested in combat. His lust for sport is still there, but his overweight body now prevents him from playing hurling as often as he'd like. His other passion in life, fighting is still very strong and no matter how ridiculous he looks, he is a very adept fighter who in recent years lead the rebelion in Alba during the Norran occupation. You may take Slí-am as an independandt hero in your army.
 
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Slí-am carries a hurley and sliotars. The hurley, like Cúchulainn adds 2 to his strength and he does not have to strike last. However he is not fit enough to fire the sliotars as Cuchulainn can. Instead he throws the sliotars at his enemy as he charges them. He can throw one sliotar for every 3" of the charge range. Roll as shooting with his BS, and the sliotars have a strength of 3.
Slí-am rides his old boar, duirk, to battle and this old companion of Slí-am's is stronger than most boars but rides slower as it has to carry the immense bulk of Slí-am.

Magic Items
Slí-am may take two magic items.

Special Rules
Blubber:
Slí-am's immense body does slow him down and is a disadvantage, but it also acts as a defense for his body, as while swords would slice through another man's body, Slí-am's layer of fat actually protects him and stops swords that wound getting into his vital innards. This gives him an unmodifiable save of 4+ (2+ including the additional save from being on the boar).

Immense Knowledge of Geography.
Slí-am has vast knowledge of the geography of the Celtic isles. When he is riding to battle, Slí-am will leave the main war host and find a quicker route that he knows. Because of this you may place Slí-am anywhere on the battlefield at the end of the deployment phase and he has to be at least 10" away from any enemy troops.

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Hugh MacNeill - 245 pts

Hugh was the legendary leader from the recent Bretonian invasion, who united a massive Celtic horde and drove the Bretonian settlers out of Eriui. You may take Hugh as your general and if so he replaces the Chieftain in the army list.
 
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Hugh wears light armour and carries a bow, as well as his magic items

Magic Items.
Hugh can take three items, two of which are:

The Bane of Deschartes
This is the great blade that Hugh used all through the seven years war. On the final night of redemption he used it to kill the Bretonian overlord Deschartes and behead him. It was forged by Dáire, the smith from Mumhan who was excellent at making magic weapons at that time. This blade sings out when Bretonians are near and slices through them like a hot knife through butter. The blade causes D4 wounds against Bretonians and negates any armour save.

The Bracelet of Tuarhill
This was an ancient magic gold bracelet that his father passed down to him which was the tradition. The bracelet will take control of Hugh's arm of he is attacked by a magic weapon and block its path with its anti-magic properties. Any magic item that is used against Hugh is nullied for that turn on a roll of 5 or greater on a D6.

Special Rules
Hugh never associates himself with or leads a unit, excrpt for a unit of Fír Ulaid. He may carry a magic standard and can ride a monster. He is the master of single combat and like any Celtic character will always make a challenge or accept one. Within a challenge he always strikes first, no matter who charged or who has the higher initiative.   Hugh also suffers hatred against Norrans and Bretonians and will not have any Norran units in any army that he leads.

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