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Marc Miller's Traveller

Alternate Task Systems

2D Task System Designed by Glenn Grant for Marc Miller's Traveller, this is a very good task resolution system that should work well with any RPG.
Eris Reddoch's Task System Another alternate task system for Marc Miller's Traveller, by Eris Reddoch.


Starship Combat Systems, Design, and Technology

Starship Combat Fixes One of many proposed changes to the T4 rules. Written by Allen Shock.
The Roleplaying Space Combat System By Joe Walsh, Eris Reddock, Guy "Wildstar" Garnett, Allen Shock and Carole Walsh. A detailed, well organized space combat system for T4.
Starships Errata Now that Starships has been released, some of you may have noticed that the Life Support tables are incorrect. The values listed in the Basic and Standard Life Support tables should all be multiplied by 14. I've made a pair of replacement tables with values calculated using FFnS; They're sized to fit over the book's tables and should do well until IG releases an official errata sheet.
Intelligence/Surveillance Sensor Suites This is a set of TL 11-15 Sensor suites designed for covert surveillance of hostile systems during peacetime or wartime. I designed the chart using Fire, Fusion & Steel for use in either T:TNE or T4 (SSDS).
Starship Controls An explanation of starship avionics, fire control systems and electronics as used in SSDS. Posted to the TML on 4 Jan 1997 by Guy "Wildstar" Garnett.
Stellar Radii Chart A detailed explanation of the sizes of stars, and how it affects the operation of Thruster-plate equipped starships. Posted to the TML on 1 Feb 97 by Guy "Wildstar" Garnett.
Misjumps A detailed system for handling misjumps in Traveller. Posted to the TML on 22 Jan 97 by William Hostman.


Skills and Experience Point Systems

Skill Substitution A suggested system for skill substitution in T4. Posted to the TML on 4 Jan 1997 by Franklin W. Cain.
Saving Experience Points A system for allowing PCs to save up experience points for the improvement of specific skills or attributes. Posted to the TML on 7 Jan 1997 by Franklin W. Cain.


Combat Rules

Traveller Combat Rules An alternate, somewhat more detailed combat system created for Traveller by Kenneth Bearden.


Other Stuff

Fusion Power Plants A long, gearhead oriented explanation of the science, technology and operation of fusion power plants, based on real-world systems. Posted to the TML on 16 Jan 97 by Peter Brenton.
 Alien Design System A simple but detailed system for designing somewhat realistic alien species.
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