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Talarian:
Humanoid race from Talaria III near Cardassian space. Mostly humanoid except with a recessed hairline in both sexes and a distinctively enlarged forehead. Talarian society is highly militaristic and patriarchal. Their technology lags far behind the Federation in most aspects, however they make up for quality in quantity. All Talarian males are conscripted for a standard 10 year period that incorporates education, military service, and loyalty training. The Talarians often display unusual bravery and place minimal value on their individual lives. Their was an ongoing conflict with the Talarians in the 2350's over the Galen system. The system had three Federation colonies and a Starbase with a system population of over 4 billion. The Talarians annexed the territory in 2353 and sent an armada to enforce their claim. The Talarians ignored all attempts at negotiations and ruthlessly destroyed the colony on Galen II, killing over 300 million people. For 4 years a long series of skirmishes punctuated by occasional massive ground and space battles. In 2357 the Talarians were driven out after a last, bloody, battle at Galen IV.
Talosian:
Physically weak humanoid race from Talos IV. Several hundred thousand years ago the Talosians were nearly destroyed in a massive nuclear war. The survivors found underground life limiting and concentrated on developing their mental powers. After several thousand years the Talosians had developed powerful powers of illusion and telepathy. They could project ultra realistic images over reality, or into the minds of others. This became a powerful narcotic and the Talosian's physical strength and skill atrophied to the point where they could not maintain their complex artificial world. They required slave labor to service their systems, they began to project their illusion to deep space to lure passing travelers to Talos IV where they would capture and enslave the unlucky passers-by. In 2255 all entry to the Talos sector was banned under penalty of death, for fear of others gaining the Talosian's powers. When an agreement between the Talosians and the Federation in 2266, only entry to the Talos system was prohibited. The reason is that the Talosians have obtained a sufficient workforce to rebuilt their world and wish to be left alone to work. They had requested an envoy be sent in 100 years, sent 7 years ago, to consider Federation membership. They are beginning the slow membership process.
Tamarian:
Semi humanoid race first contacted in 2268. Tamarans are faintly reptilian with yellow skin a intricate patterns of red tattoos all over the skin. Tamarian language could not be understood until 2368. Their language translates into a system of stock phrases and metaphors. It was later understood to be metaphoric analogies to Tamarian myths. Unfortunately, little else is known since their language is still largely unknown and they have limited interest in interchange since the first language breakthrough. Their technology is approximately as advanced as the Federation.
Tanugan:
Humanoids from Tanaga IV near the Klingon empire. Not members of the Federation but they maintain numerous trade agreements and joint research stations. Tanaguan law is unusual in that it is based entirely on "Guilty until proven innocent" and they have a notoriously strict penal system. Tanaguan males have a very pronounced receding hairline and enlarged forehead reminiscent of Talarians. Tanaguan females are very similar to Terran females except for a slightly enlarged forehead. Tanaguan technology is slightly behind the Federation in most aspects except for energy projection and generation, where they are on the cutting edge.
Tarellian:
An almost extinct race of humanoids from Tarella. Originating in a water rich world on the edge of the Federation, they began a horrible civil war incorporating biological weapons soon after developing interstellar flight. The plague wiped out all but a few hundred Tarellians. The survivors, although infected, showed some resistance to the disease. Escaping their homeworld in their small fleet of starships. Hunted by races fearful of contamination, Tarellian ships were destroyed wherever they were found. The last Tarellian ship arrived at Haven in 2364 with the last 8 survivors. They were granted sanctuary in Haven space from their hunters, however their contagion prevents their settling on any inhabited world. Unfortunately, the Tarellian plague cannot be removed by transporter biofilters.
Tellarite:
Distinctly porcine semi-humanoids from Tellar in the 61 Cygni system. One of the Founding worlds of the Federation, they are major contributors in the fields of metallurgy and structural engineering. Tellarites are known for being among the best architects and starshipwrights in the Federation. Tellarites have a natural predisposition for belligerency and have raised debate and oration to a new level or art. Tellarites are around 1.5 meters tall with a snout, deep-set eyes, and thick fur.
Terran:
The ubiquitous race of humanoids from Sol III. Since achieving interstellar spaceflight over 300 years ago, they have proved major figures on the galactic stage. They were instrumental in forming the United Federation of Planets, and now are the leading members. The leading language of the Terrans, English, was adopted as one of the five official languages of the Federation and is the one most commonly spoken and used. The origin of the word "Human" often used to describe lifeforms that resemble them. Genetically, physiologically and psychologically flexible they can cross-breed with most humanoid races with medical assistance.
Thasian:
Thasians are a very powerful non-corporeal life-form from Thasus II. Little is know about the Thasians except that they are reclusive and aloof. They do not interfere or interact with offworlders. Their Psi powers are very powerful, including powerful telekinesis, teleportation and physically altering matter. They were little more than legend until 2266 when the sole survivor of the SS Antares was discovered, he had been given advanced Psi by the Thasians to allow him to survive on the inhospitable world. When he was rescued by the Federation, he could not control his powers, to the Thasians kept him on Thasus for his own protection.
Tholian:
Crystalline race renowned for it's punctuality and highly territorial nature. They come from a world somewhere near the Federation/Klingon border. The Federation has had a longstanding conflict with the Tholians over several dozen star systems near the Klingon border. As of 2357 a cease-fire has taken effect and normal diplomatic relations have been established. The Tholians normally live in a hot Class C world and ships but can live for days or weeks without discomfort in a Class M environment. The Tholians have advanced gravitational technology and their primary spacegoing weapon is the Tholian Web, a tractor beam web that can crush any ship caught in it's path.
Traveler:
An extremely advanced humanoid race from Tau Alpha C. The Travelers have some special power over time and space and thought. This power comes from a unique fusion of physics and metaphysics not understood by other races. Little is known about their world or people, but they appear as largely bald and quite tall humanoids with a pale complexion and an enlarged frontal lobe of the brain.
Trill:
Trill are a joined species consisting of a humanoid host and a small worm-like symbiont. Among certain selected members of the host species, a symbiont is placed into their abdomen. The new lifeform has the memory of both and a hybrid personality. Symbionts can live to be hundreds of years old and have as many as 9 hosts. The humanoid Trill hosts are humanoid, with distinctive spots running down the side of their heads and necks and to their backs. Trill are members of the Federation and are known as scientists and diplomats. Trill symbionts could be fatally damaged by transporting until advances in the 2340's. Some hosts are still wary though and absolutely refuse to use them.
Troyian:
Blue skinned and blond haired humanoids from the Tellun star system near Klingon space. At war with the Elasian's who share their system for decades, a peace treaty was signed in 2268 after the fear of interplanetary nuclear war was imminent. Their technology is limited to low warp travel within their sector, during their war they had primitive interplanetary technology equal to the Terran 2030's. Since the signing of their peace treaty both worlds have become members of the Federation.
Ullian:
A humanoid race of telepaths characterized by skin involutions in the temporal region of the cranium. Barbaric until a revolution in the late 21st century, Ullians have since developed a modern advanced culture, even though their technology lags far behind modern standards. In the process of becoming Federation members, the Ullians are renowned historians and are conducting a grand project combining their historical research with their telepathic skills. They are creating an archive of the memories of various planets. By 2368 Ullian historians had collected the memories of 11 worlds. Their memory reading abilities can be used to commit a form of telepathic rape, although rare, it is dangerous and severely punished. It is an oddity that while the Ullians can read the minds of most humanoids, telepaths of other races cannot read Ullians.
Valerian:
Humanoids from a world in Cardassian Space. Valerians are mostly humanoid except with a distinctive sixth finger per hand. They operate a giant arms sales cartel specializing in chemical explosives but selling almost anything. Their reputation has hurt their legitimate business and Valerian ships are banned at many ports.
Ventaxian:
Humanoid race from the peaceful world of Ventax II. Ventaxian technology is somewhat behind modern standards, probably since the Ventaxian people have minimal interest in spaceflight. They have a very peaceful, clean world that is the result of a 1000 year improvement plan called the "Contract of Ardra." Their system is near the Klingon/Federation border, the space surrounding it was ceded to the Federation in the Narendra Agreements. First contacted by the Klingons in 2297, they are friendly and mostly nondescript. The placid and tolerant Ventaxian countryside is used by some religious orders as a site of monasteries and abbeys.
Vorgon:
Vaguely humanoid race from an undiscovered world. The only contact with them is through Vorgon agents capable of time travel. They always travel in pairs, are infinitely persistent and their operations usually center around objects or persons from the future hidden in the past. The intentions or allegiances of the Vorgons are unknown, however. The Vorgons have reddish brown skin with a large cranial ridge reaching from the anterior base of the neck to the edge of the nose. All Vorgons encountered have some sort of cybernetic brain implant on both sides of their head.
Vorta:
A humanoid race from the Gamma Quadrant known as the enforcers of the Changelings and masters of the Jem'Hadar. With a generally humanoid appearance except for very tight skin and a light gray complexion, they are easily identified. The Vorta have limited telepathic abilities, but they generally do not use them. They have negligible social, artistic, or scientific activity and seem to exist almost exclusively for the purpose of administrating the Dominion and commanding the Jem'Hadar.
Vulcan:
Race of humanoids from the planet of the same name. From a society based on total logic and absolute repression of all emotions, Vulcans often seem cold and machine like by other species. Prominent members of the Federation, Vulcans are known for their advances in computer science as well as their excellent negotiation skills, making them ideal diplomats. Vulcans have limited telepathic abilities but are reserved for personal use or when other methods of communication have failed. Physically, Vulcans resemble Terrans except for elongated ears and a slightly green complexion resulting from their copper based blood. Vulcans are quite strong and have remarkable endurance.
Wadi:
Tall humanoids from the Gamma Quadrant. The Wadi have a cultural fascination with games and gambling. Wadi have relatively primitive interstellar technology, but their transporter and holographic technology is unparalleled. Their advanced holodeck/transporter technology is an integrated component of many Wadi games, including their famous Chula. Wadi maintain little contact with the rest of the Galaxy but occasionally travel to the Alpha Quadrant for recreational purposes.
Yridian:
A race of humanoids known as dealers of information. Operators of several deep space freelance spy networks, they can be considered sources of both legal and illegal information. They will sell their secrets to the highest bidder, and therefore are considered a threat to Federation security. Arrest Warrants are outstanding for the leaders of the main Yridian spy networks. Physically they are stooped over, gray skinned humanoids with very loose, flaccid, skin.
Zakdorn:
Humanoid race reputed to be formidable warriors and regarded for over 9000 years to be the greatest strategic minds in the galaxy. This reputation is so strong that it has not been tested in recent memory. While many Zakdorn find employment as strategists or planners, the resounding majority serve in bureaucratic or minor political positions. Physically, the Zakdorn do not meet their reputation, they have pale blue/gray skin with many folds, and the majority of Zakdorns are obese and weak. This has not affected their reputation, however, and Zakdorn strategists are of great value.
Zaldan:
Humanoid race characterized by webbed fingers and slightly amphibious features. Members of the Federation, they have found integration into the galactic society difficult. This is because they interpret normal courtesy as dishonesty and react with extreme irritation and occasional violence. Once this is taken into account, however, they are a friendly and helpful people.
Zalkonian:
Humanoid race from Zalkon in the Zeta Gelis Cluster, distinguished by multiple horizontal facial ridges. They have limited interstellar technology but advanced weapons technology on par with the Federation. In recent years some members of their species have exhibited painful iso-electric bursts as a precursor to a transition to a non-corporeal entity. They come from a repressive government that seeks to destroy all those who exhibit signs of this change.
Zaranite:
A Semi-Humanoid race from Zeta Tau II. Members of the Federation, the Zaranites are prominently involved in the operations of the Federation Counsel, although very, very few ever join Starfleet. Zaranites have shiny light-brown skin and breathe carbon dioxide. Zaranites always wear a heavy metallic mask with twin air hoses leading to a small environmental backpack in a class M environment. They virtually always wear heavy gray robes in public.
Zeon:
Humanoid colonists from outermost world in the M43 Alpha system. Since their colony was founded several hundred years ago, their parent world of Ekos has come to consider the Zeon's as another race entirely. This was almost the end of the Zeon race in 2268 when a freak accident caused Ekos to mimic the 1930's Terran culture of Nazi Germany and pursuing a campaign of genocide against the Zeons. Only Federation intervention stopped this potential mass murder. The Zeons are almost indistinguishable from Terrans.
Zetarian:
Mysterious non corporeal life forms from Zetar near Klingon space. An unknown catastrophe on Zetar destroyed all corporeal life but separated out the intelligence of the dominant Zetarian humanoids. The surviving Zetarian entities have traveled space for millennia and may be completely immortal. The need no spacecraft and can travel up to .999c without assistance. All travelers should be warned that the Zetarians are seeking humanoid bodies to inhabit. When they find a physiologically compatible body they will take possession of it. The Zetarian presence can be removed by controlled decompression therapy.
Zibalian:
Largely humanoid people from an unknown world in deep space. They have distinctive facial tattooing and some wear decorative metal ribbons on their face. Their best known achievement is the Stacius Trade Guild. A consortium of wealthy traders who deal in many highly lucrative products such as Dilithium or rare compounds like Hitritium. They are the chief competition to the Ferengi in many sectors. Zibalian traders are known for large collections of rare and valuable goods.