Part 1 | Part 2 | Part 3 | Part 4 |
Acamarian:
A humanoid race from Acamar III. Mostly like Terrans except their blood is a unique iron/copper composite. For the past century, they have enjoyed peace, except for the nomadic marauding Gatherers. They also have a slight cleft in their forehead and often display individualized facial tattooing. The Acamarians have strongly divided clan structures and membership in one is of extreme social and political importance.
Aldean:
Humanoids from the once hidden world of Aldea. They have suffered severe genetic damage from ozone depletion resulting from their planetary cloaking device. They are highly advanced in the arts and sciences but have become sterile from their ancient cloaking technology. The future of the Aldean race is in serious doubt.
Andorian:
Blue skinned humanoids from the Epsilon Indii system. Characterized by blue skin, white hair, and a pair of long antennae on their head. They are a founding race of the Federation but have a history of political trouble. Most notably is their attempted tampering with the outcome of the Babel conference of 2267. When provoked, the Andorians can become extremely savage. Generally however, the Andorians are a productive and benevolent race.
Angosian:
Humanoid inhabitants from Angosian III. Nonviolent by nature, they are advanced in the development of the mind and intellect. They petitioned for Federation membership in 2366. Their application was suspended upon revelations of abuse of veterans of their Tarsian War. These veterans were treated to intense psychological conditioning and exotic biochemical alterations to make them nearly invincible. These veterans were imprisoned on an uninhabitable moon to separate them from the populace. The Angosians have since resolved these problems and are close to achieving Federation membership.
Antican:
Large, canine, humanoids from Antica in the Beta Renna star system. A carnivorous species that prefers to consume live or raw meat. They had a longstanding dispute with the Selay, another sentient race that lived in their system. They applied for Federation membership in the year 2364 and negotiated a peace with the Selay. The Anticans become members of the Federation in 2371.
Antidean:
Fishlike humanoids from Antide III. Mostly introverted with little outside interests. In 2365 they petitioned for admission to the Federation. The petition was a ruse however, as the ambassador attempted to smuggle large amounts of ultritum to use as an explosive and destroy the conference and it's delegates. Investigation proved that the Antedian ambassador was an agent of a small terrorist group. Since then, the Antidean government has gone to great lengths to disavow any authorization of this plot. Since then, the Antedians have gained membership in 2372.
Arbazan:
A highly conservative semi-humanoid race known for their ultra-right, almost racist, political and social policies, with a reputation for arrogance. Members of the Federation, they are perennial sources of right wing dissent among the liberal Federation. They are easy to take offense, and find haven in boring, bureaucratic jobs or mundane research jobs. They are mostly humanoid except with a vestigial ridge just above the eyebrow and along the nose
Arcturian:
A race of humanoids from Arcturus VI. Arcturans are hairless and have very, very loose skin, to the point where there are dozens of loose folds of skin throughout the body. Arcturians generally frown on sexual reproduction, and often choose to have themselves cloned. Arcurian culture frowns on individuality and sexuality and encourages conformity and asexuality. Arcturus VI is a member of the Federation, although their culture often causes conflicts with the other worlds.
Argelian:
A race of humanoids from the strategically important world of Argelius II. A culture devoted to peace and pleasure. Almost identical to Terrans. The resorts of Argelius are known for their warm hospitality, good food, and virtually nonexistent crime rate. Some Argelian women are known to have certain empathic and low grade telepathic abilities. The Argelians have little ability or desire for administration and usually hire outworlders for most low and mid level governmental jobs.
Argosian:
A race of aquatic humanoids from an unknown world in deep space. While capable of surviving in an atmospheric environment with a breathing mask, they prefer to travel in class N accommodations. Short tempered and egotistical, they are often distrusted or outright hated by many. They prefer not to fight, as their water supply proves an easy target. They were once an air breathing race of humanoids, until global warming eradicated all but a few square kilometers of ground. Advanced Argosian genetic technology made this change possible, along with advanced structural and electrical engineering that allowed an entire civilization to be moved underwater.
Atrean:
Atreans are a humanoid race from Atrea IV characterized by skin involutions in the temporal region of the cranium that fuse with enlarged ears. Atrea IV is a class M world and a member of the Federation. Atrea IV recently underwent a ferroplasmic infusion to reliquify it's solidifying core, which was causing massive seismic, magnetic, and gravitational disruptions. Atrean culture is one based on electronic entertainment and an industrial economy. Atrea IV is a leading manufacturer of computer systems, recreational holodeck programming, and commercial communications.
Bajoran:
An ancient race of humanoids from Bajor III. The Bajorans had a thriving primitive culture in the arts and sciences 25,000 years ago. They slowly developed space travel and colonized their system and several nearby star systems. Almost identical to Terrans except for distinctive nose ridges and minor differences in the female reproductive system. The Bajoran race was conquered by the Cardassian Empire in 2328 and formally annexed 2339. Bajoran freedom fighters repulsed the Cardassians in early 2369. Soon afterwards the Bajoran wormhole was discovered in the Denorious Belt. With the enormous economic boon of the only known stable wormhole, the rebuilding of Bajor has been accelerated. The Bajoran people petitioned the Federation for membership soon after the discovery of the wormhole and are in the slow membership process
Bandi:
A race of humanoids from Deneb IV. Like the Rigellians, the Bandi were obviously a people transplanted from their homeworld onto a terraformed world.. Genetic evidence suggests that the Bandi could be a Terran offshoot. They recently lost their prize possession, Farpoint Station, and suffered the destruction of their Capitol city. Since then the Bandi have resorted to their old ways of nomadic wandering in clans in search of food and resources. The Bandi are known for their stringy, white and gray hair.
Barolian:
Humanoids from a world in Romulan space. Discovered on the fringes of the Empire in 2364, they were annexed within a year. Considered subjects of the Romulan Empire, the Barolians industrial and commercial base is built around supporting the Romulan Empire. Barolian's have a limited interstellar capacity with only a few dozen freighters mainly used for commerce with the Romulan Empire. Several rogue or pirate ships have been sighted. Barolians are humanoids with unusually photosensitive skin and wear gray or brown robes in public. They have the ability to see many infrared frequencies, thus allowing them to work normally in very low light.
Barzan:
Vaguely feline humanoids from planet of the same name. Barzan physiology requires small amounts of ammonia and Barzan's off planet must wear small breathing apparatus over the cheek. Their homeworld's atmosphere is toxic and all visitors must wear environmental gear or stay in one of several orbital stations. Barzan is politically neutral and has an economy based on rare mineral export and development of environmental and life support gear.
Benzite:
Blue skinned humanoids from Benzar. A recent member of the Federation, Benzar is similar to most class M worlds except it has significant quantities of methane, thus Benzite's off their homeworld require a small device worn over their face to supply additional gasses. Most Benzites look similar and Benzites from the same geostructure appear identical to all but other Benzites. Benzite's are known for innovative computer designs and programming techniques.
Berellian:
A race of humanoids known for their artistic abilities and technical ineptitude. While highly advanced in all the arts, their science and engineering lag centuries behind similar races. They are members of the Federation and Berellian artworks are quite treasured. Physically, they are tall humanoids with elongated fingers and feet.
Betazoid:
Race of powerful telepaths from Betazed. Betazed has been a member of the Federation for several decades and their assimilation into Federation culture has been slow. As a powerful race of telepaths with great range and capacity many are uncomfortable around them, but understanding of Betazoids has increased in recent years. Their culture is one of great beauty and an ancient history, with family records up to 40 generations. Betazoids are physically identical to humans except for a slightly different brain structure.
Betelgeusean:
Betelgeuseans are a race of blue skinned humanoids from Betelgeuse IX. Dramatically different from most humanoid races, except Bolians, with blue skin, nickel based blood and facial cartilage plates. The Betelgeusians are members of the Federation since the mid 23rd century, although they are generally isolationist. They prefer to stay on their homeworld, only leaving for diplomatic purposes.
Bolian:
Humanoid race from Bolarus IX distinguished by light blue skin and a bifurcated ridge running down the center of the face. Bolians are one of the more active members of the Federation with supplying a large amount of officers and enlisted personnel to Starfleet each year along with extensive scientific and cultural attaches to civilian projects. Bolian culture is one of service and research. Their sciences are comparable to modern Federation standards.
Borg:
An incredibly powerful race of cybernetically enhanced humanoids from the Delta Quadrant. Soon after birth each Borg is fitted with various cybernetic devices giving them great technological and tactical abilities. Different Borg's are built for different functions, warrior, navigator, repairman, or leader. Each Borg is linked into a collective mind where the concept of the individual was meaningless. The Borg are highly adaptable, any tactic that works on them will only work once, as they will immediately develop a countermeasure. The Borg exist entirely to assimilate other races into the Borg collective. The Borg are responsible for the destruction of many Federation neutral zone outposts, several colonies, and 40 starships at the Battle of Wolf 359. A single Borg has pasty white skin with black and dark gray cybernetic implants covering most of their body. They are the greatest strategic threat to the Federation today.
Breen:
Politically nonaligned semi-humanoids from a world near the Black Cluster. The Breen normally wear heavy robes and an environmental support mask in a class M environment. Very little is known about their physiology or culture. Their technology is comparable to many other galactic powers. Although the Breen are politically nonaligned, many Breen act as pirates or raiders, jeopardizing their neutrality. The Breen can not be telepathically detected and have no such abilities themselves
Brekkian:
A humanoid race from Brekka in the Delos system. Almost identical to terrans except for a extra cartilage bridge on the nose and the unique ability to provide a limited electrical discharge from the hands, while produced at great strain to the Brekkian, it can incapacitate the unwary. The parent race of the Ornaran race also found in their system. For centuries the entire Brekkian economy was entirely built around supplying the narcotic Felicium to Ornara, when their last supply freighter failed in 2364, their economy failed and Ornara was able to break their addiction to Felicuim. Since then the Brekkian economy has been in a depression. Brekkian technology is limited to interplanetary travel with unusually good development in the refinement of narcotics illegal in the Federation. The only successful business on Brekka is selling their narcotics illegally to other worlds in exchange for supplies or equipment.
Bynar:
Small pale skinned humanoids from Bynaus in the Beta Magellan star system. The Bynars are heavily integrated into their planetary computer network that is the backbone of their society. Bynars live and work in pairs and converse entirely in binary code with the assistance of neural implants and waist mounted buffers. Their home star experienced a massive electromagnetic pulse in 2364 and required the massive computer core of a Galaxy class starship to restart it. The Bynars are recent members of the Federation
Cairn:
Telepathic humanoids from deep space. Recent contacts with a strong interest in joining the Federation. The Cairn have no concept of spoken language and have almost no vocal ability. Cairn telepathy is different from most telepathy. Most races telepathically transmit words and sounds, the Cairn however transmit pure thoughts and images. This is far more efficient but can only be practiced by Cairn. Since first contact with the Federation, the Cairn have struggled to learn common telepathy, develop speech enhancers, and learn spoken language. The Cairn appear to be standard humanoids with a textured bony enlargement just over the ears. Cairn technology is limited to rudimentary interstellar spaceflight.
Calamarain:
Intelligent spaceborne race of powerful clouds of ionized gas. The Calamarian originated in the Bre'el system but have been transplanted to several nearby systems. They can interface with computer systems and are highly sensitive to electromagnetic fields, but choose to maintain no relations with humanoid life.
Caldonian:
Large bi-fingered humanoid race with a love of research. From a world on the edges of Federation space, they have chosen to remain separate from the Federation. They do maintain scientific connections to help their renowned research institutes. The Caldonians have little advancement in the social or engineering fields, but their theoretical work in subspace and quantum mechanics is almost legendary.
Calnoth:
Lupine humanoids from Chalna. The Calnoth are anarchists without any government or authority. If any one area of Chalna can be said to be governed by anyone, it is certainly the person with the biggest weapon. Calnoth technology is limited to the phasers and light spacecraft sold to them by traders. The Calnoth are vaguely dog-like humanoids with large fangs and long fur.
Capellan:
Primitive humanoids from Capella IV. A world relatively close to Earth and core worlds of the Federation. It's technology is approximate to the Terran dark ages, their society is somewhat more advanced and was decided to contact them despite some idiosyncrasies in 2266. After Federation operatives aided the heir to the Capellan Teer, a longstanding treaty was signed. Capellan society values combat above love and sees no value in medicine, to them the weak should die. Their world is rich in rare mineral compounds such as Topaline. This gives them a significant economic advantage in their integration to the modern society.
Catullan:
Humanoids from Catulla. Catullan's are noted starship engineers and many successful design yards are based out of Catulla. The ubiquitous Yoyodyne Propulsion Systems was cofounded by Terrans and Catullans and is headquartered on Catulla. Their other sciences and society are slightly less advanced, but well up to Federation standards. Members of the Federation for a century.
Chameloid:
Shapeshifting aliens from an unknown world in deep space. Virtually nothing is known about their home. Chameloids can assume any humanoid form, but are generally restricted to a basically humanoid shape. Most encounters with Chameloids have occurred in or near Klingon space, hinting to a homeworld in the Empire.