Multiple Wu Tan


Using multiple Wu Tan to build a single I Chih


This is just a clarification for the procedure for building a single I Chih that uses multiple Wu Tan to build the effect. Whenever building such an effect, all aspects of it must be of the same variety--either Yin or Yang. You cannot combine Yin and Yang effects.

Multiple-element I Chih fall into two varieties:
Cohort
Cohort effects use two elements that are adjacent in the constructive cycle of the elements. Thus, the Cohorts, by element, are:
  • Earth: Fire, Metal
  • Wood: Water, Fire
  • Water: Metal, Wood
  • Fire: Wood, Earth
  • Metal: Earth, Water
Non-cohort
As you might guess, anything that isn't a Cohort effect is a Non-cohort effect. All I Chih involving three or more elements are automatically Non-cohort effects. Two-element I Chih that use non-adjacent elements are also Non-cohort effects.

To build a Multiple-element effect, you identify the elements involved, and construct it normally. Some effects may require multiple Magnitude of Change (such as an effect that raises two different Elemental Souls), while others may be lumped into a single use for the Modifiers (enfolding an object that has multiple elements).

Cohort Effects require 2 Yugen instead of the usual 1. The player uses the better dice pool (if they are even, the player can choose which dice pool to use), and the Fortunes for that Element.

Non-cohort I Chih require _2_ Yugen for every component. Furthermore, the "base" successes needed are increased by one for every extra Wu Tan employed. A three-element I Chih requires three "base" successes. It should be remembered that base successes cannot be bought off with Fortunes. Finally, the player must use the _worst_ of all the possible dice pools, and the Fortunes relating to that element.

EXAMPLES:
  1. Yan Pangtian (Per 4, Dex 4, Int 2, Di Tan 3, Tieh Tan 4, Yang Chi 4, Yin Chi 7), preparing for a major contest, decides he needs to be at his best. He calls upon P'an Ku to give him speed of body, clarity of vision and sharpness of intellect (Increase Elemental Attributes: Intelligence [Earth], Dexterity and Perception [Metal]).

    Di Tan and Tieh Tan are Cohort Alchemies, so that's all to the good. The effect will cost two Yugen. Since it's a Cohort effect, he only needs one Base success, plus Modifiers. Each Attribute will need its own Magnitude of Change; Yan decides to add one to each of Per and Dex (MoC 2), while adding three to Int (MoC6). Finally, he wants to make it last for a Scene (Continuance 1). Total needed: 1 + 2 + 2 + 6 + 1 = 12 Successes.

    Since this is a Yang effect, Yan's options for dice pools are Dex + Tieh Tan (8 dice) and Int + Di Tan (5 dice)--Dex/Tieh are chosen, since this is a Cohort effect. Likewise, Yan gets to apply Metal Fortunes--making our Chu-ih-yu a happy camper. OTOH, it's still a Yang effect, meaning he's got a Difficulty of 7--best to get into ritual mode.

  2. Later on in the same story, Yan (Cha 1, Wits 2, Hou Tan 1) decides to judge as much of the character of the shopkeeper he's talking to as he can; the man's sense of propriety [Fire], honesty [Metal] and wisdom [Earth] all come under the scrutiny of the ever-suspicious Chu-ih-yu.

    This is a Yin I Chih, using three elements, automatically making it a non-Cohort effect. The cost jumps to 6 Yugen (2 per Element), and he needs 3 Base successes. He only needs to make a snap-judgement, but he wants a solid evaluation, so he needs Magnitude of Change of at least 3 for all three elements. All told, then, he needs 3 + 3 + 3 + 3 = 12 successes again! Since this is a Yin effect, his difficulty is only 4, though--smooth sailing, right?

    Not quite. For a Yin effect, his possible Dice pools are Per/Tieh (8 dice), Int/Di (5 dice) and Cha/Hou (2 dice). Since this is a Non-cohort effect, he must choose the worst possible dice pool (2 dice). Likewise, he can only draw on Fortunes that would apply to the Hou Tan component. Hope he wore his red--oh, wait, he doesn't have anything red. Uh-oh....



Look back up and procede with your walk along Ten Do.

Go back to the Entrance Plaza.

Decide that today is inauspicious for a visit to Ten Do and return to Little Asia


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