Sample I Chih


Use as you see fit


Curse of Autumn
Alchemies: Lin Tan 2
Balance: Yin
Base: Decrease Elemental Attributes
Description: Although attacking a target's Attributes is possible through any Elemental Alchemy, this version bears special note. A common curse inflicted by offended Hou-Chi, this I Chih condemns the target to a terrible facial rash, a major break-out of acne, or even ugly wrinkles or scars. In short, it is a minor punishment inflicted upon mortals who forget to pay the forests the proper respects -- an all-too-common mistake humans make in the Fifth Age.
System: This simply reduces the target's Appearance for a duration of time determined by Continuance. Use the Attribute-tweaking rules mentioned here and in the book to declare how low the target's Appearance is to be taken. Of course, Strength can be targeted instead of Appearance -- useful before engaging a foe in combat.

Entice the Flesh
Alchemies: Lin Tan 2
Balance: Yang
Base: Nurture Elemental Soul
Description: A tactic often employed by Nyan seeking an easy lure (or lay), this spell simply "turns on" the target's sexual desires for the hsien in question.
System: Magnitude of Change is required up to level 3. Continuance determines how long the subject stays "enchanted" lustfully with the hsien. Circumstance 4 may be used to insure the subject cannot be swayed by any other for the duration (such as the target's wife, another shen using similar entrancing powers, et cetera). Alternatively, Circumstance can be used to cause the target to be enticed by another person. The benefactor (maybe...) of this receives -1 difficulty to all seduction rolls per Magnitude of Change level taken (maximum of -3 difficulty) for the duration of the I Chih.

Breath of Life
Alchemies: Lin Tan 2-5
Balance: Yang
Base: Nurture Elemental Soul or Elemental Form
Description: Calling upon the connection between Wood Alchemy and growth, life, and healing, the hsien learns how to heal her fragile human vessel, or that of another without expending grotesque amounts of Yugen. Many Shinma brew herbal concoctions or potions to drink when casting this I Chih.
System: With the Lin Tan 2 version, the hsien can only heal herself and only of bashing damage. With Lin Tan 3, the hsien can heal herself of lethal damage and others of bashing damage. Lin Tan 4 is used to heal the Hsien of Aggravated damage, or others of Lethal. And Lin Tan 5 will heal another's Aggravated wounds. In all cases, only one modifier can apply -- Harm. Use this modifier not to determine damage dice but how many dice the hsien has to roll to determine her healing factor. After casting the I Chih successfully, roll the number of dice determined by the Harm modifier. Each success restores one Health Level lost to bashing or lethal damage.

Camera of the Mind
Alchemies: Di Tan 2
Balance: Yang
Base: Increase Elemental Attributes
Description: Some hsien find it helpful to store images in their memory for later perusal. This I Chih permits a Shinma to take a "snap-shot" of something -- a person, a picture, a paper with text, -anything- -- and effectively commit it to a temporarily superior, eidetic memory.
System: Instead of raising Intelligence directly, the hsien instead concentrates on raising his memory only, an element covered under the Intelligence Attribute. Continuance is required to determine duration as usual. Magnitude of Change 5 is needed to enhance the mind appropriately.

Soft Flesh
Alchemies: Shui Tan 2
Balance: Yin
Base: Decrease Elemental Attributes
Description: Through this sinister spell, the Shinma can weaken an enemy's already fragile body against certain attacks. One version causes the bones to become brittle; another makes the target a virtual hemophiliac. This I Chih is most often delivered by poisoning the target's drink (drinking at the same time would also count as a Fortune, of course. Many particularly cruel Suijen sharing a cup of tea cheer their partner's health while actually poisoning them.
System: The hsien must determine if he's targeting the foe (or foes, using Abundance) to weaken them against blunt weapons (brittle bones) or edged weapons (making him a "bleeder"). In either event, the system effect is the same. For every Magnitude of Change success declared on the roll, the target will lose one soak die against this form of attack. Continuance determines duration. It should be noted that reducing a target's soak pool to 0 requires only an additional two declared successes, rather than the usual +3.

Eye of Yi
Alchemies: Tieh Tan 2
Balance: Yang
Base: Nurture Elemental Soul
Description: This I Chih increases the hsien's own ability to see himself to the truth -- the ability to strike true. The magic seems to only work for ranged weapons rather than martial arts or melee combat. Traditionally, this I Chih was cast before taking aim with a bow or crossbow; some modernized Shinma have adapted it to firearms use. It is named, of course, after the great Archer, Yi, whose arrows destroyed the reign of terror of the Wan Kuei over Zhongguo millennia ago.
System: Continuance is not needed for this effect and indeed cannot be used -- the attack aided by this I Chih must be done within 5 turns of its casting. The hsien may add Accuracy dice to his Firearms or Archery (or even Throwing/Athletics, at the Storyteller's option) roll with this I Chih. For every additional Accuracy die the hsien wishes to use, he must declare one MagChange success for the roll. The Shinma will then have deadly accuracy on the next attack with that weapon, though it must be cast again for each shot. Harm cannot be used, nor may Abundance -- one shot only!

Armor of the Celestial Servant
Alchemies: Di Tan 3, Lin Tan 3, or Tieh Tan 3
Balance: Yin
Base: Elemental Form
Description: This useful I Chih creates a physical layer of elemental shielding over the Shinma's body. He may choose to cover himself entirely in a steely, stony, or wooden carapace or just choice parts of his body. Either way, the effect is the same and will be quite obvious. However, the Metal and Earth armor has greater strength than Wood; many Chu-ih-yu use this I Chih to become all but impervious to harm in battle. Artistic Shinma often create attractive or enigmatic designs on their body armor as well, personalizing their war-like appearance.
System: Magnitude of Form 1 is required to cover the hsien's entire body. Continuance controls how long the hsien can keep the armor up in either Hotei or Wani. Changing from Hotei to Wani does not ruin this effect; the armor changes with the hsien. For every die of armor (like the standard Armor as listed in the corebook) declared, two MoC successes must be achieved. Dexterity penalties will apply depending on how much Armor dice the hsien takes. Regardless of Alchemy used, the effect is the same, and the armor is just as hardy. However, chemically the hsien may be more or less vulnerable to certain attacks (note that in the case of Lin Tan, the armor is supple but sturdy -living- wood, and thus not particularly flammable like dead wood is). The real benefit comes in that the Hsien may roll their Armor rating to Soak attacks. Wood Armor can Soak Lethal and Bashing damage; Metal and Stone armors can Soak Aggravated damage as well.

Body of the Sun
Alchemies: Hou Tan 3
Balance: Yang
Base: Elemental Form Description: Using a technique similar to the Armor of the Celestial Servant, the student of Hou Tan can sheathe their entire body in flames; the Chu Jung have long held that the best defense is a devastating offense. One note: while the Hsien's body is immune to the damage of these flames, their clothes and other possessions are not! Only silk garments will survive the conflagration.
System: Magnitude of Form 1 is required to coat the entire body with flames. MagChange determines the heat of the flame; as with Elemental Fist, each MoC success causes the flames to inflict +1 damage; even at MoC 0, the flames make the Hsien's barehanded blows do Aggravated Damage. This damage is also inflicted upon anyone who successfully strikes the Hsien with their hands/claws/tail, etc, or anyone whom the Hsien can grapple with (some Hsien leave it as a hanging effect to be triggered when they are grappled against their will [Circumstance 4]). Note that the flame also produces the usual effects in vampires.

Body of Heaven
Alchemies: Shui Tan 3
Balance: Yang
Base: Elemental Form
Description: Let the Chu Jung burst into flames, and the others become slow and impervious; the Suijen prefer to render the point moot by transforming themselves into clouds of vapor and simply ignoring their foes' attacks. The name is a pun; the Japanese for both cloud and heaven is "Ten".
System: The application of Continuance is obvious here. MagChange must be equal to the sum of the Shinma's Physical Attributes over 1 (thus, a Suijen with Str 1, Dex 3 and Sta 5 would need a MagChange of 6 to assume a fully vaporous form). The Hsien's Strength is an issue, here, as strong winds can carry the Cloudbody along with them. Fighting against a wind requires a Str roll, contested by the strength of the wind itself;
  • STR 0: 0-10 mph
  • STR 1: 11-15 mph
  • STR 2: 16-20 mph
  • STR 3: 21-25 mph
  • STR 4: 26-35 mph
  • STR 5: 36-45 mph
  • STR 6: 46-55 mph
  • STR 7: 56-65 mph
In general, you should only bother with rolls for short-scale movement; in the long run, just assume the higher Strength wins (though if it's close, you may consider that the character is either slowed to a crawl, or pushed along at one).












Look back up and procede with your walk along Ten Do.

Go back to the Entrance Plaza.

Decide that today is inauspicious for a visit to Ten Do and return to Little Asia


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