Ability Requrements:
STR 3/18
DEX 8/18 CON 3/18 INT 8/18 WIS 3/18 CHA 5/18
Most Dopplegangers
have a neutral alignment, so as a result, most Dopplegangers are
neutral, with good (or evil) tendencies.
Warrior
Fighter 10 |
Ranger
- |
Paladin
- |
Priest
Cleric - |
Druid
- |
Mage
- |
Specialist(Illusion)
- |
Rogue
Thief - |
Bard
- |
Dopplegangers
can only assume general forms from level 1-2, and from level 3
up can assume any shape (humanoid, 4 to 8 ft). Opon level 4 they
can use ESP, and at level 6 they automatically know when sleep
and charm spells are cast on them, and can act accordingly (act
as if charmed, etc.) All dopplegangers have a strong attraction
for gold and wealth, and a very strong aversion towards work,
and will only work if absolutely necessary. Only fellow party
members will know of the dopplegangers true nature, and sometimes
will not know at all until the situation permits. Experience Modification:
20%.
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