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Arch-dragon

The only playable dragon, the Arch-dragon is a gold dragon who has chosen to remain in human form for the dominant portion of it's life. 5 of every 100 warriors are Arch dragons (roll d100). Once the human has lost 75% of his/her hit points, they revert to gold dragon form. In doing this, they gain 30hp immediately, plus another d10 for every 4 levels it gains. As in the 9th level wizard spell Shape Change, they then gain all the attributes of a gold dragon until 72 hours pass or they change back to human form, fully healed as a human but loses the dragon bonuses. Should a Arch-dragon be killed in dragon form or severely wounded in dragon form (i.e. loses all but 10-15hp) then they lose it and revert to being a human forever. Note to DM's: Arch-dragons are extremely rare and as stated above, require a 5% percentage roll successfully as a warrior to become one. Note also that it is a gold dragon, thus must have a lawful alignment.

 
Dopplegangers

Ability Requrements:

STR 3/18 DEX 8/18 CON 3/18 INT 8/18 WIS 3/18 CHA 5/18

Most Dopplegangers have a neutral alignment, so as a result, most Dopplegangers are neutral, with good (or evil) tendencies.

Warrior Fighter 10
Ranger -
Paladin -
Priest Cleric -
Druid -
Mage -
Specialist(Illusion) -
Rogue Thief -
Bard -

Dopplegangers can only assume general forms from level 1-2, and from level 3 up can assume any shape (humanoid, 4 to 8 ft). Opon level 4 they can use ESP, and at level 6 they automatically know when sleep and charm spells are cast on them, and can act accordingly (act as if charmed, etc.) All dopplegangers have a strong attraction for gold and wealth, and a very strong aversion towards work, and will only work if absolutely necessary. Only fellow party members will know of the dopplegangers true nature, and sometimes will not know at all until the situation permits. Experience Modification: 20%.

 
Nymphs

Nymphs are strange and exotic, to be a Nymph, one must have a CHR of 15, and a str of no more than 7 Nymphs are always female, and if a Nymph joins a party, they must either be exiled from the forest or have their forest burned down. as such, they lose all magical abilities (such as blindness to the observer) granted by their environment. They must be some kind of magic user and start with a charm spell... Nymphs may never learn fire spells, for they consider fire destructive to Nature, Nymphs get +2 to CHR and +1 to Wisdom

 
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