Killer Bee's
Chrystaline Entity # 4
Table of Contents
Feature Articles: Theme decks & Solitaire Games
Klingon Korner
Federation Fanatics
Romulan Roulette
Interrupt & Artifacts
The Neutral Zone
Q/A
Disclaimer
Feature Articles:
Theme Decks:
Many Decks, I have noticed, are not theme decks: (Klingons with Gowron AND Duras), Federation with Roga Danar and Baran. These cannot be completely stopped, but maybe reduced in a theme game. An episode or theme is chosen and decks are built to match the chosen deck. Someone sent an article that suggested 2 theme games.
STAR TREK: TNG CCG THEME GAME #1 "Klingon Civil War"- The forces of GOWRON and DURAS square off against each other.
This is a good 4 player game (two to a side) but can be played by two.
1.) The Klingon/Federation Treaty and the ROMULAN/KLINGON treaty are implied.
2.) Klingons of one faction may attack the other; Federation ships still cannot fire
3.) WORF can be played both on Federation ships and Klingon ships. (He has Same Rank and Skills on both, treat as a Dual Affiliation Card).
4.) Romulan ships can attack any ship.
5.) No Federation ship amy be commanded by a Klingon, but a WORF may command a Klingon Vessel. DURAS Faction Klingons may command a Romulan Scout, but nothing else. DURAS Faction Klingons may serve on Romulan ships and vice versa.
6.) BLOCKADE RULE: If two or more Federation ships are located `in orbit' at a Mission Card that has a ROMULAN and/or KLINGON designation, that Mission is blockaded and cannot be attempted by the Romulan or Klingon ship that enters Orbit, unlwss cloaked. If they do, combat is considered initiated by the Klingon/Romulan player. The Federation ships may now defend themselves, and counter attack.
7.) The Federation may use introduce into play as many ships as it has in it's deck at once. They can form a TACHYON DETECTION GRID and detect cloaked ships. The number of ships is limited to the amount of COMMAND Unique personnel availble. The commnad requirements must be met before they can be played.
ALTENATE UNIVERSE THEME GAME # 2: YESTERDAY'S ENTERPRISE
When the Enterprise-C enters play the following things happen.
1) All Federation-Klingon treaties are broken and placed in the discard pile.
2) If Worf is in play, his card is removed and peplaced by another security, Tasha Yar Alternate Timeline, or Tasha Yar which ever the player has.
3) A state of war is presumed to exsist between the Klingons and the Federation. Both side can freely attack one another.
4) The Enterprise C enters the game with RACHEL GARRET, RICHARD CASTILLO, 1 Security, 2 Officer, 1Medical, 1 Engineer aboard and Enterprise-C is damaged.
5) If the Enterprise-C makes it to an outpost and is repaired then any it may be staffed by non-AU personnel, just like any other ship in play.
6) When the Enterprise-C is played from a deck without a doorway, then it is considered to be an different AMBASSADOR Class ship. Decipher has chosen not to include an AMBASSADOR Class ship card, so the Enterprise C card can act as such, with all stats -1.
These theme games, though good ideas, lack practicality because of the need for many players, or the need for Gowron and Duras and Worf in the Klingon one. The Enterprise C game needs the Enterprise C, a very rare card. I still like the Ideas included in these games, but practicality is a major concern in games such as ST:CCG. This is why only theme decks should be used. The players have decks that they like and they are forced to modify them to make them realistic. Then house rules would be added (such as Bok cannot HELP the Federation) and several other rules like this. Because of the wide variety of subjects that one could pick, it is impractical to discuss them all here.
Solitaire
A major problem with Star Trek is when someone has a lack of another player. Sure, you could play for two people, but one deck will probably have all of your favorite cards and the other will probably have all of the bad cards. One version includes that a person has their deck, and then makes an enemy "deck" of Event & Interrupt cards. The enemy would try to prevent you from completing all of your missions before you drew all of your cards (use your dilemas). Another version states that you have your favorite ships and manyt personnel & draw cards while fighting ships that come from the spaceline end. This is hard to setup and is also hard to win (especially against Husnock ships. Captain’s Log is useful as is a cloaking device. My own version has a lot of rules and is very impractiucal (using 2 ships that battle it out and draw cards from under missions you pass. It didn’t work so well because there were too many computations. The answer is unclear. There may be a version that really has merit out there.
If you have any suggestions, please E-mail them to Killer Bee. Send in any ideas you have, no matter weather it is a good idea or a bad one.
Klingon Korner
Betor
C V.I.P. Treachery, Leadership, Physics, Youth, Greed
INTEGRITY 2 CUNNING 8 STRENGTH 7
Well, Even though she is a DuraS, she has merit! Treachery and Greed are almost non-existant in Klingons. Youth is also rare. Leadership and Physics are common in Klingons, although they are very useful. Terrible Integrity is her major fault. She is very cunning and has OK strength. Rating: 7/10
I.K.C. Hegh’ta
K’Vort Class’
S Cloaking Device, Tractor Beam
RANGE 8 WEAPONS 7 SHIELDS 7
Ahh, the glorious Hegh’ta! The savior of Gowron and Worf. It is much better than a Mercenary ship alone, has half of the crew requirements, has one more range and has a Cloaking Device as well as a tractor beam. What a compact Terror this one ship could create. Imagine the Havok it would cause is the Hegh’ta with Kird blew away the Future Enterprise!!! I could see the Headlins on the Klingon Report: I.K.C. Hegh’ta, Commanded by Kirn does what 2 Voodieh classes could not: It blows the Future Enterprise Up! RATING: 9/10
Federation Fanatics
Enterprise C
AMBASSADOR CLASS
[AU] C,S,[AU] Enters play damaged at any location, Tractor Beam
RANGE 8 WEAPONS 7 SHIELDS 8
This card has an awesome picture with a great special ability designed to be in use at the same time as iconian Gateway. Even though it is dead meat against a deck of Klingons, it can still move away with the right crew ad enhancements. Cool card, but it’s playing ability is a little limited.
RATING: 8/10
Rachel Garrett
C,[AU] OFFICER
Honor, ENGINEER, Leadership, Diplomacy, Astrophysics
INTEGRITY 9 CUNNING 7 STRENGTH 5
RATING: 9.5/10
Overall Rachel Garret is one of the best federation cards there are. Her ONLY weakness is her lack of strength. Oh well. She has very many useful skills. Skills Fed Need: Astrophysics,ENGINEER, Honor Diplomacy. She has all of those as well as Officer and Leadership. Geez. The only thing that can stop her is REVOLVING DOOR!
Romulan Roulette
Hakoana
D’derex Class
C,S,S Tractor beam, Cloaking Device
RANGE 8 WEAPONS 9 SHIELDS 9
This ship is EXCELLENT at fighting, but it’s range could be better. It has useful equipment, but the Crew requirement is very hefty. Great for a Romulan Attack deck. It can nail vor’chas without being hit!
Rating 8.25/10
Interrupts,Events, and Artifacts:
Anti-time Anomaly
Plays on table.Kills literally ALL personnel on (both players’ cards at the end of your third full turn unless anomaly destroyed first.
Neat card, but playing value is limited. Your third full turn implied four turns! The game will be pretty much decided by then. Not many will play others who play with these. They are good to be used as threats, but not so effective. I would use this card to trade for good cards, or use it as a collector’s item.
Amanda Rogers
Nullifies ay one Interupt card just played (Except Kevin Uxbridge or another Amanda Rogers) OR any one artifact played as an interrupt card.
This card would be the perfect card IF it could nullify Kevin Uxbridge. Unfortunately, it is what it is and it is very good at doing a variety of things. Rating 8/10
Varon-T Disruptor
Use as Equipment card. Doubles all of your personnel’s STRNGTH where present.
Throw away those phasers and fill out this Warranty! This could save the Federation by making them be able to pass Malfunctioning Door and El-Adreal Creature without Dathon or Roga Danar. It is great because it goes in your seeding deck, keeping your draw deck Small and precise!
The Neutral Zone
Yriddian Shuttle
SHUTTLECRAFT
RANGE 6 WEAPONS 1 SHIELDS 3
THROW AWAY THOSE FUTURE ENTERPRISES and hope someone will have you fill out a warrenty on this baby!
This card may seem pathetic and worthless to most readers: BUT I HAVE GOT A SECRET. A secret combination to bring Rommies and Klings to their doom! Put Mott the barber on the Yridian Shuttle… And LET THE KLINGONS USE IT FOR TARGET PRACTICE. Or even better: make a deck of Targs, and Shuttles and go down FIGHITNG!
Rating (See Yridian Shuttles weapons)
Q/A
Q: Can a ship with not enough personnell to run it fire back?
A: No!
Q: Can you Pass Empathic Echo or Zaldan without the required personnel if you do not have Empaths/Diplomacy.
A: You must have the required skills to pass the mission: hence: No.
Q: Does Borg ship take 1 or 2 hits to destroy?
A: 2 (The posted questions above have official answers)
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Decks:
This 'Zine was modified on 3-24-97
Paramount and Decipher own all rights to this so I will not take credit for any of this. This is for entertainment only and no $$$ is being made off of this so neither of the companies has to worry for their own rights. If you can read this disclaimer you don't need glasses.