Sidekix: Player Information
Once upon a time, a group of superhero sidekicks banded together to create the Teen Team. Though they frequently and vehemently denied it, they were basically a second-string Teen Titans. Over their history, they had a large roster of members, though only five or six were active at any given time. About five years ago, the Teen Team formally disbanded.
Every year, members get together over Christmas for a week in a lodge in the woods. (Lot of sidekicks are orphans, without families for the holidays.) It's not a big secret -- members bring their significant others. It's a chance to unwind, see old friends, etc. (The lodge is owned by one of the Team -- he made a fortune off the Sidekix TV series (and the toys and the breakfast cereal and...))
This section describes the Teen Team and the guidelines for creating a new character to be part of the Teen Team. I recommend you play one of the existing members, just because it's easier.
The Players are former members of the Teen Team but they don't have to be active supers. (Several may have given up the idea of superheroing. Frank Miller once said he always figured Dick Grayson gave up being Robin at 20 and opened a sporting goods store.) Or to get extra wonky players could play current spouses of former members.... (Kind of the adventures of Sue Dibny!)
The Teen Team was a group of young heroes who banded together during the 1980s. In the early 80s, it was Kid Frost, Bullseye, and Courier du Bois, but the group went through four incarnations in its history, and the membership changed each time. Kid Frost and Bullseye have remained members in every incarnation.
Here's the one-page list of members; * indicates a currently active hero:
Core | Auxiliary |
Bullseye* (Chris Kane), master of throwing things | Courier du Bois (Gabrielle Lacroix), speedster |
The Fog* (Howie Kunin), a brick | Copycat (Cassady Nelson), a Mimic |
Glamour Girl (Elisabet Skorzeny), psionicist | Fleur de Lis (Elise Marchand) & Wild Rose (Seana Toomey), May Queen |
Ivory (Karen Lincoln), a brick (comatose) | Gorgon (Katie Lidofsky), paralyzing brick |
Janet Leesk, weirdness magnet | Lifter (Naomi Glanzig), gravity control |
Kid Frost (Ragnar Eisengrimm), ice powers | Nocturne (Angela Bisset), darkness powers |
Quicksilver (Ken Takahiro), flying speedster | Psychopomp,* "Kid Phantom Stranger" |
Red Fang (Thomas Greene), martial artist | Whirligig (Kelly Garner), a gadgeteer |
Scatter (Morgan Crowe), teleporter/disintegrator with a TV show | Wonder Lad* (Kenneth Kim), "Flying Brick Lad" |
Other members can be added at the discretion of the GM.
The history of the Teen Team falls into four main incarnations, although the team wasn't formally disbanded until five years ago. Times given are relative ("years ago" -- the dates in brackets were used for the playtest group.)
These are the "core" members, the ones who belonged during the group's longest-lived incarnation. Of the other members, some are defined, some are not; this is to allow players and GMs some leeway in creating new members.
Stats given are the current versions of the team members. If the differences between current versions and five years ago are minor, earlier stats are given in parentheses (). In some cases (such as The Fog), the earlier statistics are radically different, and these are given in another section ("The Younger Team").
One of the few active crime-fighters left in the group. A master of throwing things -- he has an extensive collection of grenades, bolos, throwing disks, boomerangs, and so on. (He uses them in combat, but they're not yet reflected in his character writeup.) He owns a small number of collector's items -- the javelin used to set the current world record, a boomerang from Captain Boomerang, and a Batarang. All three were gifts from Bolo, his (former) patron. He's since had a falling out with Bolo, when he discovered that Bolo had feet of clay. (The nature of the failing is up to the GM and the player.)
He's got a mordant sense of humour, but without that, he's a bit of a dickweed. Very upright, very moral. He's the one who had the "true stories" clause inserted in the Sidekix releases that everyone signed. He's also something of a neat freak.
One of his hobbies is cooking; he and Ivory have had fierce discussions over the proper preparation of butter tarts (it's an East-West thing).
Chris is currently an instructor in military history at RMC (Royal Military College in Kingston, Ontario). He divides his time between Kingston and Winnipeg.
Dex | 5 | Str | 3 | Body | 5 | Initiative | 16 |
Int | 5 | Will | 4 | Mind | 5 | Hero Points | 27 |
Infl | 6 | Aura | 4 | Spirit | 4 | Wealth | 6 |
Motivation: Upholding the Good
Advantages: Sharp Eye
Skills: Medicine (First Aid) 6, Vehicles 7, Weaponry (Missiles, Exotic) 8
Drawbacks: Secret ID, Serious Irrational Attraction to strict moral code
Patron: Bolo (estranged)
Appearance: Solidly built, Chris must exercise regularly or he starts to put on weight. Light brown hair and hazel eyes.
Relations with others: Chris is probably closest to Janet. He frequently argued with the rest of the group of the "proper" way to do things. (Chris is a stickler for detail when it comes to crime fighting.) He would never call someone by a nickname while in costume.
Born in 1968 to a single mother who then handed Howie off to a series of relatives, Howie never had a stable home life. In 1985, he discovered some Miraclo in a Tyler Industries factory an uncle was guarding. By 1986, he was fighting crime as the Fog, alongside Mr. Whisper, a super-stealthy martial artist type. In 1987, he joined the Teen Team for 18 months, and then was asked to resign since the government did not want the negative PR of having a super on the team whose powers derived from a drug.
A few years back, he fought RipTide, who cunningly dissolved all of Howie's Miraclo pills and then dropped a cliff on him. As Howie was bleeding to death, a Lord of Chaos offered him a deal - innate powers in exchange for a few favours down the line. Howie said yes.
Since then, he has been offering his services as an occult fixer, dealing with deluded minions of Chaos ("You set up a rigid hierarchy to worship a chaotic god?") and the less pleasant servants of the Lords of Order. He has an ad offering his services in the Yellow Pages. So far, his patron seems to be one of the nicer Lords of Chaos and hasn't asked for anything Howie wasn't willing to do.
Dex | 5 | Str | 9 | Body | 9 | Initiative | 15 |
Int | 5 | Will | 5 | Mind | 4 | Hero Points | 16 |
Infl | 5 | Aura | 9 | Spirit | 5 | Wealth | 3 |
Powers: Fog* 9 (17), Truesight (mystic link) 5 (27), Regeneration* 5 (49), Magic Sense 5 (27), Awareness 10 (31)
Skills: Occultist 9 (120)
Advantages: Scholar (stage magic), Scholar (Lords of Chaos), Scholar (Occult Groups)
Bonus: His strength is considered Magical (+1 FC), so a punch from the Fog will trigger a Vulnerability to Magical attacks
Wealth: 3 (4)
Drawbacks: Serious Irrational fear of Rejection, Loss Vulnerability, Powers and Attributes in Realms of Law (0 APs range) (175-50), Public ID (5), Traumatic Flashback -- Rejection (60), Serious Irrational Attraction - Untidy (25), Serious Irrational Attraction -- Occult (25)
Appearance: 5 ft 10, 140 lbs (wiry, not skinny) grey eyes and hair. He keeps his hair about shoulder length. He doesn't wear a costume any more, but usually wears grey jeans and a grey shirt (easier to colour-coordinate if everything's the same colour). He has a beard off and on -- currently, he has a scruffy goatee w/ no moustache. He has many small scars from regenerated near-fatal wounds and is missing the tip of his finger from a scuffle with a cultist with a very sharp knife last week. Usually he looks a bit distracted and acts a bit distant because of his second sight.
Tactics: He tries to talk things out until he gets hit, then he fogs the area (if he's working alone) and tries to subdue the person hitting him as painlessly as possible. If that doesn't work, he tries to lie very very still until his regen kicks in.
Personality: Howie has drifted apart from or been kicked out of every relationship he's ever had, and any hint that it was going to happen again would make him very depressed. He is compulsively untidy and this extends to things like saving phone numbers or remembering dates.
Relationships: Zip. Mr Whisper dumped him because he wasn't serious enough (Mr. Whisper looks like Chalky from Giles, if you dressed him in spandex and kevlar, btw). Howie likes most folks, but things never work out so that they stay in touch. The Teen Teamer he has run into most often is Janet Leesk, because their cases sometimes intersect.
In the group, the only people he dislikes are Glamour Girl and Red Fang, because he thinks they are users and that's wrong. Psychopomp keeps showing up and dumping him into situations Howie can't handle, which is annoying. He thinks Leesk is way cute.
Product of Romanian research into psionics. She escaped before the purge. She's very vain and acquisitive about things Western. Now a mid-level fashion model, and not particularly well-liked by her peers.
Dex | 3 | Str | 2 | Body | 3 | Initiative: | 14 |
Int | 4 | Will | 7 | Mind | 6 | Hero Points: | 26 |
Infl | 7 | Aura | 6 | Spirit | 7 | Wealth: | 7 |
Motivation: Powers: Flight 5, Exorcism* 7, Mind Field* 7, Mental Freeze*
7, Mind Blast* 7, Broadcast Empathy 7, True Sight* 7 Advantages: Attractive, Connoisseur Drawbacks: Voluntary Exile, Attack vulnerability (-2 CS vs. drugs),
Serious Irrational Attraction to own beauty (vanity) Relations with others: She was jealous of Karen (Ivory), and
occasionally contemptuous of Janet ("She has no powers"). She
got along best with Morgan because they shared some attitudes, next with
Ragnar because he's so amiable. Ragnar had a brief crush on her, but saw
it was going nowhere. Karen Lincoln was at camp and got lost on an overnight hike. She nearly
died, but aliens found her in the forest and fixed her. They didn't know
tough and strong a human was supposed to be... She's very strong and tough,
but her hair and skin are no longer black, they're coloured ivory (hence
her codename). She was the de facto team leader for years (although no one on the team
would have said there was a leader). She's also the most popular
member of the Team; think of her has the calm center of the storm, the
heart of the group. Given this, it's understandable that the Team fell
apart after she fell into a coma. This is not to say she didn't have her problems; among other things,
she received some flak for not being "black" enough. (Her parents
were doctors, and she had no experience with being poor.) She empathized
strongly with those who were outcast or "different" -- she had
been there, both as a black in a mostly-white environment, and as a black
who was no longer black. During the last battle with Baron Drakonyn, she was hit with a mystic
artifact and went down. She has never awakened. Much of her medical treatment
has been funded by Quicksilver Couriers (and OHIP, of course :). Her parents received power of attorney over her in 1990. They were killed
in a car crash last year, so power of attorney has devolved onto their
executor, Elliot Clarke, a Halifax attorney. Powers: Skin Armor* 7, Jumping 9 Advantages: Popularity, Attractive, Sharp Eye, Leadership Skills: Charisma (Persuasion) 7, Medicine* (First Aid) 5 Drawbacks: Public ID, Uncertainty, Attack Vulnerability (-2 CS
vs. magic) Motivation: Responsibility of Power
Relations with others: She was reluctant to declare herself a
leader. She got along reasonably well with everyone, although Elisabet
gave her the most conflict personally. Unless she felt very strongly, she
usually let Chris have his way in battle because Chris' own moral code
prevented him from doing anything less than what was best for the group.
She was dating Ken Takahiro (Quicksilver) when she was put in the coma.
Ivory had no nicknames; she was referred to as Karen as often as Ivory.
Once, in an argument, Elisabet made fun of her by talking jive (as she
had learned it from television shows) -- one of the few times anyone ever
saw Karen cry. Her power, if you want to call it that, is that she's a weirdness magnet
of immense degree. The synchronicity highway is a fact of life to Janet.
The (contradictory) result of this is that, while she's still an innocent
in many ways, the odd situations she's encoutnered have forced her to learn
pretty much all of the skills in the rulebook. Today she's a detective with Pinkerton's; she's lost the baby fat she
had before and looks good. She's still bothered by the fact that Thomas
regarded their one-night stand as a sympathy job. Motivation: Thrill of Adventure
Advantages: Sharp Eye, Intensive Training, Iron Nerves, Omni-Connection,
Luck Skills: Acrobatics* 5, Charisma* 6, Detective 7, Martial Artist
5, Medicine* (Forensics and First Aid) 6, Occult* 6 Drawbacks: Innocent, Unluck Powers: Janet has one power: she's a weirdness magnet of immense
degree. This is reflected by her Luck and Unluck. (In game terms, it's
largely a GM function.) Patron: None Appearance: Now in her early twenties, she's of medium height
and build. Her eyes are brown, her hair is chestnut (with a little help
from her hairdresser) and currently kept in a Louise Brooks bob. Relations with others: Janet gets along well with Bullseye and
with Howie. She once had an obvious crush on Thomas, but has since gotten
over it. Nicknames: Ragnar occasionally called Janet "Weirdness Magnet
Girl." Ragnar's anything but cool (forgive the pun). Enthusiastic, he's the
one who keeps re-forming the group. He knows that he doesn't work well
on his own (not motivated enough, perhaps), but he's an excellent team
player. His patron was Iceberg, who recognized Ragnar's mutant powers and schooled
him so the boy wouldn't hurt anyone. Their relationship has been strained
for the last few years because Ragnar hasn't moved on. There's some opportunity for comedy, too, since Ragnar really is trying
to find a new group to join, but isn't having much success. ("A form
letter! The Outsiders rejected me with a form letter!")
His fiancee is Wendy Ault; her family has disinherited her because they
don't approve of Ragnar. Their money troubles make Ragnar particularly
anxious that no money has ever shown up from the Sidekix TV show.
Motivation: Upholding the Good
Advantages: Scholar (Engineering) Skills: Martial Artist 6 Powers: Ice Production 10, Icing 1 Drawbacks: Secret ID, Uncertainty, 2 column shifts vs. heat attacks
Patron: Permafrost Appearance: Ragnar is 6'2" and lean, with blue eyes and
straw-blond hair, usually cut short. He has thin lips and a tan complexion.
As himself, he tends to dress in blue jeans and flannel plaid shirts or
teeshirts, usually in greens and browns. As Kid Frost, he wears shaded
goggles, a pale-blue and silver body suit, often with a jacket. He uses
his 1 AP of Icing to disguise his face. Relations with others: Ragnar gets along with nearly everybody.
Morgan and Thomas call him Frosty. Chris Kane never calls him anything
but Kid Frost while in costume. Flying speedster. His powers manifested at 14, after a trip to Japan
with his mother, though there's no indication of what caused them to bloom.
He joined the group in 1988. He was dating Ivory when she was hurt. Afterwards, he quit with a flurry
of criticism ("What's the point of all of this? Why don't we make
some money from this?") and founded Quicksilver Courier. He also got
married to Phoebe Chin, who's perceived as a real party girl. The business
prospered (Jag and a Porsche in the garage) and specializes in couriering
medical items. (Motto: "When it absolutely has to get there in ten
minutes.") He has recently branched out into hiring other kinds of
metahumans. He just separated from his wife, Phoebe Chin, who figured he'd stopped
being a party guy. Motivation: Unwanted Power
Skills: Martial Artist* 5 Powers: Flight 14 (approx. 28,000 mph), Superspeed 9 Gadget: Costume: [BODY: 7] Advantages: Low Security Clearance (15 pts), Scholar (Business)
Drawbacks: Public ID, Guilt, Minor Irrational Attraction to Action
(impatient) Patron: None. Appearance: Ken is about 5'10", 178 pounds, with black hair
and brown eyes. He's half Japanese. Relations with others: He was dating Ivory. Thomas was your basic angry-native-martial artist. Patron was Coyote.
He really hates the whole noble savage image -- unless it gets him laid.
Thomas had hormones and urges like very few others. He hit on everyone
in the Team. He's devastatingly attractive, and knows it. After a bad period drinking and treatment for sex addiction, he's turned
himself around. Quitting drinking has given him a potbelly, though he still
keeps himself limber and active. Today he works in a youth counseling center
in Brantford. Motivation: Seeking Justice
Advantages: Scholar (Counseling), Lightning Reflexes Skills: Martial Artist 8, Thief 6, Military Science 6 Drawbacks: Secret ID, Serious Irrational Attraction to women
(later to self-control) Appearance: Handsome, tall, Ojibway. Imagine a younger version
of Grahame Greene with a potbelly. Patron: Coyote. Relations with others: Open to interpretation. He argued a lot
with Bullseye, whom he regarded as a competitor in terms of combat ability.
Could teleport items; if he didn't want the item to arrive, it didn't.
Morgan is the one who got everyone to sign the forms, and who made the
fortune off the Sidekix TV show. Motivation: Unwanted Power
Skills: Actor 5 Powers: Teleportation 7, Disintegration 7, Force Field 7 Bonuses and Limitations: Teleportation doesn't necessarily include
self (+1); Teleportation only works on objects at range of Touch (-1);
Disintegration power only works on items that could be teleported (-1 FC);
Force Field is self only. Drawbacks: Public ID Patron: None. Appearance: Morgan is just under six feet tall and works out
regularly; off-screen he looks a trifle thin and hollow-cheeked. He keeps
his hair bleached blond and short. His eyes are gray. Relations with others: He got along with anyone who wasn't strongly
"superhero-ey." Morgan hated his codename, and tried several during his time with the
Team, although he kept coming back to Scatter. Janet would occasionally
ask him what his "nom de boom" was today. Here are some of the other members of the Teen Team, over the years.
They have sketchier descriptions and backgrounds, of course.
Speedster, and one of the founding members of the group. After the little
fracas with her mentor, Voyageur, she retired. Now works in the department
of metahuman affairs in Ottawa. Metagene carrier with gross Mimic power. Nowadays, works as a stunt
man/actor in Vancouver; has worked on the Sidekix TV show. Just over twenty years ago, there was another attempt at a May Queen
(as Poison Ivy had been an attempt), this time on an unborn child. Twins
were born. Those who oppose these things arranged for the death of the
girls' parents and the girls went to separate orphanages, one in Quebec
and another in Alberta. Both sisters now live in Vancouver. Seana is divorced
and Elise has never married. Elise and Seana are identical twins. Both are slim strawberry blondes
with violet eyes. Elise has slightly better muscle tone than Seana does
and has a somewhat haunted look about her. Seana is more open and aggressive.
Seana tends to be aggressive and forthright than her sister. She is
also more set in her views; she doesn't have her sister's history of mild
mental instability to create uncertainty. Motivation: Thrill of Adventure
Powers: Plant Control* 8, Poison Touch 5, Joined* 8, Systemic
Antidote 5 Skills: Charisma 7, Artist (Photographer) 7 Drawbacks: Secret Id, Fatal Vulnerability (range Touch: -50)
to herbicides (common) Elise is more cautious, and tends to be more reflective. Fleur de Lis
tends to be the reflective one; although her powers are not "combat"
powers, she does train in the martial arts. Motivation: Unwanted Power
Powers: Plant Growth* 8, Awareness 12, Magic Sense 8, Systemic
Antidote 5, Speak to Plants 6 Skills: Martial Arts 7 Drawbacks: Minor Psychological Instability (blackouts), Fatal
Vulnerability (range Touch: -50) to herbicides (common) Brick whose gaze could turn people to "stone", though it wore
off. Naomi is a mutant with the ability to siphon mass from one object and
place it on another. She adventured with the Team briefly when they had
a Jobs Canada grant to train young metahumans in the use of their powers.
She had a teenage marriage that broke up and left her with a three-year-old
son. Her stiff-necked pride has often caused her to refuse help when it's
offered. Naomi Croft discovered she was a mutant when she was in her middle teens.
By then she was already pregnant and soon after, she dropped out of high
school and married her boyfriend, Paul Glanzig. When their son Frankie
was sixteen months old, Paul lost his job at the distillery and took off
for parts unknown. Too proud to ask for help from her parents, she joined
a pilot Jobs Ontario Canada program to teach mutants to handle their powers.
The Teen Team were the program. When the program's funding ran out, she
left the Team. She tries to earn money using her powers on construction sites and so
forth, but she's rarely needed. (Most jobs are budgeted to use cranes and
similar equipment; there's also the fact that when she lifts more than
4 APs of weight, she takes damage, unless she aims at something else.)
She dotes on Frankie but can be a stern disciplinarian. If invited to
the party, she would refuse to go unless she could get there under her
own power. She has been to the get-together in the past, but Team members
have to essentially conspire to kidnap her. Naomi is generally considered to be tough, mentally. Naomi is uncomfortable
in high society; she'd rather spend a night in a bar drinking beers (she
prefers Labatt Blue). Motivation: Mercenary
Advantages: Iron Nerves Skills: Charisma 6 Powers: Gravity Increase 8, Gravity Decrease 8,
Density Increase 4 Limitations: Both gravity powers always go off
simultaneously, transferring the mass from one object to another. If only
one power is aimed, the excess mass always comes from/goes to Lifter herself.
If she is receiving the Gravity Increase, she takes damage from Gravity
Increase as normal. (-2 FC) Drawbacks: Misc: Family (equivalent to Married),
Minor Irrational Fear of Darkness, Serious Irrational Attraction to Independence
Appearance: A wiry, strong-jawed blonde, Naomi
usually keeps her hair in a ponytail, threaded through the back of her
baseball cap. She's partial to tee-shirts and jeans, though she owns one
interview dress (navy blue) and one church dress (off-white). Note: Use of the Gravity power(s) is always a Trick
Shot. If both powers are aimed (on different targets, obviously), it's
treated as a Trick Shot and a Multi-Attack. If one (or more) of the powers
is doing a Multi-Attack, use double the largest group for the modifiers.
Ten-year-old Bobby Prescott rescued a Praying Mantis from a group of
boys who were torturing it. This caught the attention of the Mantis God,
who rewarded Bobby in the only way it knew how: it turned Bobby into a
six-foot-tall human-mantis thing. Bobby desperately wants to be "one
of the guys" but can't because of his Strange Appearance. Since the Team broke up, he too has drifted. He moved to British Columbia
because the winters were milder. He is actively involved in the ecology
movement, although he is frequently shot at, since the authorities naturally
mistrust a giant insect. Motivation: Unwanted Power Skills: 7 Martial Arts* Powers: 5 Cling*, 7 Extra Limb*, 7 Extra Limb* (two extra legs),
5 Skin Armor*, 7 Superspeed*, 5 Full Vision*, 5 Solar Sustenance*, 5 Speak
w/Animals*, 5 Animal Summoning*, 5 Animal Control*, Limitations: Speak With Animals is Insects only; Summoning is
Praying Mantises only. Drawbacks: Physical: No real hands (25), Public ID, Strange Appearance
(30),Traumatic Flashbacks (life before transformation) (60), Irrational
Attraction to insects, Mistrust, Psychological Instability (25) Appearance: Bobby is now a six-foot-tall mantis-human. He has
no opposable thumbs, and speaks by vibrating a tympanum. He has four legs,
wings, and large bulgy eyes that give him 360-degree vision and the ability
to see in the dark. Darkness based powers, vulnerability to light. Originally belonged to
the Fraternity of Darkness. Had a tremendous crush on Bullseye, but nothing
ever came of it. (AKA Kid Phantom Stranger). No one ever knew his real name. He sometimes
showed up, pointed to things, and then disappeared. As Robin once said
re: The Phantom Stranger, Psychopomp is big on cryptic. Janet gave him
the name "Psychopomp," saying that's what he was. If you need
a character write-up, give him 15 APs of Awareness and Sorcery each. I
don't recommend giving him to a player. Gadgeteer. Now working for STAR Labs. White Dwarf was an alien princess who had been exposed to light passing
through a fragment of a white dwarf star (the same thing that shrank Ray
Palmer). Wary of the fact that she might explode (as most shrunk objects
did), her people exiled her for the safety of the planet. She came to Earth
to talk to Ray Palmer (she'd heard about him through the JLA and the Green
Lanterns), but never actually managed to meet him. She eventually gained
the ability to adjust her size to between two millimeters and five centimeters.
She was fantastically strong and was often used for covert operations.
Unfortunately, she understood almost no Earthly technology, and her people
had a taboo against eating or drinking in public (defecation and fornication
were fine, however). She has not been heard from for years. Kenneth Kim (AKA "Generic Flying Brick Lad"). The current
Canadian Shield, after the original Shield's scandalous departure. Some players won't find an existing Team member who interests them;
that's fine. Here are the guidelines for creating your own members of the
Teen Team: Create a 450-point base character. Standard 15 point bonuses for background,
appearance, and personality. Character creation questionnaire would include
such questions as: Because the Teen Team is defined as having had such a large membership,
the GM could control aspects of the scenario through the NPC members. For
instance, a PC decides to play Carbon. The GM can create a whole history
of a relationship with, oh, Glamour Girl. That's meant to be part of the fun. Since the group broke up, you're
free to make up the relationships you want. ("Bullseye? Oh, I hated
him. He was such a stuffed shirt.") Each person left for his or her own reasons. Here are some possibilities:
In combat, Bullseye generally took the lead but no one wanted to follow
him out of combat. He's certainly the living member with the best tactical
experience.
When they weren't actually fighting, Ivory was the de facto leader --
but "de facto" means that others often disagreed and she had
no way to enforce her wishes. The two fastest members of the core team are Quicksilver and Kid Frost.
Under normal circumstances, Ivory and Scatter were also fast, but they
couldn't travel over water. The group had two cars, one on loan from Bolo
and the other on loan from Permafrost. While they had the Jobs Ontario grant, they also had use of several
government vehicles for travelling to the scene of a problem, so long as
it was within Ontario: a van (actually a decommissioned ambulance), an
OPP cruiser, and they could request use of a helicopter. The normal response procedure was to get Quicksilver, Ivory, Scatter,
and Bullseye to the scene as quickly as possible. (Usually Quicksilver
carried Bullseye and Ivory carried Scatter.) Quicksilver and Bullseye did
the initial recon and assessment. Once Ivory and Scatter arrived, Bullseye
would direct the rest of the team by radio while the other three took the
initial action. The Team (with the exception of Quicksilver) was notoriously unwilling
to attack. Conversation with the foe was almost always the first tactic
tried. Ivory especially was willing to be hit two or three times before
she responded. For the GM's convenience, here's an ordering of the core members by
various attributes. The list assumes that the character is using their
best power or skill for movement or attack; it doesn't include Martial
Arts as a defense, though it does include Martial Arts as an offense. This was sometimes modified if they knew the type of opponent they were
facing. When facing a mentalist, for exampe, Glamour Girl was often sent
in first, simply because she's so much tougher mentally than the rest.
Against occult foes, Janet often directed the action -- because she knew
more. Too large to go into in great depth (besides, this is the sort of stuff
that ought to be developed by accretion over years of stories), the following
were of some importance to the group at one time or another: Over the years, the Teen Team fought a lot of people, although they
were more likely to just invite the villains in for coffee and a chance
to talk. Of established foes in the DC universe, they've faced: And, of course, they've developed their own rogues gallery over those
years as well: These adventures give the players something to talk about,
and give them (and the GM) a feel for the tone of the group.
An adventure referred to as "no longer in continuity" is a
joke; I was having a good time making up counterparts to corny old Teen
Titans adventures. Then there's a gap. The following stories are all from late in their
career (The New Teen Team, 3rd series). Ivory (Karen Lincoln)
Dex
6
Str
11
Body
7
Initiative:
16
Int
5
Will
5
Mind
5
Hero Points:
Infl
5
Aura
4
Spirit
4
Wealth:
5
Janet Leesk
Dex
4
Str
2
Body
4
Initiative
16
Int
6
Will
5
Mind
7
Hero Points
31
Infl
6
Aura
5
Spirit
7
Wealth
5
Kid Frost (Ragnar Eisengrimm)
Dex
5
Str
3
Body
4
Initiative
17
Int
5
Will
5
Mind
5
Hero Points
28
Infl
5
Aura
4
Spirit
4
Wealth
4
Quicksilver (Ken Takahiro [Brian Dorion])
Dex
5
Str
3
Body
3
Initiative
24
Int
4
Will
4
Mind
5
Hero Points
105
Infl
4
Aura
4
Spirit
5
Wealth
10
Red Fang (Thomas Greene)
Dex
7 (8)
Str
3
Body
4
Initiative
21
Int
5
Will
4
Mind
3
Hero Points
12
Infl
5
Aura
4
Spirit
4
Wealth
4
Scatter (Morgan Crowe)
Dex
5
Str
3
Body
5
Initiative
15
Int
4
Will
4
Mind
5
Hero Points
27
Infl
6
Aura
4
Spirit
4
Wealth
7
Other Members
Courier du Bois (Gabrielle Lacroix)
Copycat (Cassady Nelson)
Fleur de Lis and Wild Rose
Wild Rose (Seana Toomey)
Dex
5
Str
2
Body
4
Initiative
17
Int
6
Will
4
Mind
4
Hero Points
61
Infl
6
Aura
8
Spirit
7
Wealth
5
Fleur de Lis (Elise Marchand)
Dex
5
Str
3
Body
5
Initiative
17
Int
6
Will
4
Mind
5
Hero Points
61
Infl
6
Aura
4
Spirit
4
Wealth
5
Gorgon (Katie Lidofsky)
Lifter (Naomi Glanzig)
Dex
5
Str
4
Body
7
Initiative
14
Int
4
Will
5
Mind
5
Hero Points
7
Infl
5
Aura
4
Spirit
5
Wealth
4
Mantis (Bobby Prescott)
Dex
7
Str
7
Body
5
Initiative
14
Int
5
Will
5
Mind
5
Hero Points
105
Infl
5
Aura
5
Spirit
5
Wealth
0
Nocturne (Angela Bisset)
The Psychopompt
Whirligig (Kelly Garner)
White Dwarf (N'kulanpasst'k)
Wonder Lad (Kenneth Kim)
Creating Your Own Teen Team Member
Why Did You Leave The Team?
Team Interaction
Team Response and Tactics
Move
Attack
Defenses
P
M
S
Quicksilver
14
Ivory
11
Ivory
14
5
4
Ivory
9
Kid Frost
10
Scatter
12
5
4
Kid Frost
8
The Fog
9
Kid Frost
10
5
4
Scatter
7
Quicksilver
9
The Fog
9
4
5
Glamour Girl
5
Red Fang
8
Quicksilver
7
5
5
Janet Leesk
4
Bullseye
8
Bullseye
5
5
4
The Fog
4
Glamour Girl
7
Janet Leesk
4
7
7
Red Fang
4
Scatter
7
Red Fang
4
3
4
Bullseye
4
Janet Leesk
5
Glamour Girl
3
13
7
Supporting Cast
Foes
Old Adventures of the Teen Team
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