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3D Chess

Musings on 3D Chess
Introduction
Chessboards
Piece Movement
Game Variations
Conclusion


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Jeffrey M. Thompson


Musings on 3D Chess


Table of Contents

  1. Introduction

  2. Chessboards

  3. Piece Movement
  4. 3.1  Straight Line Piece Moves
    3.2.  Knight Moves
    3.3.  Pawn Moves
    3.4.  Piece Movement - Upright, Varying
    3.5.  Piece Movement - Cant, Constant
    3.6.  Piece Movement - Slant, Constant
    3.7.  Piece Movement - Skew, Varying
  5. Game Variations

  6. Conclusion
last modified: 03.07.12

3.4.  Piece Movement - Upright, Varying

This chessboard configuration is the most straightforward extension of 2D chess into 3D. See Artemis Chess and Zeus Chess as examples.

Piece 2D 3D Upright, Varying Comments
Vectors Vectors Illustration
Rook (±n,0)
(0,±n)
(±n,0,0)
(0,±n,0)
(0,0,±n)
Travels through alternating color cells. Ends on a cell of either color.
Bishop (±n,±n) (±n,±n,0)
(±n,0,±n)
(0,±n,±n)
Travels through same color cells. Ends on a cell of the starting color.
Queen (±n,0)
(0,±n)
(±n,±n)
(±n,0,0)
(0,±n,0)
(±n,±n,0)
(0,0,±n)
(±n,0,±n)
(0,±n,±n)
(±n,±n,±n)
Makes all possible straight line moves. Ends on a cell of either color.
King (±1,0)
(0,±1)
(±1,±1)
(±1,0,0)
(0,±1,0)
(0,0,±1)
(±1,±1,0)
(±1,0,±1)
(0,±1,±1)
(±1,±1,±1)
Moves the same as a Queen but only for a distance of one. Ends on a cell of either color.
Knight (±1,±2,0)
(±2,±1)
(±1,±2,0)
(±2,±1,0)

(±2,0,±1)
(0,±2,±1)

(±1,0,±2)
(0,±1,±2)
Travels through alternating color cells. Ends on a cell the opposite of the starting color.
Pawn First (White) +(0,1)
+(0,2)
+(0,1,0)
+(0,2,0)
+(0,0,1)
+(0,0,2)
Travels through alternating color cells. Ends on a cell of either color.
Pawn (White) +(0,1) +(0,1,0)
+(0,0,1)
Travels to an opposite color cell. Ends on a cell the opposite of the starting color.
Pawn Attack (White) +(±1,1) +(±1,1,0)
+(0,1,1)
Travels to a same color cell. Ends on a cell of the starting color.
Pawn First Move (Black) -(0,1)
-(0,2)
-(0,1,0)
-(0,2,0)
-(0,0,1)
-(0,0,2)
Travels through alternating color cells. Ends on a cell of either color.
Pawn (Black) -(0,1) -(0,1,0)
-(0,0,1)
Travels to an opposite color cell. Ends on a cell the opposite of the starting color.
Pawn Attack (Black) -(±1,1) -(±1,1,0)
-(0,1,1)
Travels through alternating color cells. Ends on a cell of either color.

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Copyright © 2003 Jeffrey M. Thompson 1