The following material is material based on a 3D Image by Havard Anthonson. Please feel free to
use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and
do not claim that it is your own work. Comments and suggestions are welcome.
The LavaStar StarFighter was originally a patched together starfighter, designed by pirates.
They built approximately a ½ dozen ships from scrap pieces found in a junk yard. They made the
hull of the ship out of wreckage of a mysterious cargo ship that had been scrapped there quite
some time ago. During an attack on a cargo freighter, one of the StarFighters was damaged. The
engines went offline and the ship began to fall into a course that would cause it to fly through
the higher part of the sun. The pilot was terrified that he was going to die.
To his surprise the fighter flew right through the sun. He was able to get the ship's
engines back online. When the starfighters returned to base, the leader of the pirate group
called in a few favors and got a sample of the hull analyzed. Apparently, the hull of the ship
had an unusual chemical make-up that could resist extreme tempertures. With the chemical make-up
of the hull analyzed and disected, the material was easily reproduced.
Later, the pirates began to design several of these ships. Arming them with heavy
weaponry and the best in stealth technology. The ships hull also proved to have a high resistance
to energy and plasma weaponry. Overall the ship proved to be a decent fighter with impressive
abilities. But, due to the cost of the armor, less and less of the ships were produced.
Now, only about 12 or so are made a year. Old beat up ones can be found on the black
market but overall they are rare.
RPG STATS:
Vehicle Type: Space Superiority Fighter Class: Pirate 1C LavaStar StarFighter Manufacturer: Pirates Crew: One pilot in full tactical life support.
MDC BY LOCATION:
Wings (2)-------------------------------------100 each
(1) Side-Mount Gattling Cannons (2)----------------50 each
(2) Transparisteel Canopy--------------------------75
Engines (2)------------------------------------75
Reinforced Pilot's Compartment/Escape Pod-----100
(3) Hyperdrive Motivator--------------------------100
Particle/Ray Shields--------------------------100
(4) Main Body (Energy Weapons to ½ Damage)--------180
Nose Mounted Cannons---------------------------85
NOTES:
(1)
These cannons are small and can only be hit on a called shot, even then,
it is -3 to strike. Destroying the cannons runs a chance of starting
a chain reaction that will cause the ship to detonate.
See below for specific information.
(2)
Destroying the transparisteel canopy will expose the pilot and will
end up killing him. Since the transparisteel canopy is part of the
escape pod, the pilot cannot hope to save his life by ejecting.
(3)
If the hyperdrive motivator is hit, then the ship is truly endanger. With-
out its ability to travel beyond light speed, traveling the length of a
solar system could take months. Therefore, the ship is essentially stranded
without a hyperdrive system. However, the motivator is located in
the back of the ship and can only be hit on a called shot and even then,
it is -2 to strike.
(4)
Depleting the MDC of the main body will destroy the X-Wing and the
pilot (if he hasn't ejected already) will be killed in the resulting ex-
explosion.
SPEEDS:
FLYING:
The engines are one of the three ships systems which can have the power
output varied to them. When it comes to speed, the ship has several
output percentages. The following table explains how fast the ship will
travel at different engine energy output percentages.
The LavaStar has a slow hyperdrive system allowing it to travel at
a speed of 50 light years per hour in hyperspace. The only problem is
that it can only travel in a straight-line and since there are often
multiple objects in the flight path (i.e. a star or planet), the ship
has to drop out of hyperspace occasionally, realign itself, and re-enter
hyperspace.
STATISTICAL DATA:
HEIGHT:
5.3 meters from the top of the ship to the bottom of the landing pads.
WIDTH:
10.7 meters from wing tip to wing tip.
LENGTH:
11.3 meters from fuselage to engine.
WEIGHT:
19.6 metric tons.
CARGO:
The ship has a small cargo hatch in the belly of the ship. It can carry
no more then 110 kg in an area roughly 6 meters cubed.
POWER PLANT:
The ship uses 2 Incom 4L4 Thrust Engines to propel it. These are fueled
by a Novaldex O4-Z Cryogenic Power Cells and Ionization Reactor that
requires a certain type of liquid to power a fusion generator which
provides the power for the ship's systems (i.e. engines, weapons, life
support, shields, etc.). The fuel provides the ship with enough fuel to
run perfectly for six hours. The hyperdrive uses the same type of fuel
but has a better range. The fact that the fuel for the hyperdrive only
powers the hyperdrive allows it to be used for a total of sixteen hours.
WEAPON SYSTEMS:
1. TAIM & BAK KX1 LASER CANNONS (2): On the tip of the nose are two
low-powered energy cannons. These cannons, although not the primary
weapon of the ship, are often used as the primary weapon of the ship.
This is because of the fact that, although less powerful then the chain
guns, has effectively unlimited ammunition.
PRIMARY PURPOSE: Assault
SECONDARY PURPOSE: Defense
RANGE: 3 km.
DAMAGE: 1D6x10 M.D. per shot.
RATE OF FIRE: Volleys of two only.
PAYLOAD: The laser have, at full charge, a total of twelve shots
stored for each cannon. The cannon has five power output levels.
Level one shunts power from the lasers to the engines at a rate
of 2 charges per action and decreases engine output by 25%. Level
two transfers power at a rate of 1 charge per action and decreases
engine output by 12.5%. Level three doesn't transfer any power to
the cannons so that the charges don't replenish themselves at all.
Level four shunts power to the cannons from the engines so that the
cannons regain one charge every action this also decreases the engine
output by 12.5%. Level five transfers twice the amount of power from
the engines to the cannons that was transferred at level four.
Meaning, the cannons gain 2 charges per action and reduces the
engine output by 25%
.
2. KRUPX MG7 PROTON-TORPEDO LAUNCHERS (2): Located below the transparisteel
canopy on the underbelly of the ship is a proton-torpedo launcher. Proton Torpedoes,
which are significantly more powerful then mini-missiles, use unstable protons to
generate a powerful explosions. These explosions are usually used against heavier
targets but have been proven effective against smaller space fighters.
PRIMARY PURPOSE: Anti-Warship
SECONDARY PURPOSE: Anti-Fighter
RANGE: 3 km.
DAMAGE: 9D8x10 M.D. per torpedo.
RATE OF FIRE: The torpedoes can be fired in volleys of one or two.
PAYLOAD: Each launcher has three, which makes six all together.
3. CHEMPAT "DEFENDER" DEFLECTOR-SCREEN PROJECTOR: This is the LavaStar's primary
source of defense. It is a sophisticated system that allows it to
repel all energy and projectile attacks. The shield's can be set to
protect the rear, front, or entire ship with varying degrees of power
which is one of the features that makes the X-Wing truly versatile.
PRIMARY PURPOSE: Defense
PROTECTION: The Shields normally have a total of 100 MDC, 50 front
and 50 aft. However, the power can be transferred so that all power
is generated into a pair of screens in the front or a pair in the
aft. Each one of the screens has 50 MDC so therefore, the Shields
can be set so that it has 100 MDC in either the front and the aft.
Finally, if enough power is shunted from other systems, the Shields
can generate up to four screens, two forward, two aft. This gives
the Shields a total of 200 MDC.
REGENERATION RATE: Level one drains power from Shields at a rate of
40 MDC per action and increases the engine output by 25%. Level two
adds 12.5% to engine output and drains 20 MDC per action from the
Shields. Level three doesn't drain or recharge the shield and does
not add or take away from engine output. Level four decreases engine
output by 12.5% and recharges the Shields at a rate of 20 MDC per
round. Level five sucks up 25% of engine power and recharges the
Shields at a rate of 40 MDC per round.
SIZE: The shield is ovular shaped so that the closest the shield
comes to the ship is 1 meter.
DURATION: Unlimited.
4. KUAT DRIVE YARDS GATTLING CHAIN CANNONS (2): Located on either side of the
cockpit are two large-capacity, chain-fed gattling guns. These cannons are the primary
weapon of the LavaStar. They fire 30mm shells with proton explosive shells, basically
they are micro-proton torpedoes. The chains that feed them are internal and run past
the engine core. If the guns themselves are hit, or destroyed, their is a 25% chance
that chain of shells will erupt and if this happens, there is a 62% chance that the
engine core will go up in flames.
PRIMARY PURPOSE: Assault
SECONDARY PURPOSE: Defense
RANGE: 1.5 km.
DAMAGE: 1D6 M.D. per round.
RATE OF FIRE: Volleys of 3, 5, 10, and 30.
PAYLOAD: Each cannon has a chain that feeds it 1000 shells. Therefore, between
both cannons, there are 2000 rounds.
STANDARD EQUIPMENT FOR THE LAVASTAR STARFIGHTER
ENERGY TRANSFER SYSTEM: As explained in the sections concerning the
cannons, Shields, and engines, the energy transfer system allows power
to be distributed to the pilot's needs for the current situation. This
feature adds to the LavaStar's already known versatility. The system can
not only switch power being generated from one system to another, but it
can also dump power stored in one system to another. Transferring energy
from the weapons systems to the Shields will transfer energy at the rate
of 1 charge from each weapon to 5 M.D.C. and Transferring energy from the
Shields to weapons transfers at the rate of 10 M.D.C. for 1 charge for
each weapon.
IDENTIFIER FRIEND/FOE (IFF): This is a system that is tied directly into
the ship's scanners. It picks up the name and type of ship, station, or
probe that are currently being scanned by the ship. It works in tandem
with the targeting computer to register target locks and also hooks in
with the scanners to record how much damage the target currently displayed
has taken. Also, the IFF broadcasts to other ships what kind of craft it
is linked to and, if it is a one man ship, who the pilot is.
FABRITECH ANq 3.6 TRACKING COMPUTER WITH IN-344-B "SIGHTLINE" HOLOGRAPHIC
IMAGING SYSTEM: This system works with the IFF, lasers, and torpedo
launchers to acquire targets, hold them in memory, and indicate when the
ship is in range and if there is a successful target lock. This system
can also target smaller parts of ships allowing it so that parts that
have a deduction to strike can be targeted and fired upon without the
deduction and even gain a +5 to strike! Also, it helps the torpedoes to
gain a successful target lock. This means, that the torpedo will track
the target for roughly two melee rounds. The torpedo travels at a speed
of 100 Km/Min and they also have a +5 to strike.
SENSOR PACKAGE: This is a sophisticated system (a Fabritech ANS-5d Unit
with LP Phased Tachyon Detection Array [PA-9r] and SP Primary Target
Analysis Grid [PG-7u]) that has four different types of sensors. The
first, a passive sensor, lightly probes the ship without the target ship
knowing it is being probed. This probe can gather only small bits of
information such as damage, IFF readings, distance, and speed. The
second type of sensor is a Scanner. This system gets all the normal
information, crew capacity, weapons systems, etc. It also returns the
same results as the passive sensor only but along with the wider amount
of information, it also alerts the target ship that it is being scanned.
The search probe allows the pilot to input a certain system that is to be
searched for. For example, the pilot wants to know if the ship has a hyper-
drive system. He inputs his query into the computer and the target ship is
probed to find out whether or not the system is on board the ship. The last
type of sensor is an intense focus on a specific system. This system could
be targeted on a weapon system such as a laser gun and the type of info-
information that would be brought back would be something along the lines of
power needed to operate, damage a weapon will do, etc. This sensor package
is considered one of the Alliances better defenses against attack ships.
ESCAPE POD: The entire reinforced cockpit of the LavaStar is a detachable
escape pod that can be jettisoned when the fighter is destroyed. The
ejected cockpit does not contain thrusters, but does contain a
powerful locator beacon and an integrated life support system that can
support the pilot for up to 30 minutes after ejection. The combat
computer is programmed to automatically eject the escape pod if the
LavaStar is destroyed (main body MDC reduced to 0), but this can be
overridden if the pilot is feeling suicidal for some reason.
HOMING SIGNAL: The escape pod of the LavaStar is equipped with a homing
device that enables rescue teams to locate a disabled craft or ejected
life pod. The range of the signal is 400 miles (640 km). Most
fighters and Alliance ships can key on and track/locate specific
signals, and the on board computers will automatically notify their
pilots if such a signal is detected.
STANDARD SURVIVAL KIT: The LavaStar comes equipped with a portable
survival kit. Inside the small reinforced box is a medium-sized
flashlight, two hand flares, one rocket flare, a compass, infrared
distancing binoculars, a small mirror, a pocket knife, dehydrated and
concentrated food (can be stretched into a five day supply for one
person) and basic first aid items (aspirin, bandages, disinfectants,
etc.)
TACTICAL LIFE SUPPORT SYSTEM: The LavaStar's cockpit is pressurized, and
also provides additional air feeds to the pilot's flight suit that
provides him with pressurized breathing. The Alliance flight suit also
contains an upper and lower g-suit that promotes blood circulation
even during high-g turns, thus decreasing the possibility of pilot's
blacking out in combat.
PILOT FLIGHT SUIT: All Alliance snubfighters come with a custom-designed
flight suit for the pilot. This flight suit consists of an upper and
lower g-suit that promotes circulation even during high-g turns, thus
decreasing the possibility of pilot's blacking out in combat.
AUDIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or
can be boosted indefinitely via satellite relay.
TORPLEX Rq 8.Y FLIGHT CONTROL AVIONICS PACKAGE: This advanced system
helps experienced pilots to better navigate the ship. Even if the pilot
has never sat in the cockpit of an LavaStar, he will still have combat
bonuses as if he had been heavily trained in it. The bonuses are as
follows:
+1 on initiative.
+1 to strike.
+2 to parry.
+3 to dodge.
COMBAT BONUSES FOR LAVASTAR STARFIGHTER TRAINING:
BASIC LAVASTAR STARFIGHTER COMBAT TRAINING
1 attack per melee (plus those of the pilot).
Add one additional action/attack at levels two, five, seven, and ten.
+1 on initiative.
+2 to strike.
+3 to parry.
+1 to dodge.
REFERENCES USED IN THIS DESIGN
The Star Wars Trilogy by Lucas Arts, Inc.
The X-Wing and TIE Fighter Computer games.
Star Wars: The Essential Guide to Vehicles and Vessels.
The Star Wars RPG by West End Games.
The X-Wing novels by Michael A. Stakpole and Bantam books.
Star Wars Technical Journal of the Rebel Forces: Vol. #3.