Spellbook
Page Two
Gaav
Flare (gaavu furea)
Also known as: Garv Flare, Darm Flare, Demon Dragon Inferno Howl
Category: Black / Offensive
Forbidden: Gaav is just slightly dead.
Spell that calls on the power of Chaos-Dragon Gaav, one of the five servants of
Ruby-Eye Shabranigdu. The fire, which travels in a straight path, pierces the
target and keeps on traveling, dealing damage to any directly behind the target.
Since Gaav no longer exists, this spell can no longer be cast.
Gaia Graze (gaia gureizu)
Category: Black / Curses
A summoning spell in which a magic circle is drawn on the ground and a Brass
Demon is summoned. The demon obeys the commands of the person who summoned it
and can only be damaged by spirit-shamanist magic, black magic, and anti-evil
white magic.
Gark Ruhaad (garuku ruhaado)
Category: Shamanism / Spirit
Strong wind that deals both physical and mental damage attacks outward with the
spell caster in the center. One of the few spells that can deal damage to both
Mazoku and beasts. As long as allies remain near the spell caster, they will not
be affected, which makes this a rather useful wide-range spell.
Giga
Slave (giga sureibu)
Category: Black / Offensive
Forbidden: Lina's original spell. Plus, it would end the world.
Lina's original spell. Like Ragna Blade, this spell calls on the power of the
Lord of Nightmares (Golden Demon Lord). Its power is so great that it cannot
even be compared to Dragon Slave; when Lina tested this spell she turned a beach
into a bay of death. By casting this spell on the Sword of Light, Lina has
defeated Rezo-Shabranigdu. This is Lina's most powerful spell, but because it
brings the source of nothingness into the world, she has sealed the spell.
"Darkness beyond blackest pitch, deeper than the deepest night! Lord of Darkness, who shines like gold upon the Sea of Chaos, I call upon thee and swear myself to thee! Let the fools who stand before us be destroyed by the power you and I possess! GIGA SLAVE!!"
Goz
Vu Rou (gozu vu rou)
Category: Shamanism / Spirit
A spell that summons a "shadow" that first deals damage to a target's spirit and
then to the target's body. The shadow that appears on the ground heads for the
target in a straight line and, upon contact, deals damage to the target's spirit
from the Astral Plane. Since the shadow is "alive," it can not be dispelled by
Lighting or other forms of light.
Gray Bomb (gurei bomu)
Category: Shamanism / Earth
Makes the ground beneath a target explode and deals damage to a target with the
shockwave. Can only be used where there is open ground, but against humans, it's
relatively easy to control whether you want to kill the target or leave the
target alive.
Gray Buster (gurei basutaa)
Category: Shamanism / Water
Lowers the temperature in a certain area and freezes living things within that
area. Since the moisture in the air freezes and floats in the air, causing a
diamond dust effect, this spell is extremely beautiful. Mages cast a variation
of this spell in their cloaks and use this as an air conditioner during the
summer.
Gu Lu Douger (gu ru duuga)
Category: Shamanism / Spirit
Forbidden: Naga's original spell. However, it is a few years old, and
there is a small possibility I'll let you have it.
Naga's original spell, this summons a Dimos Dragon, said to be only found in the
Kataart Mountain Ranges where the Demon King of the North lives. This dragon can
only be damaged by powerful spirit-shamanist attacks or black magic. The dragon
summoned in this way will not always obey the spell caster so caution is
necessary.
Guumueon (guumuion)
Category: Shamanism / Spirit
Manipulating the Astral Plane, this spell surrounds the caster with a shield
that completely shuts out all other spells. Since this spell is effective
against all magical attacks, it is very powerful, but caution is necessary since
objects like throwing daggers will easily pass through.
Guy la Douger (gai ra duuga)
Category: Shamanism / Spirit
Forbidden: Naga's original spell. However, it is a few years old, and
there is a small possibility I'll let you have it.
Naga's original spell that summons a Plasma Dragon, which is known for its
powerful electric breath. Since a Plasma Dragon is similar to a Water Dragon,
this spell can only be cast near large bodies of water. Just like with all of
Naga's other spells, the summoned dragon usually goes out of control.
Hell Blast (heru burasuto)
Category: Black / Offensive
Forbidden: Phibrizzo is very, very dead.
This spell creates a spear of darkness that steals the life force of living
beings. This power of darkness ends the effect of all sources of power, making
it possible to destroy undead whose life depend on the dark powers.
Holy Bless (hoorii buresu)
Category: White
This spell dispels all low-level undead within a certain area around the caster.
The spell's greatest strength is not the effect of the spell, but the area of
effect of the spell - large enough to affect a small city. The spell has no
effect on living things, so there's no need to worry about where to use the
spell. However, this spell draws on so much magic power that it is impossible to
cast this spell more than once a day.
Howl Freeze (hauru furiizu)
Category: Shamanism / Water
The caster creates a powerful blizzard that deals frost damage to all targets
within a certain area. The damage dealt will not be lethal, but it is extremely
hard to avoid the spell. In addition, the frost makes it harder for those
affected by the spell to move. The spell has visual impact and can be used to
either hide from or to frighten enemies.
Icicle Lance (aishikuru ransu)
Category: Shamanism / Water
Spear of ice that is thrown at target. Created by fusing together arrows created
by Freeze Arrow. Unlike Flare Lance, this spell can be used in towns because it
doesn't cause objects to catch on fire.
Illusion (iryuujon)
Category: Shamanism / Spirit
A spell that allows the spell caster to send an image directly into a person's
head. Since this illusion can only be seen by the spell caster and target, there
are many uses for this spell. While the illusion is being maintained, the
spell caster must concentrate and cannot cast other spells. This spell can be
very powerful, but the problem is that while there seems to be a battle going on
between the target and the spell caster, the sight is rather laughable to
onlookers as the image is only inside their heads.
Kyu
Kyum Spin (kyukyumu supin)
Also known as: Sea Cucumber Spin
Category: Shamanism / Water
Note: Kyu-Kyum Spin is sometimes confused for Zelas-Gort, even in the
official Slayers references.
This spell summons sea cucumbers from any nearby body of water. Its usefulness
is limited to humiliating your opponent and procuring food if you're hungry.
Laguna
Blast (raguna burasuto)
Category: Black / Offensive
Forbidden: Phibrizzo is still dead.
This spell calls on the power of Hellmaster Phibrizzo, one of the five lords of
Shabranigdu. With the target of the spell in the center of an inverted
pentagram, a pillar of light shoots upwards, followed by black plasma that
spills out of the pillar and envelops the victim. Since the source of this
spell's power, Hellmaster Phibrizzo, is no longer present, this spell can no
longer be used.
Laphas
Seed (rafasu shiido)
Category: White
This spell can completely prevent a target from moving by entangling them within
magical ropes. A target affected by this spell cannot even cast magic. This
spell requires no concentration to maintain and its effects last for a little
less than an hour.
Levitation
(rebiteeshon)
Category: Shamanism / Air
By manipulating wind, the caster gains the ability to levitate. After casting
the spell, it is possible to rise or fall simply by willing it. This spell is
very easy to control. It is possible to cast easy spells while casting this
spell.
Lighting
(raitingu)
Category: White
The spell creates a ball of light that is about as bright as a street lamp.
Normally, the duration of this spell is 2-3 hours, but by shortening the
duration, the spell can be made brighter. A blinding flash of light, for
example, can be made by decreasing the duration to a split-second.
"Light which burns beyond crimson flame, let thy power gather in my hand! LIGHTING!"
Lock (rokku)
Category: White
Forbidden: Counts as an original spell you have to create since it is not
taught at mage guilds.
This spell magically locks things such as doors and widows. Even doors without
locks are shut as tightly as if the door was nailed shut. This spell doesn't
increase the strength of the actual door, so entry is possible by simply
breaking down the door.
Ly
Briem (raiburimu)
Category: Shamanism / Water
A wave of freezing air shoots out from the extended hand of the caster; anything
that is touched by the wave is frozen. Compared to Icicle Lance, which is also
used against a single target, the range of this spell is short, but its effect
is far more potent.
Mega
Brand (mega burando)
Also known as: Mega Brunt
Category: Shamanism / Earth
The damage from this spell doesn't differ significantly from that of Dill Brand,
but the area of effect has increased, making it possible to attack even more
targets. Since the amount of dirt which flies up has increased, the spell's
ability to cloud the visibility of opponents has also increased. The increased
area of effect also means that party members have a greater chance of being
victims of this spell, but hesitation in battle usually means losing anyways.
Mega
Vraimer (mega vuraima)
Category: Shamanism / Earth
Note: Calls on both Earth and Spirit Shamanism.
Forbidden:
Naga's original spell variant. However, it is a few years
old, and there is a small possibility I'll let you have it or create your
own variant.
Another of Naga's wonderful spell variants, this spell mixes spirit-shamanism
with Vu Vraimer to create a humanoid golem with limited intelligence. However,
the spirit's own intentions and desires can cause the caster to lose control of
the golem.
Megido
Flare (megido furea)
Category: White
This is one of the anti-evil spells which has the effect of lessening feelings
of evil intent and enmity. It can also dispel weak spirits who wish to do harm.
Against normal living beings, the spell has a calming effect, but against the
undead, the spell has a most un-calming damage effect.
"You pitiful twisted creatures, not of this world... by the Light of Purity I possess, I bid thee, be gone to the nexus of our two worlds! MEGIDO FLARE!"
Mono
Volt (mono voruto)
Category: Shamanism / Air
Note: Encyclopedia Slayers claims that this is a Shamanism / Earth spell for
some reason.
An elementary lightning spell. A direct hit simply paralyzes a target
temporarily due to the target's skin. Because of that, this spell is often used
in combination with edged weapons to directly electrocute targets from within.
Mos Varim
(mosu varimu)
Category: White
A counter spell that can only be used against fire. This spell was created by
improving the Ext Ball spell. The spell creates a ball of light which has the
effect of drawing fire into itself, extinguishing the flames. Caution is
necessary because the spell can also affect fire spells cast by party members.
Necro Vuud (nekuro vuudo)
Category: Black / Curses
Spell that makes weak spirits and ghosts possess corpses and creates undead,
such as skeletons and zombies. The undead will follow the caster's orders but
can only understand simple commands. When a high-level mage casts this spell, it
is possible to create zombies that can even respond to jokes.
Protect (purotekuto)
Category: Shamanism / Spirit
A spell that prevents detection of an object from the Astral Plane. For this
spell to be used, a clear understanding of the nature of the magic within the
object is necessary.
Puppet (kugutsu)
Category: Shamanism / Spirit
Spell that allows anything with a spirit to be controlled just like a zombie.
Usually only simple commands can be given, but Elishel Vrumugun was especially
skilled at this spell; by using a ruby as a key, she could control the target as
she wished.
Ragna
Blade (raguna bureedo)
Also known as: Laguna Blade
Category: Black / Offensive
Forbidden: Lina learned this from a Claire Bible manuscript, so in the
off chance that you find one, you can have it, but you won't be able to control
it.
This spell calls on the power of the Lord of Nightmares, which is much more
powerful than Ruby-Eye Shabranigdu. Darkness is formed between the caster's
hands, which is then shaped into the form of a blade
or trowel shape. Since the spell drains a tremendous amount of magic power, the
spell can only be cast when the caster is in dire need, and only then for a
brief moment. Since the sealing of the Giga Slave, this spell is Lina's
strongest spell. After learning about the true nature of the Lord of Nightmares
from the Claire Bible, more power can be utilized, at the consequence of a
shorter spell duration.
"Lord of dreams that terrify, sword of cold and darkness, free yourself from the heaven's bonds. Become one with my power, one with my body, and let us walk the path of destruction together. Power that can smash even the souls of the gods: RAGNA BLADE!"
Ra
Tilt (ra tiruto)
Category: Shamanism / Spirit
The strongest spirit magic spell, which envelops a target in blue-white light.
This spell can only be used against a single target - and only those that have
spirits - but its effect is absolute. The blue-white flame can destroy even a
pure Mazoku with a single hit.
"Source of all souls which dwell in eternal and infinite. Everlasting flame of blue, let the power hidden in my soul be called forth from the Infinite...RA-TILT!"
Raugnut Rusyavuna (raugunuto rushavuna)
Category: Black / Curses
Forbidden: None of you are pure Mazoku, and if you were, I still
wouldn't let you use this curse because it isn't fair to everyone else. There's
also consequences to
using this if I let you use it anyway (much like Lina's consequences for using
Ragna Blade and Giga Slave).
This powerful curse can only be used by pure Mazoku. Any living being that is
enchanted by this magic turns into an indiscriminate ball of flesh with the
ability to regenerate infinitely. Flesh snakes emerge from the target's skin,
which loop back and devour the target - a process which repeats endlessly,
causing the victim to suffer eternal pain. Legend has it that the Fallen Hero
King Dirus II attempted to wage war on the Mazoku and was sent back as one of
these balls of flesh. There is no way to free the target from this curse except
to destroy the Mazoku that cast it.
Ray Freeze (reifuriizu)
Category: White
This spell neutralizes opponents by preventing them from motion of any kind.
Being unable to move, targets are also rendered unable to speak, and thus,
unable to cast spells.
Raywing
(rei uingu)
Category: Shamanism / Air
The caster gains the ability to fly by creating a shield of wind around
him/herself. The caster can carry other people, but since the speed, diameter,
and the maximum weight that can be carried all depend on the caster's skill;
more weight means less speed. Unlike Levitation, the spell is harder to control,
and requires a lot of concentration, so other spells cannot be used at the same
time. The caster can continue flying as long as he/she concentrates, and can end
the spell by simply breaking concentration. The shield of wind also serves as a
defensive shield. The shield can also protect the caster from all but the more
powerful spells.
Raza Klouva (raza kurouva)
Category: Shamanism / Air
Flickering motes of light blow towards the target like a blizzard. The spell
deals damage to both the spiritual and physical forms of a target. Avoiding this
spell is nearly impossible to all but the most acrobatic.
Recovery
(rikabarii)
Category: White
The spell heals the wounds of a target by maximizing the target's ability to
regenerate. However, the spell's healing energy comes from the target so when
this spell is used against a severely wounded target, the wound might heal, but
the target might die of extreme exhaustion. In addition, when this spell is cast
on a diseased target, the number of bacteria and viruses increase as well,
worsening the disease.
"Oh, blessed and humble hand of God, life and breath of Mother Earth, come before me and show your great compassion and deliver us: RECOVERY!"
Resurrection
(rizarekushon)
Category: White
This spell heals the wound of a target by using the energy drawn from nearby
life forms. There is a chance that a seriously wounded target might die if
Recovery were cast, but this spell doesn't have that drawback. However, the
casting time is longer, as compared to Recovery. A target who needs this spell
will have to be healed with all possible speed.
Ruby-Eye Blade (rubii ai bureedo)
Category: Black / Offensive
A spell that calls on the power of Ruby-Eye Shabranigdu. The spell forms a
crimson blade from the powerful magical energy released by the demon king. The
blade is even more powerful than the legendary Sword of Light and can cut
through anything in the world.
Rune Breaker (ruun bureikaa)
Category: White
By creating a ward in the shape of a pentagram, all magic within the pentagram
is weakened. This spell does not depend on the skill of the caster, but instead
depends on the size of the pentagram. The larger the ward, the weaker offensive
spells and unnatural enchantments become.
Rune
Flare (ruun furea)
Category: Shamanism / Fire
Creates a flaming spear by drawing power directly from the fire spirit. This
spell is slightly weaker than Burst Flare, but it is the strongest fire spirit
magic which can only effect a single target. Since the spell is pure energy,
rather than flame, there is no need to worry about objects catching on fire.
Scatter-Bleed
(sukattaa buriddo)
Also known as: Scatter Brid
Category: Shamanism / Air
This spell calls forth several dozen spheres of energy which swarm towards the
opponent in annoying waves. The energy is electrical in nature, though damage is
negligible.
Sea
Blast (shiiburasuto)
Category: Shamanism / Water
Spell that causes a large wave, which could easily capsize a mid-sized ship, to
appear on the surface of water. The problem is that in order for this spell to
work, the caster must have his/her hand placed on the surface of water. In
addition, this spell only affects things on the surface and will have no effect
against anything underneath the water.
Shadow
Snap (shadoo sunappu)
Category: Shamanism / Spirit
Spell that holds a target by manipulating the Astral Plane through the knife
pierced in the target's shadow. A target affected by this spell can do nothing
except cast spells. However, in a place where there are no shadows or when for
some reason the target's shadow temporarily disappears, the effects of the spell
ends. So, by using spells such as Lighting and Fireball to temporarily erase
your shadow, the effects of the spell can be negated.
Shadow
Web (shadou uebu, shadou uebbu)
Also known as: Shadow Wave
Category: Shamanism / Spirit
The caster's shadow stretches out like tentacles that, by piercing the shadow of
the target, brings about the same effect as Shadow Snap. It is possible to hold
multiple targets by creating several tentacles at once. Can be negated the same
way as Shadow Snap.
Sleeping
(suriipingu)
Category: White
Forbidden: Counts as an original spell you have to create since it is not
taught at mage guilds.
Makes creatures within a certain area fall asleep. Those affected by this spell
will stay asleep for about half a day, even if a dragon roars or a banshee
screams. This spell is not taught at the guilds because it can be used for
criminal activities; it must be constructed by the would-be caster.
Swightflange (suaitofurangu)
Category: Shamanism / Water
Fog spreads out from the spell caster, resulting in reduced visibility for both
friends and foes. Mainly used when escaping from battle. Against enemies who use
attacks that that aren't visible, such as wind attacks, the fog makes it
possible to see the path of the attack.
Telepathy (terepashii)
Category: Shamanism / Spirit
Forbidden: This is a skill you are born with, just like Animal
Empathy (Naga).
Spell that allows communication with people without the use of spoken words.
This technically isn't a spell, but is more like something a person has to be
born with. Since words are unnecessary, at first glance this spell seems useful,
but there are problems such as the fact that the other person knows what you're
thinking.
Unlock (anrokku)
Category: White
Forbidden: Counts as an original spell you have to create since it is not
taught at mage guilds.
Opens things like locked windows and doors. Even a door closed by Lock can be
opened using this spell. Since this spell can be cast simply by memorizing the
words, this spell is not taught at the mage guilds.
Val-Flare (varu furea)
Also known as: Va Ru Flare
Category: Shamanism / Fire
At first glance it looks like an enlarged Flare Arrow but upon contact, it
causes a tremendous explosion and deals a tremendous amount of damage. It can be
used against living beings and to open holes in ceilings. Care is needed when
casting this spell in a wooden building because the building could catch on
fire.
Valmaceid (varumashiido)
Category: White
A spell that has high defensive properties against the elements of earth, water,
fire, and wind. It is possible to enchant armor with this spell. However, the
components required for the casting of the spell are expensive.
Van
Rehl (van reiru)
Also known as: Van Rail
Category: Shamanism / Water
Strings of ice spread along the ceiling, floor, and walls from the spell caster's
hand, which is placed against a wall. The target(s) who are touched by these
strings soon turn into statues of ice. This is one of the few large-area spells
that can be used in passages.
"Holy wind, wind which flows gently across the land, let all things be filled with your pure breath. VAN REHL!"
Vas Gluudo (vasu guruudo)
Category: White
A spell that creates a magic barrier the size of a small shield. It is effective
against all types of magic and doesn't take much time to cast, so it is a
well-balanced defensive spell.
Vice Flare (vaisu furea)
Category: Shamanism / Fire
A stronger version of Val-Flare. Both fire power and the area, upon contact, the
explosion can affect have increased. With this spell, it is possible to open a
hole in a wall through which an upright man can walk through. However, since the
flames spread out over a wide area, using this spell indoors endangers the
spell caster.
Vice Freeze (vaisu furiizu)
Category: Shamanism / Water
The ice counterpart of Burst Flare; a ball of ice appears in the targeted area,
which then bursts, covering the surrounding area in ice. This spell is the
strongest ice magic.
Vigarthagaia (viigassugaia)
Category: Shamanism / Earth
The spell caster places his/her hand on the ground and sends out a pulse, which
causes something like an earthquake within a certain area. The shaking is strong
enough to destroy a building or to seal the entrance to a cave. This spell
doesn't attack living beings directly but can be used to kill target(s).
Visfarank
(visufaranku)
Category: Shamanism / Spirit
A spell that enchants the user's fists with magic. By striking with fists, it's
possible to deal damage directly with the magical energy. It is also possible to
deflect spells of a level equal or lesser to Flare Lance. Caution is necessary
because the magical energy weakens with each swing.
Vision (vijon)
Category: Shamanism / Spirit
A spell that allows an illusion of the spell caster to be projected over far
distances and makes it possible to converse normally. A very useful spell, but
there must be a mage who can receive the vision or a special area where a ritual
has been performed is needed. Normally used to communicate between mage guilds.
Vlave
Howl (vureibu hauru)
Category: Shamanism / Earth
Note: The Encyclopedia Slayers lists Vlave Howl as a Shamanism / Fire spell
instead.
Turns a certain area in the line of sight of the spell caster into a pool of
magma. Since the spell is directional, there is no need to worry about whatever
is behind the spell caster, but the spell affects a large area; the spell caster
should throw the spell far enough ahead so as not to be enveloped in the effect.
"Infinite earth, mother who nurtures all life, let thy power gather in my hand! VLAVE HOWL!"
Vun Ga Ruim (vun ga ruim)
Category: Black / Curses
A spell that summons "Black Beasts" - low level beasts that live on the Astral
Plane. The Black Beasts then touch the target(s) and start draining their mental
energy. These beasts can only be harmed by offensive spells of the spirit
category, black magic, or white magic.
Vu
Raywa (vu reiwa)
Also known as: Stone Ghost
Category: Shamanism / Earth
Forbidden: Naga's original spell. However, it is a few years old, and
there is a small possibility I'll let you have it.
An original of Naga the Serpent, this spell calls on the power of Bephimos (the
earth spirit) to create dragon statues made of rock, and then makes nearby low
level spirits possess the statue, turning them into golems. However, this spell
is still incomplete, so the shape of the dragons is often inconsistent, and the
golems will go berserk.
Vu
Vraimer (vu vuraimaa)
Also known as: Spiritual Curse
Category: Shamanism / Earth
A spell that creates a rock golem out of stone walls and rocks laying in the
area. The golem obeys the commands of the spell caster - but only simple
commands.
Wind Brid (uindo buriddo)
Category: Shamanism / Air
Creates and shoots several shock waves of wind; basically the wind version of
Flare Arrow. Unlike Flare Arrow, though, it is impossible to see, making this
spell harder to dodge, but the damage dealt is also less. Another problem is
that it isn't as visually exciting.
Windy
Shield (windii shiirudo)
Category: Shamanism / Air
Surrounds the spell caster with a barrier of wind that defends the caster from
all attacks. The most popular defensive spell. It is possible for several spell
casters to combine their shields to increase the defense of the barrier, and it
can be used against all offensive spells. The only problem is that concentration
is necessary when this spell is cast, so other spells can not be cast while
maintaining the shield.
Zelas Brid (zerasu buriddo)
Also known as: Zelias-Bleed, Zelas Bleed
Category: Black / Offensive
Calls on the power of Greater Beast Zelas-Metallium, one of the five lords of
Ruby Eye Shabranigudu. A thin band of light, more powerful than Dynast Brass,
moves in any direction the caster wills toward the target. The basic structure
of this spell is similar to that of Balus Rod. This is a good example for
showing how the power of the spell depends on how powerful a being is called
upon.
Zelas
Gort (zerasu gooto)
Also known as: Summon Jellyfish
Category: Black / Curses
Note: The Encyclopedia Slayers lists Zelas-Gort as a Shamanism / Water
spell. Also - Zelas Gort and Kyu-Kyum Spin are often confused for one another,
even in the official Slayers references.
This spell was created to summon jellyfish. When drowning in the sea, the caster
can be saved by the rush of jellyfish, but no other use of this spell can be
seen. (Though jellyfish do taste quite good,
pickled.) In the novels, can only be cast by Naga, who has a special affinity
with jellyfish, but in the anime, Lina and others can also cast the spell.
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