Spellbook
And now welcome to the special part of the program where we introduce and explain a lot of the spells in The Slayers. Inverse.org (http://www.inverse.org) does this, but due to the fact that they dropped off the face of the planet for almost two weeks, I decided to "kopii" and paste their information here. I am not stealing their HTML, and they got their information from Encyclopedia Slayers, which I don't have access to anyhow. I'm merely posting their information here so I won't be lost if they ever go offline permanently. However, I've also corrected grammar/spelling wherever necessary. I've also taken their pictures so I know that I'm thinking about the right spell or I can describe it properly.
There are also a few of the spells created by players listed. These are the spells that they have used in play, but the players have other spells up their sleeves. ::evil grin::
Note: Just because the description says that's what a spell does doesn't mean that's how I'm going to play it. Some of these spells are just too powerful and others are not as they are described.
Description
Air Valm (ea varumu)
Category: Shamanism / Air
Aqua Breathe
(akua buriizo)
Category: Shamanism / Water
Makes it possible to breathe in water. Once this spell is cast, it lasts for a
while so there is no need to concentrate in order to maintain the spell. This
makes it possible to cast other spells in water. The downside is that the spell
doesn't improve your movement in water and your equipment will get wet.
Aqua Create
(akua kureito)
Category: Shamanism / Water
Creates water.
Arc Brass (aaku burasu)
Category: Shamanism / Air
Assha Dist (asshaa disuto)
Category: Shamanism / Spirit
Astral Break (asutoraru
bureiku)
Category: Shamanism / Spirit
Astral Vine (asutoraru
vain)
Category: Shamanism / Spirit
A spell which enchants a sword, axe, or other weapon with magic. A weapon
enchanted in this way makes it possible to deal damage to Mazoku and becomes as
powerful as the Sword of Light. However, this enchantment is only temporary.
Balus
Rod (barusu roddo)
Also known as: Valis Rod
Category: Black / Offensive
A whip of light appears in the caster's palm, which can be used to attack.
Unlike spells that are shot out, the movement of the whip can be more tightly
controlled by the caster, improving the chances of hitting the target. The
primary weakness of the spell is its short range.
Balus
Wall (barusu wooru)
Also known as: Valis Wall
Category: Shamanism / Fire
This spell is effective against flaming attacks (fire-shamanism, dragon's
breath, and normal fire). Instead of striking, flames heading towards the caster
are diverted to the left and right of the spellcaster.
Bamu Rod
(bamu roddo)
Also known as: Bomb Rod
Category: Shamanism / Fire
A whip of fire appears in the caster's hand that can then be used to attack the
enemy. The initial damage dealt is about the same as a Flare Lance, but since
the caster can control the whip's movement, there is a greater chance of hitting
the target; it is possible to attack a target in ways that wouldn't be possible
with a normal spell, such as swinging the whip horizontally and cutting the
target. Since this spell has a variable duration, the caster can keep on
attacking with the whip - another advantage over Flare Lance.
Bephis
Bring (befisu buringu)
Also known as: Befis Bring, Earth Spirit Road
Category: Shamanism / Earth
By calling on the power of the earth spirit Bephimos, a tunnel is created
through earth. It is possible to dig a tunnel horizontally, or to create a
vertical tunnel and use it as a pit trap. However, as long as the target is made
of earth, the spell works; the spell has no effect against wooden boards or
metal.
Blade Haut (bureedo hauto)
Category: Shamanism / Earth
A spell designed to supplement sword fighting. By swinging a sword, a shock wave
is created along the ground that attacks a target. Even if the target tries to
run away, the shock wave will continue to follow the target. A fighter-mage
skilled with a sword should learn this spell.
Blast
Ash (burasuto asshu)
Also known as: Brass Ash, Black Occult Field
Category: Black / Offensive
The caster makes a black void appear in a certain area and anything alive or
possessing a spirit is turned into ash. Inanimate objects such as the ground,
buildings, and equipment are not affected; the spell has an effect of a
relatively large area, making this one of the few black magic spells which can
be used in cramped alleys and town squares.
Blast
Bomb (burasuto bomu)
Category: Shamanism / Fire
Forbidden: Rei Magnus created this spell and only very powerful mages
can cast this spell. This isn't likely unless you're a villain or you major
only in fire magic.
The strongest fire-shamanist magic, said to be castable only by the legendary
mage, Rei Magnus. When the spell is cast, balls of light about the size of a
fist appear. Up to this point, the spell is similar to Flare Bit, but each ball
nearly has the same destructive power as Burst Flare. This spell can not be cast
by even Lina without the help of the Demon's Blood Talismans.
Blast Wave (burasuto ueivu)
Category: Black / Offensive
With a single hit, the spell can open a hole in a wall large enough for a person
to pass through with ease. Even though the spell is powerful, it has two
drawbacks. First, the spell can only takes effect when both hands are placed on
the target. Second, the spell can only be used to destroy a single target and
can't deal damage via shockwaves as other spells do. Since most mages are not
skilled at physical combat, the use of this spell isn't widespread. However, the
spell's effect against physical objects is absolute, making this a worthwhile
spell to learn.
Bogardic Elm (bogaadikku erumu)
Category: Shamanism / Earth
Note: Calls on both Earth and Water Shamanism.
Forbidden: Naga's original spell. However, it is a few years old, and
there is a small possibility I'll let you have it.
By calling on the power of the earth spirit and water spirit, the caster turns
the ground into a swamp. The muddy ground makes it extremely hard to move
around. When a mage has to fight against a warrior, this spell will come in
handy. This is Naga's original spell that Lina didn't know about.
Bomb
Di Wind (bomu di win)
Category: Shamanism / Air
By casting this spell, the caster first greatly increases the air pressure in an
area and then releases it. The resultant wind blows away anything directly in
front of the caster. Even a thick log cannot stand against the wind that is
created. The spell deals no direct damage, but the effect of the spell is
absolute.
Bomb Sprid (bomu supuriddo)
Also known as: Bomb Spread
Category: Shamanism / Fire
At first glance, this spell is similar to Fire Ball, but it delivers far less
damage. The ball can be made to burst at any place the caster desires, though,
making this spell is perfect for capturing fleeing enemies. Being a flash
effect, no heat is released, so there is no need to worry about objects catching
on fire.
Boost
(buusuto)
Category: Black / Offensive
This spell triggers a magical item to release its power. Specifically, this
spell is used to activate Lina's talismans in order to allow use of high-power
attacks like Blast Bomb and the Ragna Blade.
"Lord of the Darkness and the Four Worlds, I call upon you, grant me all the power that you possess!"
Bram Blazer (buramu bureizaa)
Also known as: Drum Blazer, Blue Magic Wave
Category: Shamanism / Spirit
This spell shoots out a shock wave of blue light directly at a target. This is a
valuable spell that can deal damage both to a target's spirit and body. However,
this spell is not practical when trying to capture a target for interrogation
since both the target's spirit and body would have to be healed.
Bram Fang (buramu fangu)
Category: Shamanism / Air
A spell that creates an arrow of wind that cuts the target. However, the arrow
is so weak that when it strikes a living being, all it will do is leave a light
scar along the target's skin. Since this spell requires no particular motions,
the spell can be used to cut the bonds when tied up or something.
Bram
Gush (buramu gasshu)
Also known as: Blam Gush
Category: Shamanism / Air
The spell creates an arrow of wind; it is shot at a target and bursts upon
contact (or at the caster's choosing), shredding the target to pieces. An
extremely lethal spell that has the power to blow a hole through a brick wall.
"Wind which blows across eternity, gather in my hands and become my strength! BRAM GUSH!"
Burst
Flare (baasuto furea)
Category: Shamanism / Fire
A ball of light appears in the targeted area, and in the next instant the ball
bursts, raising a tongue of blue white flame. The flames can melt even a golem
with ease. Against a human, not even the bones will remain. This is the
strongest fire-shamanist magic a normal human can cast.
"Source of all power, crimson fire burning bright! Gather together in my hand and become an inferno... BURST FLARE!"
Burst
Rond (baasuto rondo)
Category: Shamanism / Fire
The spell creates numerous balls of light near a target that burst and spread
flames. The spell is visually impressive, but the damage from the spell is
negligible. Even a direct hit will only cause burns, which makes this a good spell to
use as a diversion or to frighten enemies.
Chaos String (kaosu sutoringu)
Category: White
Originally created for the purpose of construction work. Can be used to entangle
strings thrown at you with magical strings. Can also be used to entangle other
objects, but since the spell is weak, it can not prevent the target from moving.
Chaotic
Disintegrate (kaotikku disutingureito)
Category: White
Forbidden: It seems that this is one of the holy spells lost to humans
since only Filia has been seen casting it. However, if you happen to be a
priest/ess of some temple, I might let you have it.
This spell forms an attack of blue light that damages Mazoku. So far, only Filia
has been seen casting this spell.
Counter-Sleeping (suriipingu de neteru-hito o okosu-sube)
Category: White
Forbidden: Counts as an original spell you have to create since it
is not taught at mage guilds.
Spell to awaken those who won't awaken with normal means.
Dam Brass (damu burasu)
Also known as: Vibration Blast
Category: Shamanism / Air
Note: Encyclopedia Slayers claims that this is a Shamanism / Earth spell for
some reason.
A spell that shoots out a red ball of light at a target that self-destructs upon
contact . The explosion sends high-speed vibrations through the target,
destroying it. The spell is like a small concentrated earthquake. Since the
effects of the spell do not spread out, it is a useful spell for opening holes
in ceilings and walls.
Dark Claw (daaku kurou)
Category: Black / Offensive
A spell which shoots out magical energy balls, which tend to resemble winged
insects with unclear edges. These balls cause the area which they touch to
disintegrate and go through the target's body. Of course, it is possible to kill
the target, but it is also possible to remove an arm or a leg.
Dark
Mist (daaku misuto)
Category: Shamanism / Water
Spell that fills the area with a dense black fog. In the black fog, even
magically created light is completely absorbed. Once created, the fog remains
even after the spellcaster stops concentrating.
Defense (bougyo no jumon)
Category: White
A white magic spell that creates a defensive shield. This spell's defensive
capabilities are far greater than those of the spirit-shamanist spell Windy
Shield, but it uses a lot of magic power at once. As a result, this spell can
only be cast a few times each day.
Demona
Crystal (demona kurisutaru)
Also known as: Demonic Crystal
Category: Shamanism / Water
Highly effective spell that makes icy fog appear out of the ground, which then
suddenly freezes anything within. Since the fog appears out from the ground,
only battle-scarred veteran adventurers can dodge this spell.
"You who crosses between sky and earth, gently flowing water, gather in my hand and give me power: DEMONA CRYSTAL!"
Dicleary (dikuriarii)
Also known as: Detoxify
Category: White
This spell removes poisons from the body of the target. When there are two or
more poisons present, all are removed. This spell is nearly as popular as
Recovery among clerics.
Diem Claw (dimu kurou)
Category: Shamanism / Air
Rearranging Diem Wind to blow wind vertically, with the caster in the center, as
opposed to horizontally. No use except for when you want to put on a show, in
which case cloaks become particularly dramatic.
Diem
Wind (dimu win)
Also known as: Diem Wing, Demon Wind
Category: Shamanism / Air
Spell that compresses air, creating temporary strong winds in front of the
caster. If the target is a creature, all the spell does is prevent the target
from moving forwards for a short while. But as a defensive spell against things
like missile weapons, the casting time is short, making this a very useful
spell. Also, this spell can be used while fleeing from targets who it is
important not to injure.
Digu
Volt (digu voruto)
Also known as: Digger Volt
Category: Shamanism / Air
A lethal spell that shoots out a blast of lightning from the palm of the
extended arm. This spell is a stronger version of Mono Volt, and a direct hit by
this spell most likely means death. There is also a small chance that targets
struck with this spell will catch on fire.
"Wind, crimson flame. Grant the power of thunder to my hand! DIGU VOLT!"
Dill
Brand (diru burando)
Also known as: Dare Brando, Explosion Array, Explosive Array
Category: Shamanism / Earth
With the caster at the center, this spell can blast anything upwards within a
circular range of the ground, including dirt, rocks, or anyone inside. Since
this spell's effects aren't lethal (though the resultant fall might be), it can
be used to knock targets unconscious and capture them. In addition, the pillars
of displaced dirt and rocks can be used to hide from or blind the target. There
is a chance that nearby party members or hired help will also be blasted, but
there's little chance they'll perish, so in a way, there's no need to worry when
casting this spell. Of course, there's no harm in exercising caution, either.
Dimilar Wind (dimiraawin)
Category: Shamanism / Air
Spell that creates a powerful wind by shooting a high-pressure ball of air. Wind
strong enough to burrow into the ground delivers damage to the target. However,
anyone who is within the area of effect of this spell will be blasted away, so
caution is necessary.
Disenchant (kaiju)
Category: White
Spell that negates the effect of curses and spells with durations (sleep,
control, etc). Can only be used by high-level priests. Since the spell takes too
long to cast, this spell is not used during combat.
Disfang
(disfangu)
Category: Black / Offensive
A spell that summons a dragon in the caster's shadow. When the dragon inside the
caster's shadow bites part of the target's shadow, the physical counterpart of
the target's shadow is damaged. When an opponent casts this spell, it is
possible to negate the effects of this spell by making your own shadow disappear
through the use of Lighting or a similar spell.
Divine / Search (tansaku)
Category: Shamanism / Spirit
Spell used to divine the location of an object. However, in order to do this, it
is necessary to know the pattern of magic which the object possesses. In other
words, this spell can only be used to search for magical items that the caster
owned or items that the caster marked. It isn't a perfect spell, but it prevents
important items from getting misplaced or lost.
Dolph Strash (darufu sutorasshu)
Category: Black / Offensive
Like Dolph Zork, this spell calls on the power of Deep Sea Dolphin. A spear-like
shockwave moves at super sonic speed, destroying the target. Unlike Dolph Zork,
this spell can even be used where there is no water.
Dolph Zork (darufu zooku)
Category: Black / Offensive
Spell that calls on the power of Deep Sea Dolphin, one of Ruby-Eye Shabranigdu's
five lords. The spell turns water into a single sharp blade that cuts through
practically anything. However, this spell can only be cast where there is a lot
of water.
Dragon Slave (doragu sureibu)
Also known as: Dragu Slave, Drug Slave, Drag Slave
Category: Black / Offensive
Spell that calls on the power of Ruby-Eye Shabranigdu, leader of the dark forces
in the Slayers world. This is the strongest spell that humans can cast without a
talisman of some kind; its effect is broad and destructive enough to level a
city. The name was originally "Dragon Slayer" but as the legend was passed
through the years, it became garbled into its current form, "Dragon Slave."
"Darkness beyond twilight, crimson beyond blood that flows; buried in the flow of time; in Thy great name, I pledge myself to darkness! Let the fools who before me be destroyed by the power you and I possess! DRAGON SLAVE!!"
Dug
Haut (dagu hauto)
Also known as: Stone Spiker
Category: Shamanism / Earth
A powerful and effective spell in which numerous large stone spears rush out of
the ground. This is done by gathering magical energy in a hand and slamming that
hand against the ground, which causes the layers underneath the ground to shift.
Since this spell also causes a small earthquake, any target whose feet are on
the ground will have a hard time dodging this spell.
"Earth below me, submit to my will! DUG HAUT!"
Dug Wave
(dagu ueibu)
Category: Shamanism / Earth
Makes the earth below the target explode; the resultant shockwave deals damage
to the target. Similar to Gray Bomb, but this spell can be used where there is
no bare ground. As a result, the spell takes a little more time to cast.
Dust Chip (dasuto chippu)
Category: Shamanism / Water
Spell that shoots out numerous small arrows of ice about the size of the tip of
a fingernail. The actual damage dealt is minimal, but the arrows hurt a lot. A
good spell to use when the goal is to weaken the opponent's will to fight.
Dynast
Brass (dainasuto burasu)
Category: Black / Offensive
Just like Dynast Breath, this spell calls on the power of Dynast Grauscherra.
Lightning falls around the target in a pentagram, and then the lightning rushes
towards the target. Caution is necessary when the target is too close to the
spell caster because there's a chance that the caster will also be caught within
the pentagram.
Dynast
Breath (dainasuto buresu)
Category: Black / Offensive
A spell that calls on the power of Dynast Grauscherra, one of Ruby-Eye
Shabranigdu's five lords. This spell instantly freezes the target with ice
(which can freeze even Mazoku) and, right after that, the frozen target is
shattered along with the ice. By careful placement, though, it is possible to
keep the target alive in ice.
Elmekia
Flame (erumekia fureimu)
Category: Shamanism / Spirit
Stronger version of Elmekia Lance. Instead of a lance, a pillar about as wide as
a man's chest is shot out. It deals no physical damage, but since it attacks
from the Astral Plane, it can easily destroy the spirit of a man.
Elmekia
Lance (erumekia ransu)
Also known as: Flash Lance
Category: Shamanism / Spirit
A spell that creates and fires a lance of light, which damages a target's
spirit. This spell deals no physical damage, and even a direct hit only causes
the target to fall unconscious for a period of time. A useful spell against
spirit beings such as Mazoku.
Ext Ball
(ekusuto booru)
Category: White
Spell created to extinguish flames. Since it isn't a very powerful spell, it
isn't possible to extinguish flames over a wide area.
Fehlzareid
(feruzareedo)
Category: Shamanism / Spirit
A spiraling ray of light deals damage to a target. Since the spell doesn't
travel in a straight path, it is harder to avoid than spells like Bram Blazer
which travel in a straight line. Can deal enough damage to destroy a Brass Demon
with a single hit.
Ferrous
Bleed (ferisu buriido)
Also known as: Fehris Bleed, Fearous Bleed, Fertous Bleed (?)
Category: Black / Offensive
This is a summoning spell that can be used to call animals to the caster's
location. The animals are not controlled by the caster, but they just have an
overwhelming urge to go towards the caster.
"Star which passes through heavens' night skies, heed the ancient coven and the Earth, I pledge my life that he may be called forth! FERROUS BLEED!"
Fireball
(faiaa booru)
Category: Shamanism / Fire
A ball of fire appears between the hands of the caster that can then be thrown.
Upon contact with an object, the ball explodes, spreading flames. Caution is
necessary when using this spell in enclosed area or forests because this spell
affects a wide area. This is the most popular offensive spell. Lina uses
variations of this spell such as making the ball of light appear in places other
than between the hands, or making the ball of fire explode on the word "Break."
Being able to cast this spell is one of the criteria for a full-fledged mage.
"Oh, source of all power, light which burns beyond crimson, let thy power gather in my hand. FIREBALL!"
Fishing
Spell (iregui no jumon)
Category: White
Forbidden: Since it is Lina's original spell, you can't have it
unless she taught you (NO!) or it's an original spell.
Lina's original spell that makes fish bite onto the hook at the end of a fishing
pole. Lina tries not to use this spell unless she's broke or something because
there's a chance that all the fish in a river will become extinct, and it takes
away from the joy of fishing.
Flame
Breath (fureimu buresu)
Category: Black / Offensive
Forbidden: Only dragons can cast this.
The Fire Dragon King's priestess, Filia, cast this offensive spell with his
power. Only dragons can cast this spell due to the enormous magic capacitance
required.
"ateku...ra-zu-omu... ranaku-tsuraku... izu peku naomu... FUREIMU BURESU!"
Flare Arrow (furea aroo)
Category: Shamanism / Fire
A spell that makes several fire arrows appear around the caster and fly directly
towards a target. The spell can be used to attack or to make something catch on
fire. The number of arrows that can be created depends on the caster's skill.
Through careful arrangement, it is possible to make the arrows appear in places
other than in front of the caster. This is the most basic offensive spell, but
since the casting time is short, it is useful in combat.
"Source of all power, crimson fire burning bright. FLARE ARROW!"
(or)
"East winds that blow / Have you as their source / Into my hands / Ignite all their force! / FLARE ARROW!"
Flare
Bit (furea bitto)
Also known as: Inferno Array
Category: Shamanism / Fire
A spell that creates several dozen small balls of light which burst upon
contact. Each ball deals about the same damage as a slightly strong punch,
making this a useful spell when wanting to capture, rather than kill, a target.
The spell can also be used to frighten enemies or to use the smoke to reduce the
visibility of the target.
Flare
Lance (furea ransu)
Category: Shamanism / Fire
Several Flare Arrows are fused together to form a spear that is then shot at a
target. The spell can be used for destruction or to light fires, but by
controlling the strength of the spell, it is possible to turn a large rock into
a heater or a medium sized rock into a frying pan.
Flare
Seal (furea shiiru)
Category: Shamanism / Fire
A pretty high-level anti-fire spell that is so powerful that even while being in
fire, no heat can be felt. However, using this spell in combat is difficult
because of the long amount of time required for casting.
Flow
Break (furou bureiku)
Category: White
A spell that negates the effects of all spells within the area. Cannot be used
during combat. Except for white magic, all spells take their strength from the
energy created by altering the natural flow of energy; this spell negates other
spells by returning the flow of energy to normal.
Freeze
Arrow (furiizu aroo)
Category: Shamanism / Water
The spell makes several ice arrows appear near the caster and then fly towards
the target; the ice counterpart of Flare Arrow. The arrows can also be used to
restrict an opponent's movement by freezing the target's feet to the ground.
Though this spell is similar to Flare Arrow, it does not cause things to catch
on fire, so in areas where there are many combustible such as towns, this spell
comes in handy.
Freeze Bullet (furiizu buritto)
Also known as: Freeze Brid, Freeze Bleed
Category: Shamanism / Water
Note: Also spelled 'furiizu buriddo' / "freeze brid" in some texts.
Similar to Freeze Arrow, though the effect is spherical in form rather than
arrow-shaped.
Freeze Rain (furiizu rein)
Category: Shamanism / Water
Forbidden: Naga's original spell. However, it is a few years old, and
there is a small possibility I'll let you have it.
Naga's original magic, this spell creates a ball of ice in the air that
continues to shoot out icicles into the area. Either because the spell was
incomplete or perhaps because it was cast by Naga, the caster has no control
over the ball of ice. To end this spell, the ball of ice has to be destroyed to
prevent icicles from spraying out for all eternity.
Back to Introduction Page One Page Two Page Three