Primary Abilities - abilities in which the class MUST HAVE.
Secondary Abilities - the player gets a new one every time the
character's job class gains a level. These can be used when
your character is a different job class, but only one at a time.
! - An ability preceded by an exclamation need to be selected
in battle to use.
Primary Abilities - !White - Cast all white magic, of course!
Secondary Abilities -
- Level 1 - !White lvl. 1 - Cast up to level one
white magic regardless of class (Cure, Libra, Pure)
- Level 2 - !White lvl. 2 - Cast up to level two
white magic regardless of class (Quiet, Safe, Mini)
- Level 3 - !White lvl. 3 - Cast up to level three
white magic regardless of class (Cure2, Raise, Charm)
- Level 4 - !White lvl. 4 - Cast up to level four
white magic regardless of class (Blink, Shell, Esna)
- Level 5 - !White lvl. 5 - Cast up to level five
white magic regardless of class (Cure3, Wall, Bersk)
- Level 6 - !White lvl. 6 - Cast up to level six
white magic regardless of class (Arise, Holy, Displ)
- Level 7 - MP up 10% - Maximum MP up 10 %