White Wizard


Primary Abilities - abilities in which the class MUST HAVE.
Secondary Abilities - the player gets a new one every time the character's job class gains a level.  These can be used when  your character is a different job class, but only one at a time.
! - An ability preceded by an exclamation need to be selected in battle to use.


Primary Abilities - !White - Cast all white magic, of course!

Secondary Abilities -
    - Level 1 - !White lvl. 1 - Cast up to level one white magic regardless of class (Cure, Libra, Pure)
    - Level 2 - !White lvl. 2 - Cast up to level two white magic regardless of class (Quiet, Safe, Mini)
    - Level 3 - !White lvl. 3 - Cast up to level three white magic regardless of class (Cure2, Raise, Charm)
    - Level 4 - !White lvl. 4 - Cast up to level four white magic regardless of class (Blink, Shell, Esna)
    - Level 5 - !White lvl. 5 - Cast up to level five white magic regardless of class (Cure3, Wall, Bersk)
    - Level 6 - !White lvl. 6 - Cast up to level six white magic regardless of class (Arise, Holy, Displ)
    - Level 7 - MP up 10% - Maximum MP up 10 %





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