Troop Type | M | WS | BS | S | T | W | I | A | Ld |
Neraphrates | 4 | 6 | 6 | 4 | 4 | 2 | 6 | 2 | 10 |
D6 Roll: | Result |
1 | Neraphrates is found infiltrating the camp before he can turn anyone to Chaos, and is killed. Award the non-Chaos player the Victory Points. |
2-4 | Neraphrates somehow is unable to convert an opposing squad to Chaos, and nothing happens. |
5 | Neraphrates convinces one randomly determined squad that Chaos is the truth, but the squad grapples with it's old beliefs. At the end of each player turn, that squad must pass an Ld test or fall under the control of the Chaos player for the remainder of the game. No victory points are awarded though. |
6 | Neraphrates corrupts one randomly determined squad that Chaos is the way forward, and that squad is then handed over to the Chaos player as they have now defected. No victory points are awarded to the Chaos Player. However, all enemy units hate the defecting squad for the whole battle. |
This dusty, worn old book contains many secrets of Chaos. Some speculate that it originates from the Black Library itself. It corrupts anyone who looks at it to Chaos, slowly but surely. In battle those who glance at it find their gaze strangely glued to it, and often lose concentration and pay the price.
In game terms, if any enemy unit can see Neraphrates, they must pass an Ld test or be able to do nothing that turn. Only one squad may be drawn to the book at a time, and always roll for the units with the lowest Ld first. |
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