Home >> Pokédex >> #001 | #002 | #003
#001 - Bulbasaur Base Grass Poison 45 49 49 65 65 45 Overgrow
#002 - Ivysaur Lv.16 Grass Poison 60 62 63 80 80 60 Overgrow
#003 - Venusaur Lv.32 Grass Poison 80 82 83 100 100 80 Overgrow
Bulbasaur
Name
Bulbasaur
Classification
Seed Pokémon
Bulbasaur's Footprint Kanto
#001
Johto
#226
Hoenn
#203
Type 1
Grass
Type 2
Poison
Height
2'04"
Weight
15.2 lbs
87.5%
12.5%
Grasslands Pokémon
HP
45
Atk
49
Def
49
SpA
65
SpD
65
Spd
45
EXP
64
Ability: Overgrow
When HP is below 1/3, Grass's power increases by 50%.
Wild Hold Item
None
Bulbasaur Lv.16
-->
Ivysaur Lv.32
-->
Venusaur
Egg Group(s):
Monster / Plant
Effort Points
1 SpA
EXP Growth
Table 3
Hatching Steps:
8,192 steps
Level Attack PP Type BA AC 2on2 DA Effect
- Tackle 35 Normal 35 95 1 Yes -
No extra effect beyond damaging opponent.
4 Growl 40 Normal - 100 2 - Atk -1
Lowers opponent's Attack 1 level.
7 Leech Seed 10 Grass - 90 1 - Special
HP is lost by opponent and gained by your Pokémon each turn; effect is transferred to any Pokémon on your team that switches into battle.
10 Vine Whip 10 Grass 35 100 1 - -
No extra effect beyond damaging opponent.
15 Poisonpowder 35 Poison - 75 1 - Poison2
Poisons opponent; amount of damage from poison increases each turn.
15 Sleep Powder 15 Grass - 75 1 - Sleep
Puts opponent to sleep.
20 Razor Leaf 25 Grass 55 95 2 - High Crit.
Has a high chance for a critical hit.
25 Sweet Scent 20 Normal - 100 2 - Evade -1
Lowers opponent's Evasiveness 1 level; increases chances of meeting wild Pokémon.
32 Growth 40 Normal - 100 S - SpA +1
Raises user's Sp. Attack 1 level.
39 Synthesis 5 Grass - 100 S - Restore HP
Restores HP based on weather. (sunny=2/3; normal=1/2; rain, sandstorm, or hail=1/4)
46 Solarbeam 10 Grass 120 100 1 - -
Prep attack on 1st then attempts strike on 2nd; instant attack in sunny weather; less powerful in rain.
TM/HM Attack PP Type BA AC 2on2 DA Effect
TM06 Toxic 10 Poison - 85 1 - Poison3
Poisons opponent; amount of damage from poison increases each turn.
TM09 Bullet Seed 30 Grass 10 100 1 - -
Attacks 2-5 times per turn.
TM10 Hidden Power 15 Normal ? 100 1 - Special
Has type and effect that vary with the Pokémon that uses it.
TM11 Sunny Day 5 Fire - 100 S - Sunny
Changes weather to sunny for 5 turns raising the power of Fire-type moves.
TM17 Protect 10 Normal - 100 S - Protect
Cannot be affected by opponent's moves for 1 turn; chance of success falls with consecutive use.
TM19 Giga Drain 5 Grass 60 100 1 - Drain
Damages opponent and restores own HP equal to 1/2 inflicted damage.
TM21 Frustration 20 Normal ? 100 1 Yes -
Causes higher damage if your Pokémon dislikes you.
TM22 Solarbeam 10 Grass 120 100 1 - -
Prep attack on 1st then attempts strike on 2nd; instant attack in sunny weather; less powerful in rain.
TM27 Return 20 Normal ? 100 1 Yes -
Causes higher damage if your Pokémon likes you.
TM32 Double Team 15 Normal - 100 S - Evade +1
Raises evasiveness by 1 level.
TM36 Sludge Bomb 10 Poison 90 100 1 - Poison
Has 30% chance of poisoning opponent.
TM42 Facade 20 Normal 70 100 1 Yes -
Attack is doubled if your Pokémon is poisoned, paralyzed, or burned.
TM43 Secret Power 20 Normal 70 100 1 - Special
Has 30% chance of an additional effect based on the terrain where the battle is taking place; makes secret base outside of battle.
TM44 Rest 10 Psychic - 100 S - Full HP; Sleep
Restores HP but your Pokémon falls asleep for 2 turns.
TM45 Attract 15 Normal - 100 1 - Attract
Causes opponent of opposite gender to become attracted.
Has 50% chance of not being able to move next turn.
HM01 Cut 30 Normal 50 95 1 Yes -
Cuts down small trees outside of battle.
HM04 Strength 15 Normal 80 100 1 Yes -
Shoves boulders outside of battle.
HM05 Flash 20 Normal - 70 1 - Acc -1
Lowers opponents Accuracy 1 level; lights up dark caves outside of battle.
HM06 Rock Smash 15 Fighting 20 100 1 Yes Def -1
Has 50% chance of lowering opponent's Defense by 1 level; smashes rocks outside of battle.
MLF Attack PP Type BA AC 2on2 DA Effect
- Light Screen 30 Psychic - 100 S - SpA-Def2x
Damage to your Pokeémon from special attacks is halved; effect is transfered to any Pokeémon on your team that switches into battle.
- Skull Bash 15 Normal 100 100 1 Yes -
Raises Defense 1 level; prepares attack on 1st turn then attempts strike on 2nd.
- Safeguard 25 Normal - 100 S - Stat Guard
Prevents stat reduction to team for 5 turns.
- Charm 20 Normal - 100 1 - Atk -2
Lowers opponent's Attack by 2 levels.
- Petal Dance 20 Grass 70 100 R Yes Confuse
Repeats 2-3 turns; your Pokémon will become confused when attacks are finsished.
- Magical Leaf 20 Grass 60 - 1 - Always Hits
Will always hit opponent.
- Grasswhistle 15 Grass - 55 1 - Sleep
Causes opponent to fall asleep.
- Curse 10 ??? - 100 1 - Special
Raises Attack and Defense 1 level; Lowers Speed 1 level.
Lowers Ghost-type's HP by 1/2 and cuts opponent's HP by 1/4 each turn.
FR/LG Move Tutors Emerald Move Tutors
Body Slam Counter Defense Curl Dynamic Punch
Double-Edge Dream Eater Endure Fire Punch
Explosion Mega Kick Fury Cutter Ice Punch
Mega Punch Metronome Icy Wind Mud Slap
Mimic Rock Slide Psych Up Rollout
Seismic Toss Softboiled Sleep Talk Snore
Substitute Swords Dance Swagger Swift
Thunder Wave Thunder Punch
1