Class & Level Demographics

Level Distribution on Ea (PC & NPC)

Novice - 1st - 50%
Trained - 2nd - 25%
Experienced - 3rd - 12.5%
Veteran - 4th - 6.25%
Elite - 5th - 3.25%
Ultra-Elite - 6th - 1.6%
Heroic - 7th-9th - 1.2%
Legendary - 10th+ - 0.2% (1 in 500)

Frequency of PC Class Characters

No more than 1% of the population belong to the 'elite' (PC) classes - less in peaceful areas. Normally about 50% of these are 1st level (Novice), with 25% 2nd level (Trained), 12.5% 3rd level (Experienced), and so on, up through level 9. Of the remainder, typically between 2-10% are Warriors, 2-10% Expert, 1-5% Aristocrat, no more than 1% Adept or other spellcaster, and the rest Commoner.

For distribution of PC classes I use different numbers by area - eg for Greyhawk the breakdown in the 1983 WoG boxed set (50% Fighters, 1 % Monks, etc) is fine. For a generic world the PC encounter table numbers in the 1e DMG etc are fine. For south Ea I use:

01-10 10% Barbarian

11-12 2% Bard

13-17 5% Cleric

18-19 2% Druid

20-61 42% Fighter

62-63 2% Monk

64-65 2% Paladin

66-70 5% Ean Ranger

71-80 10% Rogue

81-90 5% Sorcerer

91-95 5% Wizard

96-00 5% Other (prestige classes, multiclass, variant classes, etc) or Fighter.

1. NPC classes: These make up 99% of the population, around 90% commoners, and usually about half are 1st level. The other 9% are Experts, Warriors, Aristocrats, Adepts, etc. Of this 9%, typically 50% are 1st level (Novice), 25% 2nd (Trained), 12.5% 3rd (Experienced), etc (1/2 at each higher level, round fractions up or down to fit the total pop).

2.PC classes: 1% of population, or less in peaceful areas. Of these 50% are 1st level, 25% 2nd, 12.5% 3rd, up through level 10. Of those levels 10+, there are typically 1/2 to 1/3 as many 10th as 9th*, then the next level has 1/2 to 3/4 as many, every +2 levels halfs the number. This gives a decent but not overwhelming number of high-level PC class characters.

*9th is a break-point, it's where CR 1 encounters no longer give XP, so there are far fewer 10th than 9th.

In a population of 1 million there are 10,000 PC-class:

5,000 1st (Novice)

2,500 2nd (Trained)

1,250 3rd (Experienced)

625 4th (Veteran)

312 5th (Elite)

156 6th (Ultra-Elite)

78 7th

39 8th

19 9th

19 10th+:

6 10th

4 11th

3 12th

2 13th

2 14th

1 15th

1 16th

 

LEVEL (PC Class)

pop 10,000

pop 100,000

pop 1,000,000

pop 20,000,000

Total PC-class:

100

1000

10,000

200,000

1

50

500

5000

100000

2

25

250

2500

50000

3

12

125

1250

25000

4

6

62

625

12500

5

3

31

312

6250

6

2

16

156

3125

7

1

8

78

1562

8

1

4

39

781

9

 

2

19

390

10

 

1

6

130

11

 

1

4

86

12

   

3

65

13

   

2

43

14

   

2

32

15

   

1

21

16

   

1

16

17

     

10

18

     

8

19

     

5

20+

     

4

 

 

Hiring NPCs

PC-class NPCs' gross pay is typically 10gp per month at 1st level (Novice), 20gp at 2nd and 30gp at 3rd, doubling every 2 levels thereafter. This is in line with the relative power of the levels and the hiring costs in the DMG (eg 1st level Warriors' net pay is 6gp/month). Higher levels on dangerous missions would want a reasonable loot share too, 1/3 sounds reasonable. This is for long-term employment, mercenaries hired short-term may demand much more.

Minimum Pay By Level

1st: 10gp

2nd: 20gp

3rd: 30gp

4th: 40gp

5th: 60gp

6th: 80gp

7th: 120gp

8th: 160gp

9th: 240gp

10th: 320gp

11th: 480gp

12th: 640gp

13th: 960gp

14th: 1280gp

15th: 1920gp

I think characters over 15th would rarely if ever be available for hire in a regular campaign. If available to be hired, costs would be (on level squared x10 gp):

16th: 2560gp

17th: 2890gp

18th: 3240gp

19th: 3610gp

20th: 4000gp

For Epic level NPCs (in a _really_ high-powered game) continue the progression but multiply costs by 100gp instead of 10gp.

21st: 44,100gp

22nd: 48,400gp

23rd: 52,900gp

24th: 57,600gp

25th: 62,500gp

You can round the above numbers up or down for convenience. I think level-squared gives the best measure of relative power & thus expense across the board, although the CR system would suggest level 2 is x2 level 1, and thereafter +2 levels would be x2 cost, which leads to very high figures at upper levels. Certainly a level 20 Wizard is more powerful than 400 level 1 Wizards in most respects.

I guess if they had no equipment or were desperate they might be cheaper; but 10gp/m for F1 and 1000gp/month for an F10 seems reasonable to me; the F10 is certainly 100 times as powerful for most purposes. These are the kind of figures the PCs in my campaign expect to make; what works for PCs ought to work for PC-type NPCs also. The unmodified figures work for routine stuff like castle duty or long-term campaigning, for adventuring where the chance of death may be high I'd think a treasure share (1/2 or 1/3 PC's share) or a bonus equal to monthly pay per day of dungeon-delving would be required.

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