- Elite remake -

part of
OpenGL & OpenGL ES
- Open Source & Demos -

June-2008

 


September 30, 2008

Common bugs
in Havok, PhysX, Bullet, ODE, Ogre, Newton.. SOLVED
!

Bug 1.) Few subSteps: "Moon gravity effects"
bUg 2.) A lot of subSteps: "Spiraling to death"
buG 3.) Interpolation VS. Temporal Distribution


Common mistakes and bugs
related to fixedTimeStepping - UNCOVERED:
a) Design-Time Planning and Recognition of Min. Sys. Requirements
b) "Scaling the World" and Hidden Effects of fixedTimeStepping
c) Jitter, Choppiness and Slowdowns: Unstable Physics & Smooth Animation

Allegory Novella, Tech. Paper
& Chronicles of an Algorithm discovery:

Three bugs with one stone.. allegory continues

Quick Algotirthm Overview:
http://www.geocities.com/ze_aks/test/sampleTest.html


Mission Elite: The Battle for Birera

Mission description:
http://www.polarelephant.blogspot.com/

 

TinySDGL port (source code + x86 & ARM Linux binaries)
http://www.mediafire.com/?pmwxy1jvtnq
- x86 binaries should work on any Linux PC with or without X11
- arm binaries should be compatible with Linux mobile device

Qtopia port (source code + static Linux binary)
mElite-LinQt005.tar.gz

Glut -1st remake (Windows binary + Visual Studio source code)
http://www.mediafire.com/?ddmmswi1ngw
http://one.xthost.info/zelko/mElite-97-41.zip

 

- Elite remake -
Original game (C) I.Bell & D.Braben, 1984
Re-engineered to C/Allegro by C.J.Pinder, 2001
Ported to OpenGL(GLUT) by Z.Aksentijevic, 2007

 

2007-Nov-28:
Completely re-written AI, there are now battles going on in universe that are independent of player, pirates attacking trader convoys, police patrols attacking pirates or even complete war outbreaks.... this "Elite remake" should be in par with ArcElite (Archimedes Elite), well at least that was my goal... but there is more, hard-coded 7 extra missions and added many other features that appeared in Elite remakes and some completely new stuff, read description, hints and tips here:
http://www.polarelephant.blogspot.com/

2007-November:
Compressed gameplay, should be possible to play this "demo" to the "end" and become ELITE in about 5-6 hours. As soon as you start the game 1st mission begins and then 2nd, plus some new twists and some graphics and other updates...

- "Asteroid shower" is now 1st mission, save Lave!
- 'SPACE' toggle Planet info/Gal. chart screen
- 'z' toggle scanner zoom
- '3' when docked displays Messages screen
- Velocity lock, Sun compass
- modified scoring
- gameplay speed-up

2007-October:
Re-wrote 'gfx_' of Elite-TNK (C.Pinder) to OpenGL (GLUT), beside sound and Allegro many other things are gone, some things are new, everything will eventually be re-written, but as of now its quite playable 'BBC Elite' version of the game with main aspects of the game untouched. 'z' key toggles scanner zoom...

 

Back to
OpenGL
- Open Source & Demos -

***

 
See who's visiting this page. View Page Stats
See who's visiting this page.
1